Phase 4 section
Pokemon Emerald Jagged Pass Walkthrough
Heat Badge Jagged Pass section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.
Jagged Pass is a dedicated section page for Phase 4: Heat Badge. Descend toward Lavaridge, catch mountain encounters, and remember the suspicious Magma emblem point for later.
Phase 4 asset set
Heat Badge: Fiery Path, Fallarbor, Meteor Falls, Mt. Chimney, Lavaridge, and the desert.
Route Plan
Primary source maps covered here: Jagged Pass. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.
Wild Pokemon
Each area below has its own table, split by encounter method. A species row merges every slot that species occupies for the method, and rows sort by encounter rate. Emerald has no normal day/night wild encounter split, so every row applies at any time unless its note says otherwise (for example Shoal Cave tides or Altering Cave Mystery Gift tables). Underlying slot odds: grass/cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1.
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Grass / cave floor | |||
| | 20-22 | 55% | — |
| | 20-22 | 25% | — |
| | 20-22 | 20% | — |
Trainers
| Order | Area | Trainer | Team | Reward | Notes |
|---|---|---|---|---|---|
| 1 | Jagged Pass | Team Magma Grunt | 440 | Story/route battle. | |
| 2 | Jagged Pass | Hiker Eric | 800 | Story/route battle. | |
| 3 | Jagged Pass | Picnicker Diana | 304 | May have Match Call/rematch data later. | |
| 4 | Jagged Pass | Camper Ethan | 320 | May have Match Call/rematch data later. | |
| 5 | Jagged Pass | Triathlete Julio | 840 | Story/route battle. | |
| 6 | Jagged Pass | Picnicker Autumn | 336 | Story/route battle. |
Items
| Item | Type | Location | Requirement / flag context |
|---|---|---|---|
| Burn Heal | Visible | Jagged Pass, on the east side at map coordinates (23,24) | JAGGED PASS BURN HEAL |
| Full Heal | Hidden | Jagged Pass, hidden on the northwest side at map coordinates (8,10) | JAGGED PASS FULL HEAL |
| Great Ball | Hidden | Jagged Pass, hidden on the west side at map coordinates (7,29) | JAGGED PASS GREAT BALL |
Completion Checklist
- Clear the main objective: Descend toward Lavaridge, catch mountain encounters, and remember the suspicious Magma emblem point for later.
- Review every wild Pokemon method listed for the section.
- Fight or deliberately skip every trainer listed in route order.
- Collect visible items, hidden items, and scripted rewards you care about before moving on.
Source Notes
- Source of truth: pret/pokeemerald
wild_encounters.json, mapmap.jsonobject/background events, mapscripts.inc,trainers.h, andtrainer_parties.h. - Encounter rates merge every slot a species occupies within each method band from Emerald slot rates. Emerald has no normal day/night wild encounter split, so rows apply at any time unless their notes say otherwise.
- Pokemon table sprites use locally cached Emerald front sprites from
/guides/pokemon-emerald-pokemon-sprites.json.