Phase 3 section

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Pokemon Emerald Route 110 and Trick House Walkthrough

Dynamo Badge

Route 110 and Trick House section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Route 110 and Trick House is a dedicated section page for Phase 3: Dynamo Badge. Handle the first Trick House puzzle, fight through the long grass route, and prepare for the rival bridge battle.

Official Pokemon Emerald artwork of Brendan.
Brendan
Official Pokemon Emerald artwork of May.
May

Trainer Art

Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.

ManifestPokemon Emerald trainer image set Assets2 trainer portraits

Route Plan

Primary source maps covered here: Route 110, Route 110 Trick House Entrance, Route 110 Trick House Corridor, Route 110 Trick House Puzzle1, Route 110 Trick House End. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

Area / subarea Method Pokemon Level range Odds Time / condition Requirements
Route 110 Tall grass / cave floor Electrike Electrike Lv. 12-13 30% Any time None
Route 110 Tall grass / cave floor Poochyena Poochyena Lv. 12 20% Any time None
Route 110 Tall grass / cave floor Gulpin Gulpin Lv. 12-13 15% Any time None
Route 110 Tall grass / cave floor Minun Minun Lv. 13 15% Any time None
Route 110 Tall grass / cave floor Oddish Oddish Lv. 13 10% Any time None
Route 110 Tall grass / cave floor Wingull Wingull Lv. 12 8% Any time None
Route 110 Tall grass / cave floor Plusle Plusle Lv. 12-13 2% Any time None
Route 110 Surf Tentacool Tentacool Lv. 5-35 60% Any time Surf
Route 110 Surf Wingull Wingull Lv. 10-30 35% Any time Surf
Route 110 Surf Pelipper Pelipper Lv. 25-30 5% Any time Surf
Route 110 Old Rod Magikarp Magikarp Lv. 5-10 70% Any time Old Rod
Route 110 Old Rod Tentacool Tentacool Lv. 5-10 30% Any time Old Rod
Route 110 Good Rod Magikarp Magikarp Lv. 10-30 60% Any time Good Rod
Route 110 Good Rod Tentacool Tentacool Lv. 10-30 20% Any time Good Rod
Route 110 Good Rod Wailmer Wailmer Lv. 10-30 20% Any time Good Rod
Route 110 Super Rod Wailmer Wailmer Lv. 20-45 100% Any time Super Rod

Trainers

Order Area Trainer Team Reward Notes
1 Route 110 Psychic Edward 360 Story/route battle.
2 Route 110 Psychic Jaclyn 384 Story/route battle.
3 Route 110 Collector Edwin 840 May have Match Call/rematch data later.
4 Route 110 Fisherman Dale 560 Story/route battle.
5 Route 110 Triathlete Jacob 560 Story/route battle.
6 Route 110 Triathlete Anthony 560 Story/route battle.
7 Route 110 Triathlete Benjamin 640 May have Match Call/rematch data later.
8 Route 110 Triathlete Jasmine 240 Story/route battle.
9 Route 110 Triathlete Abigail 640 May have Match Call/rematch data later.
10 Route 110 Pokefan Isabel 1120 May have Match Call/rematch data later.
11 Route 110 Youngster Timmy 208 Story/route battle.
12 Route 110 Pokefan Kaleb 1120 Story/route battle.
13 Route 110 Guitarist Joseph 448 Story/route battle.
14 Route 110 Triathlete Alyssa 600 Story/route battle.
15 Route 110 Trick House Puzzle1 Lass Sally 256 Story/route battle.
16 Route 110 Trick House Puzzle1 Youngster Eddie 256 Story/route battle.
17 Route 110 Trick House Puzzle1 Lass Robin 224 Story/route battle.
18 Route 110 Pokemon Trainer May 1200 Story/route battle.
19 Route 110 Pokemon Trainer May 1200 Story/route battle.
20 Route 110 Pokemon Trainer May 1200 Story/route battle.
21 Route 110 Pokemon Trainer Brendan 1200 Story/route battle.
22 Route 110 Pokemon Trainer Brendan 1200 Story/route battle.
23 Route 110 Pokemon Trainer Brendan 1200 Story/route battle.

