Johto and Kanto Gold/Silver section
Pokemon Gold and Silver Completion Cleanup Walkthrough
Completion Cleanup section of the complete Pokemon Gold and Silver walkthrough, with wild Pokemon, trainers, items, hidden items, trades, events, and boss data.
Finish trades, Game Corner prizes, swarms, roamers, version exclusives, and external evolution/trade requirements. This section is generated from pret/pokegold map, trainer, item, and encounter data for Pokemon Gold and Silver only.
Phase 18: Mt. Silver + Red + Completion
Completion Cleanup
Finish trades, Game Corner prizes, swarms, roamers, version exclusives, and external evolution/trade requirements.
Source Maps
GOLDENROD_GAME_CORNER, CELADON_GAME_CORNER_PRIZE_ROOM, ROUTE_14, BLACKTHORN_EMYS_HOUSE, PEWTER_POKECENTER_1F, ROUTE_35, ROUTE_38, ROUTE_44, MOUNT_MORTAR_1F_OUTSIDE, DARK_CAVE_VIOLET_ENTRANCE
Wild Pokemon
| Area / subarea | Game | Method | Time | Pokemon | Level | Odds | Condition / requirement |
|---|---|---|---|---|---|---|---|
| Goldenrod Game Corner | Gold | Game Corner prize | Any | | Lv. 10 | Static | 200 coins. |
| Goldenrod Game Corner | Silver | Game Corner prize | Any | | Lv. 10 | Static | 200 coins. |
| Goldenrod Game Corner | Gold/Silver | Game Corner prize | Any | | Lv. 10 | Static | 2100 coins. |
| Goldenrod Game Corner | Gold | Game Corner prize | Any | | Lv. 10 | Static | 700 coins. |
| Goldenrod Game Corner | Silver | Game Corner prize | Any | | Lv. 10 | Static | 700 coins. |
| Celadon Game Corner Prize Room | Gold/Silver | Game Corner prize | Any | | Lv. 15 | Static | 6666 coins. |
| Celadon Game Corner Prize Room | Gold/Silver | Game Corner prize | Any | | Lv. 15 | Static | 3333 coins. |
| Celadon Game Corner Prize Room | Gold/Silver | Game Corner prize | Any | | Lv. 20 | Static | 9999 coins. |
| Route 14 | Gold/Silver | Grass/cave floor | Day | | Lv. 25 | 1% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Day | | Lv. 24 | 10% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Day | | Lv. 23 | 30% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Day | | Lv. 23 | 30% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Day | | Lv. 25 | 20% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Day | | Lv. 26 | 9% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Morning | | Lv. 25 | 1% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Morning | | Lv. 24 | 10% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Morning | | Lv. 23 | 30% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Morning | | Lv. 23 | 30% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Morning | | Lv. 25 | 20% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Morning | | Lv. 22 | 4% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Morning | | Lv. 26 | 5% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Night | | Lv. 25 | 1% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Night | | Lv. 23 | 30% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Night | | Lv. 23 | 30% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Night | | Lv. 25 | 20% | Standard encounter table. |
| Route 14 | Gold/Silver | Grass/cave floor | Night | | Lv. 22-24 | 19% | Standard encounter table. |
| Route 35 | Gold/Silver | Good Rod | Any | | Lv. 20 | 35% | Standard encounter table. |
| Route 35 | Gold/Silver | Good Rod | Any | | Lv. 20 | 55% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Day | | Lv. 10 | 10% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Day | | Lv. 10 | 4% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Day | | Lv. 14 | 20% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Day | | Lv. 12 | 30% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Day | | Lv. 12 | 30% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Day | | Lv. 14 | 5% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Day | | Lv. 12 | 1% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Morning | | Lv. 10 | 10% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Morning | | Lv. 10 | 4% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Morning | | Lv. 14 | 20% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Morning | | Lv. 12 | 30% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Morning | | Lv. 12 | 30% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Morning | | Lv. 14 | 5% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Morning | | Lv. 12 | 1% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Night | | Lv. 10 | 10% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Night | | Lv. 10 | 4% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Night | | Lv. 14 | 20% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Night | | Lv. 14 | 5% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Night | | Lv. 12 | 30% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Night | | Lv. 12 | 30% | Standard encounter table. |
