Phase 10 section

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Pokemon Emerald Steven in Meteor Falls Walkthrough

Steven in Meteor Falls section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Steven in Meteor Falls is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Challenge Steven's superboss team in the post-game Meteor Falls room.

Official Pokemon Ruby and Sapphire artwork of Maxie.
Maxie
Official Pokemon Ruby and Sapphire artwork of Archie.
Archie
Official Pokemon Ruby and Sapphire artwork of Steven Stone.
Steven Stone

Trainer Art

Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.

ManifestPokemon Emerald trainer image set Assets3 trainer portraits

Route Plan

Primary source maps covered here: Meteor Falls Stevens Cave. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

Each area below has its own table, split by encounter method. A species row merges every slot that species occupies for the method, and rows sort by encounter rate. Emerald has no normal day/night wild encounter split, so every row applies at any time unless its note says otherwise (for example Shoal Cave tides or Altering Cave Mystery Gift tables). Underlying slot odds: grass/cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1.

Meteor Falls Stevens Cave wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Grass / cave floor
Golbat Golbat 33-4065%
Solrock Solrock 33-3935%

Trainers

Order Area Trainer Team Reward Notes
1 Meteor Falls Stevens Cave Pokemon Trainer Steven 4680 Story/route battle.

Items

No visible, hidden, or scripted item pickups are sourced for this section.

Boss Strategy

Pokemon Trainer Steven

Reward: 4680. Water, Fire, Ground, and Fighting coverage all matter. Skarmory/Claydol/Metagross punish one-note physical plans.

Pokemon Level Held item Moves
Skarmory Skarmory Lv. 77 - Toxic, Aerial Ace, Spikes, Steel Wing
Claydol Claydol Lv. 75 - Reflect, Light Screen, Ancient Power, Earthquake
Aggron Aggron Lv. 76 - Thunder, Earthquake, Solar Beam, Dragon Claw
Cradily Cradily Lv. 76 - Giga Drain, Ancient Power, Ingrain, Confuse Ray
Armaldo Armaldo Lv. 76 - Water Pulse, Ancient Power, Aerial Ace, Slash
Metagross Metagross Lv. 78 Sitrus Berry Earthquake, Psychic, Meteor Mash, Shadow Ball

Completion Checklist

  • Clear the main objective: Challenge Steven's superboss team in the post-game Meteor Falls room.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.
  • Save and heal before the boss battle.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter rates merge every slot a species occupies within each method band from Emerald slot rates. Emerald has no normal day/night wild encounter split, so rows apply at any time unless their notes say otherwise.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
  • Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.