Phase 10 section
Pokemon Emerald Steven in Meteor Falls Walkthrough
Steven in Meteor Falls section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.
Steven in Meteor Falls is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Challenge Steven's superboss team in the post-game Meteor Falls room.
Trainer Art
Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.
Route Plan
Primary source maps covered here: Meteor Falls Stevens Cave. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.
Wild Pokemon
| Area / subarea | Method | Pokemon | Level range | Odds | Time / condition | Requirements |
|---|---|---|---|---|---|---|
| Meteor Falls Stevens Cave | Tall grass / cave floor | | Lv. 33-40 | 65% | Any time | None |
| Meteor Falls Stevens Cave | Tall grass / cave floor | | Lv. 33-39 | 35% | Any time | None |
Trainers
| Order | Area | Trainer | Team | Reward | Notes |
|---|---|---|---|---|---|
| 1 | Meteor Falls Stevens Cave | Pokemon Trainer Steven | 4680 | Story/route battle. |
Items
No visible, hidden, or scripted item pickups are sourced for this section.
Boss Strategy
Pokemon Trainer Steven
Reward: 4680. Water, Fire, Ground, and Fighting coverage all matter. Skarmory/Claydol/Metagross punish one-note physical plans.
| Pokemon | Level | Held item | Moves |
|---|---|---|---|
| | Lv. 77 | - | Toxic, Aerial Ace, Spikes, Steel Wing |
| | Lv. 75 | - | Reflect, Light Screen, Ancient Power, Earthquake |
| | Lv. 76 | - | Thunder, Earthquake, Solar Beam, Dragon Claw |
| | Lv. 76 | - | Giga Drain, Ancient Power, Ingrain, Confuse Ray |
| | Lv. 76 | - | Water Pulse, Ancient Power, Aerial Ace, Slash |
| | Lv. 78 | Sitrus Berry | Earthquake, Psychic, Meteor Mash, Shadow Ball |
Completion Checklist
- Clear the main objective: Challenge Steven's superboss team in the post-game Meteor Falls room.
- Review every wild Pokemon method listed for the section.
- Fight or deliberately skip every trainer listed in route order.
- Collect visible items, hidden items, and scripted rewards you care about before moving on.
- Save and heal before the boss battle.
Source Notes
- Source of truth: pret/pokeemerald
wild_encounters.json, mapmap.jsonobject/background events, mapscripts.inc,trainers.h, andtrainer_parties.h. - Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
- Pokemon table sprites use locally cached Emerald front sprites from
/guides/pokemon-emerald-pokemon-sprites.json. - Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.