| Route 35 | Gold/Silver | Grass/cave floor | Night | | Lv. 12 | 1% | Standard encounter table. |
| Route 35 | Silver | Headbutt common trees | Any | | Lv. 10 | 5% | Use Headbutt on common trees. |
| Route 35 | Gold | Headbutt common trees | Any | | Lv. 10 | 5% | Use Headbutt on common trees. |
| Route 35 | Gold | Headbutt common trees | Any | | Lv. 10 | 65% | Use Headbutt on common trees. |
| Route 35 | Gold/Silver | Headbutt common trees | Any | | Lv. 10 | 15% | Use Headbutt on common trees. |
| Route 35 | Silver | Headbutt common trees | Any | | Lv. 10 | 15% | Use Headbutt on common trees. |
| Route 35 | Gold | Headbutt common trees | Any | | Lv. 10 | 15% | Use Headbutt on common trees. |
| Route 35 | Silver | Headbutt common trees | Any | | Lv. 10 | 65% | Use Headbutt on common trees. |
| Route 35 | Silver | Headbutt rare trees | Any | | Lv. 10 | 5% | Use Headbutt on rare trees. |
| Route 35 | Gold | Headbutt rare trees | Any | | Lv. 10 | 5% | Use Headbutt on rare trees. |
| Route 35 | Gold | Headbutt rare trees | Any | | Lv. 10 | 50% | Use Headbutt on rare trees. |
| Route 35 | Gold/Silver | Headbutt rare trees | Any | | Lv. 10 | 15% | Use Headbutt on rare trees. |
| Route 35 | Gold/Silver | Headbutt rare trees | Any | | Lv. 10 | 30% | Use Headbutt on rare trees. |
| Route 35 | Silver | Headbutt rare trees | Any | | Lv. 10 | 50% | Use Headbutt on rare trees. |
| Route 35 | Gold/Silver | Old Rod | Any | | Lv. 10 | 85% | Standard encounter table. |
| Route 35 | Gold/Silver | Old Rod | Any | | Lv. 10 | 15% | Standard encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Day | | Lv. 10 | 5% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Day | | Lv. 12 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Day | | Lv. 12 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Day | | Lv. 14 | 5% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Day | | Lv. 12-14 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Morning | | Lv. 10 | 5% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Morning | | Lv. 12 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Morning | | Lv. 12 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Morning | | Lv. 14 | 5% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Morning | | Lv. 12-14 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Night | | Lv. 10 | 5% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Night | | Lv. 14 | 5% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Night | | Lv. 12 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Night | | Lv. 12 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Phone swarm grass | Night | | Lv. 12-14 | 30% | Phone swarm replaces the normal encounter table. |
| Route 35 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 35 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 35 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 35 | Gold/Silver | Super Rod | Any | | Lv. 40 | 50% | Standard encounter table. |
| Route 35 | Gold/Silver | Super Rod | Any | | Lv. 40 | 50% | Standard encounter table. |
| Route 35 | Gold/Silver | Surf | Any | | Lv. 20 | 10% | Standard encounter table. |
| Route 35 | Gold/Silver | Surf | Any | | Lv. 15-20 | 90% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Day | | Lv. 16 | 10% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Day | | Lv. 16 | 20% | Standard encounter table. |
| Route 38 | Silver | Grass/cave floor | Day | | Lv. 16 | 30% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Day | | Lv. 13 | 5% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Day | | Lv. 16 | 30% | Standard encounter table. |
| Route 38 | Gold | Grass/cave floor | Day | | Lv. 16 | 30% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Day | | Lv. 13 | 1% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Day | | Lv. 13 | 4% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Morning | | Lv. 16 | 10% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Morning | | Lv. 16 | 20% | Standard encounter table. |