Items

Item Type Location Requirement / flag context
Dire Hit Visible Route 110, on the southeast side at map coordinates (30,69) ROUTE 110 DIRE HIT
Rare Candy Visible Route 110, on the central area at map coordinates (26,47) ROUTE 110 RARE CANDY
Elixir Visible Route 110, on the west side at map coordinates (6,38) ROUTE 110 ELIXIR
Revive Hidden Route 110, hidden on the east side at map coordinates (35,39) ROUTE 110 REVIVE
Great Ball Hidden Route 110, hidden on the east side at map coordinates (33,45) ROUTE 110 GREAT BALL
Poke Ball Hidden Route 110, hidden on the west side at map coordinates (4,35) ROUTE 110 POKE BALL
Full Heal Hidden Route 110, hidden on the southeast side at map coordinates (37,67) ROUTE 110 FULL HEAL
Itemfinder Gift / reward Route 110, Give Itemfinder NPC gift or story reward
Rare Candy Gift / reward Route 110 Trick House, reward for Puzzle 1 Clear Trick House Puzzle 1
Timer Ball Gift / reward Route 110 Trick House, reward for Puzzle 2 Clear Trick House Puzzle 2
Hard Stone Gift / reward Route 110 Trick House, reward for Puzzle 3 Clear Trick House Puzzle 3
Smoke Ball Gift / reward Route 110 Trick House, reward for Puzzle 4 Clear Trick House Puzzle 4
TM12 Taunt Gift / reward Route 110 Trick House, reward for Puzzle 5 Clear Trick House Puzzle 5
Magnet Gift / reward Route 110 Trick House, reward for Puzzle 6 Clear Trick House Puzzle 6
PP Max Gift / reward Route 110 Trick House, reward for Puzzle 7 Clear Trick House Puzzle 7
Orange Mail Visible Route 110 Trick House Puzzle1, on the north side at map coordinates (9,4) TRICK HOUSE PUZZLE 1 ORANGE MAIL
Nugget Hidden Route 110 Trick House End, hidden on the central area at map coordinates (4,5) TRICK HOUSE NUGGET

Boss Strategy

Pokemon Trainer May

Reward: 1200. Heal first, check the listed levels, and bring at least one direct counter plus a backup pivot.

Pokemon Level Held item Moves
Wingull Wingull Lv. 18 - Default level-up moves
Lombre Lombre Lv. 18 - Default level-up moves
Combusken Combusken Lv. 20 - Default level-up moves

Pokemon Trainer May

Reward: 1200. Heal first, check the listed levels, and bring at least one direct counter plus a backup pivot.

Pokemon Level Held item Moves
Lombre Lombre Lv. 18 - Default level-up moves
Slugma Slugma Lv. 18 - Default level-up moves
Marshtomp Marshtomp Lv. 20 - Default level-up moves

Pokemon Trainer May

Reward: 1200. Heal first, check the listed levels, and bring at least one direct counter plus a backup pivot.

Pokemon Level Held item Moves
Wingull Wingull Lv. 18 - Default level-up moves
Slugma Slugma Lv. 18 - Default level-up moves
Grovyle Grovyle Lv. 20 - Default level-up moves

Pokemon Trainer Brendan

Reward: 1200. Heal first, check the listed levels, and bring at least one direct counter plus a backup pivot.

Pokemon Level Held item Moves
Wingull Wingull Lv. 18 - Default level-up moves
Lombre Lombre Lv. 18 - Default level-up moves
Combusken Combusken Lv. 20 - Default level-up moves

Pokemon Trainer Brendan

Reward: 1200. Heal first, check the listed levels, and bring at least one direct counter plus a backup pivot.

Pokemon Level Held item Moves
Lombre Lombre Lv. 18 - Default level-up moves
Slugma Slugma Lv. 18 - Default level-up moves
Marshtomp Marshtomp Lv. 20 - Default level-up moves

Pokemon Trainer Brendan

Reward: 1200. Heal first, check the listed levels, and bring at least one direct counter plus a backup pivot.

Pokemon Level Held item Moves
Slugma Slugma Lv. 18 - Default level-up moves
Wingull Wingull Lv. 18 - Default level-up moves
Grovyle Grovyle Lv. 20 - Default level-up moves

Completion Checklist

  • Clear the main objective: Handle the first Trick House puzzle, fight through the long grass route, and prepare for the rival bridge battle.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.
  • Save and heal before the boss battle.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
  • Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.