| Route 38 | Silver | Grass/cave floor | Morning | | Lv. 16 | 30% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Morning | | Lv. 13 | 5% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Morning | | Lv. 16 | 30% | Standard encounter table. |
| Route 38 | Gold | Grass/cave floor | Morning | | Lv. 16 | 30% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Morning | | Lv. 13 | 1% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Morning | | Lv. 13 | 4% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Night | | Lv. 16 | 20% | Standard encounter table. |
| Route 38 | Silver | Grass/cave floor | Night | | Lv. 16 | 40% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Night | | Lv. 13 | 5% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Night | | Lv. 16 | 30% | Standard encounter table. |
| Route 38 | Gold | Grass/cave floor | Night | | Lv. 16 | 40% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Night | | Lv. 13 | 1% | Standard encounter table. |
| Route 38 | Gold/Silver | Grass/cave floor | Night | | Lv. 13 | 4% | Standard encounter table. |
| Route 38 | Silver | Headbutt common trees | Any | | Lv. 10 | 5% | Use Headbutt on common trees. |
| Route 38 | Gold | Headbutt common trees | Any | | Lv. 10 | 5% | Use Headbutt on common trees. |
| Route 38 | Gold | Headbutt common trees | Any | | Lv. 10 | 65% | Use Headbutt on common trees. |
| Route 38 | Gold/Silver | Headbutt common trees | Any | | Lv. 10 | 15% | Use Headbutt on common trees. |
| Route 38 | Silver | Headbutt common trees | Any | | Lv. 10 | 15% | Use Headbutt on common trees. |
| Route 38 | Gold | Headbutt common trees | Any | | Lv. 10 | 15% | Use Headbutt on common trees. |
| Route 38 | Silver | Headbutt common trees | Any | | Lv. 10 | 65% | Use Headbutt on common trees. |
| Route 38 | Silver | Headbutt rare trees | Any | | Lv. 10 | 5% | Use Headbutt on rare trees. |
| Route 38 | Gold | Headbutt rare trees | Any | | Lv. 10 | 5% | Use Headbutt on rare trees. |
| Route 38 | Gold | Headbutt rare trees | Any | | Lv. 10 | 50% | Use Headbutt on rare trees. |
| Route 38 | Gold/Silver | Headbutt rare trees | Any | | Lv. 10 | 15% | Use Headbutt on rare trees. |
| Route 38 | Gold/Silver | Headbutt rare trees | Any | | Lv. 10 | 30% | Use Headbutt on rare trees. |
| Route 38 | Silver | Headbutt rare trees | Any | | Lv. 10 | 50% | Use Headbutt on rare trees. |
| Route 38 | Gold/Silver | Phone swarm grass | Day | | Lv. 16 | 10% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Day | | Lv. 16 | 20% | Phone swarm replaces the normal encounter table. |
| Route 38 | Silver | Phone swarm grass | Day | | Lv. 16 | 30% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Day | | Lv. 13 | 5% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold | Phone swarm grass | Day | | Lv. 16 | 30% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Day | | Lv. 16 | 30% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Day | | Lv. 13 | 5% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Morning | | Lv. 16 | 10% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Morning | | Lv. 16 | 20% | Phone swarm replaces the normal encounter table. |
| Route 38 | Silver | Phone swarm grass | Morning | | Lv. 16 | 30% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Morning | | Lv. 13 | 5% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold | Phone swarm grass | Morning | | Lv. 16 | 30% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Morning | | Lv. 16 | 30% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Morning | | Lv. 13 | 5% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Night | | Lv. 16 | 20% | Phone swarm replaces the normal encounter table. |
| Route 38 | Silver | Phone swarm grass | Night | | Lv. 16 | 40% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Night | | Lv. 13 | 5% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold | Phone swarm grass | Night | | Lv. 16 | 30% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold | Phone swarm grass | Night | | Lv. 16 | 10% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Night | | Lv. 16 | 30% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Phone swarm grass | Night | | Lv. 13 | 5% | Phone swarm replaces the normal encounter table. |
| Route 38 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 38 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 38 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 44 | Gold/Silver | Good Rod | Any | | Lv. 20 | 35% | Standard encounter table. |
| Route 44 | Gold/Silver | Good Rod | Any | | Lv. 20 | 55% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Day | | Lv. 22 | 20% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Day | | Lv. 24-26 | 15% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Day | | Lv. 23 | 30% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Day | | Lv. 22-24 | 35% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Morning | | Lv. 22 | 20% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Morning | | Lv. 24-26 | 15% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Morning | | Lv. 23 | 30% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Morning | | Lv. 22-24 | 35% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Night | | Lv. 22 | 20% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Night | | Lv. 24-26 | 15% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Night | | Lv. 23 | 30% | Standard encounter table. |
| Route 44 | Gold/Silver | Grass/cave floor | Night | | Lv. 22-24 | 35% | Standard encounter table. |
| Route 44 | Gold/Silver | Headbutt common trees | Any | | Lv. 10 | 20% | Use Headbutt on common trees. |
| Route 44 | Gold/Silver | Headbutt common trees | Any | | Lv. 10 | 80% | Use Headbutt on common trees. |
| Route 44 | Gold/Silver | Headbutt rare trees | Any | | Lv. 10 | 20% | Use Headbutt on rare trees. |
| Route 44 | Gold/Silver | Headbutt rare trees | Any | | Lv. 10 | 30% | Use Headbutt on rare trees. |
| Route 44 | Gold/Silver | Headbutt rare trees | Any | | Lv. 10 | 50% | Use Headbutt on rare trees. |
| Route 44 | Gold/Silver | Old Rod | Any | | Lv. 10 | 85% | Standard encounter table. |
| Route 44 | Gold/Silver | Old Rod | Any | | Lv. 10 | 15% | Standard encounter table. |
| Route 44 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 44 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 44 | Gold/Silver | Roaming legendary | Any | | Lv. 40 | Roamer | After releasing the legendary beasts in Burned Tower. |
| Route 44 | Gold/Silver | Super Rod | Any | | Lv. 40 | 50% | Standard encounter table. |
| Route 44 | Gold/Silver | Super Rod | Any | | Lv. 40 | 40% | Standard encounter table. |
| Route 44 | Gold/Silver | Super Rod | Any | | Lv. 40 | 10% | Standard encounter table. |
| Route 44 | Gold/Silver | Surf | Any | | Lv. 20-25 | 90% | Standard encounter table. |
| Route 44 | Gold/Silver | Surf | Any | | Lv. 25 | 10% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Good Rod | Any | | Lv. 20 | 55% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Good Rod | Any | | Lv. 20 | 35% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Day | | Lv. 14 | 5% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Day | | Lv. 14 | 20% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Day | | Lv. 15 | 1% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Day | | Lv. 14-16 | 14% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Day | | Lv. 13-15 | 60% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Morning | | Lv. 14 | 5% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Morning | | Lv. 14 | 20% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Morning | | Lv. 15 | 1% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Morning | | Lv. 14-16 | 14% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Morning | | Lv. 13-15 | 60% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Night | | Lv. 14 | 5% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Night | | Lv. 14 | 20% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Night | | Lv. 15 | 1% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Night | | Lv. 14-16 | 14% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Grass/cave floor | Night | | Lv. 13-15 | 60% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Old Rod | Any | | Lv. 10 | 15% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Old Rod | Any | | Lv. 10 | 85% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Day | | Lv. 14 | 5% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Day | | Lv. 14 | 20% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Day | | Lv. 13-15 | 40% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Day | | Lv. 16 | 5% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Day | | Lv. 15 | 30% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Morning | | Lv. 14 | 5% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Morning | | Lv. 14 | 20% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Morning | | Lv. 13-15 | 40% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Morning | | Lv. 16 | 5% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Morning | | Lv. 15 | 30% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Night | | Lv. 14 | 5% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Night | | Lv. 14 | 20% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Night | | Lv. 13-15 | 40% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Night | | Lv. 16 | 5% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm grass | Night | | Lv. 15 | 30% | Phone swarm replaces the normal encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm Surf | Any | | Lv. 20 | 60% | Phone swarm replaces the normal Surf table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm Surf | Any | | Lv. 20 | 30% | Phone swarm replaces the normal Surf table. |
| Mount Mortar 1F Outside | Gold/Silver | Phone swarm Surf | Any | | Lv. 20 | 10% | Phone swarm replaces the normal Surf table. |
| Mount Mortar 1F Outside | Gold/Silver | Super Rod | Any | | Lv. 40 | 40% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Super Rod | Any | | Lv. 40 | 50% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Super Rod | Any | | Lv. 40 | 10% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Surf | Any | | Lv. 15-20 | 90% | Standard encounter table. |
| Mount Mortar 1F Outside | Gold/Silver | Surf | Any | | Lv. 20 | 10% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Good Rod | Any | | Lv. 20 | 55% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Good Rod | Any | | Lv. 20 | 35% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Day | | Lv. 4 | 1% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Day | | Lv. 2-4 | 60% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Day | | Lv. 2-4 | 39% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Morning | | Lv. 4 | 1% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Morning | | Lv. 2-4 | 60% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Morning | | Lv. 2-4 | 39% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Night | | Lv. 4 | 1% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Night | | Lv. 2-4 | 60% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Grass/cave floor | Night | | Lv. 2-4 | 39% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Old Rod | Any | | Lv. 10 | 15% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Old Rod | Any | | Lv. 10 | 85% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Day | | Lv. 2-4 | 40% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Day | | Lv. 2-3 | 40% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Day | | Lv. 2 | 20% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Morning | | Lv. 2-4 | 40% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Morning | | Lv. 2-3 | 40% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Morning | | Lv. 2 | 20% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Night | | Lv. 2-4 | 40% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Night | | Lv. 2-3 | 40% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Phone swarm grass | Night | | Lv. 2 | 20% | Phone swarm replaces the normal encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Rock Smash | Any | | Lv. 15 | 90% | Break cracked rocks. |
| Dark Cave Violet Entrance | Gold/Silver | Rock Smash | Any | | Lv. 15 | 10% | Break cracked rocks. |
| Dark Cave Violet Entrance | Gold/Silver | Super Rod | Any | | Lv. 40 | 40% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Super Rod | Any | | Lv. 40 | 50% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Super Rod | Any | | Lv. 40 | 10% | Standard encounter table. |
| Dark Cave Violet Entrance | Gold/Silver | Surf | Any | | Lv. 5-15 | 100% | Standard encounter table. |
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| Route 14 (12, 14) | Pokefanm Carter | $580 | One-time trainer battle. | |
| Route 14 (11, 27) | Bird Keeper Roy | $210 | One-time trainer battle. | |
| Route 14 (5, 9) | Pokefanm Trevor | $660 | One-time trainer battle. | |
| Route 35 (3, 19) | Camper Ivan | $70 | One-time trainer battle. | |
| Route 35 (8, 20) | Camper Elliot | $75 | One-time trainer battle. | |
| Route 35 (7, 20) | Picnicker Brooke | $80 | One-time trainer battle. | |
| Route 35 (11, 24) | Picnicker Kim | $75 | One-time trainer battle. | |
| Route 35 (14, 28) | Bird Keeper Bryan | $84 | One-time trainer battle. | |
| Route 35 (2, 10) | Firebreather Walt | $156 | One-time trainer battle. | |
| Route 35 (16, 7) | Bug Catcher Arnie | $60 | Phone contact; rematches: ARNIE1, ARNIE2, ARNIE3. | |
| Route 35 (5, 10) | Juggler Irwin | $140 | Phone contact; rematches: IRWIN1, IRWIN2, IRWIN3. | |
| Route 38 (4, 1) | Schoolboy Chad | $152 | Phone contact; rematches: CHAD1, CHAD2, CHAD3. | |
| Route 38 (15, 3) | Lass Dana | $108 | Phone contact; rematches: DANA1, DANA2, DANA3. | |
| Route 38 (15, 10) | Bird Keeper Toby | $102 | One-time trainer battle. | |
| Route 38 (9, 6) | Beauty Valerie | $374 | One-time trainer battle. | |
| Route 38 (25, 5) | Sailor Harry | $190 | One-time trainer battle. | |
| Route 44 (42, 5) | Fisher Wilton | $250 | Phone contact; rematches: WILTON1, WILTON2, WILTON3. | |
| Route 44 (19, 13) | Fisher Edgar | $250 | One-time trainer battle. | |
| Route 44 (10, 9) | Psychic Phil | No source party data found. | Source reward | One-time trainer battle. |
| Route 44 (35, 2) | Pokemaniac Zach | $405 | One-time trainer battle. | |
| Route 44 (50, 7) | Bird Keeper Vance | $150 | Phone contact; rematches: VANCE1, VANCE2, VANCE3. | |
| Route 44 (41, 15) | Cooltrainer M Allen | $324 | One-time trainer battle. | |
| Route 44 (31, 14) | Cooltrainer F Cybil | $300 | One-time trainer battle. |
Items, Hidden Items, And Events
| Item / trade | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| TM04 Rollout | Item ball | Route 35 | (13, 16) | Visible pickup. |
| Mysteryberry | Fruit tree | Route 35 | (2, 25) | Daily fruit/apricorn pickup. |
| Berry | Fruit tree | Route 38 | (12, 10) | Daily fruit/apricorn pickup. |
| Max Revive | Item ball | Route 44 | (30, 8) | Visible pickup. |
| Ultra Ball | Item ball | Route 44 | (43, 2) | Visible pickup. |
| Elixer | Hidden item | Route 44 | (32, 9) | Check the tile. |
| Burnt Berry | Fruit tree | Route 44 | (9, 5) | Daily fruit/apricorn pickup. |
| Ether | Item ball | Mount Mortar 1F Outside | (13, 15) | Visible pickup. |
| Guard Spec | Item ball | Mount Mortar 1F Outside | (31, 18) | Visible pickup. |
| Hyper Potion | Hidden item | Mount Mortar 1F Outside | (25, 22) | Check the tile. |
| Potion | Item ball | Dark Cave Violet Entrance | (6, 8) | Visible pickup. |
| Full Heal | Item ball | Dark Cave Violet Entrance | (36, 22) | Visible pickup. |
| Hyper Potion | Item ball | Dark Cave Violet Entrance | (35, 9) | Visible pickup. |
| Elixer | Hidden item | Dark Cave Violet Entrance | (26, 3) | Check the tile. |
| | In-game trade | Route 14 | NPC trade | Trade Chansey; received Pokemon holds Gold Berry. |
| | In-game trade | Blackthorn Emys House | NPC trade | Trade Dragonair (female); received Pokemon holds Bitter Berry. |
| | In-game trade | Pewter Pokemon Center 1F | NPC trade | Trade Gloom; received Pokemon holds Burnt Berry. |
Boss Cards
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
| Rival rematch at Indigo Plateau - CHIKORITA | $1,250 | If you chose Totodile, Rival has Chikorita/Bayleef/Meganium. | Keep status control and a backup answer for the evolved starter line. | |
| Rival rematch at Indigo Plateau - CYNDAQUIL | $1,250 | If you chose Chikorita, Rival has Cyndaquil/Quilava/Typhlosion. | Keep status control and a backup answer for the evolved starter line. | |
| Rival rematch at Indigo Plateau - TOTODILE | $1,250 | If you chose Cyndaquil, Rival has Totodile/Croconaw/Feraligatr. | Keep status control and a backup answer for the evolved starter line. |
Completion Checklist
- Check every wild row before leaving Completion Cleanup; Gold/Silver version, time, rod, Headbutt, swarm, and static methods are separated.
- Clear trainer rows and phone/rematch contacts shown in the trainer table.
- Pick up item balls, hidden items, daily fruit trees, NPC gifts, trades, and static encounters listed for the section.
- Use any boss card here before advancing to the next section.