Johto and Kanto Gold/Silver section
Pokemon Gold and Silver Burned Tower Walkthrough
Burned Tower section of the complete Pokemon Gold and Silver walkthrough, with wild Pokemon, trainers, items, hidden items, trades, events, and boss data.
Fight the Rival, release Raikou/Entei/Suicune, and read the basement encounters. This section is generated from pret/pokegold map, trainer, item, and encounter data for Pokemon Gold and Silver only.
Phase 4: Fog Badge
Burned Tower
Fight the Rival, release Raikou/Entei/Suicune, and read the basement encounters.
Source Maps
BURNED_TOWER_1F, BURNED_TOWER_B_1F
Wild Pokemon
Each area below has its own table, split by encounter method. Standard rows merge every source slot for a species and are shown per Gen II time window: morning 04:00-09:59, day 10:00-17:59, night 18:00-03:59. A rate spanning all three columns applies at any time; "—" means that species is absent in that window. Phone swarms temporarily replace the normal grass or Surf table, Rock Smash rows need cracked rocks broken, and Headbutt rows use the map's common/rare tree sets. Underlying slot odds: grass and cave 30/30/20/10/5/4/1; Surf 60/30/10; rod odds come from each fishing group's cumulative bite thresholds; Headbutt and Rock Smash odds are direct source percentages.
| Pokémon | Games | Levels | Rate | Notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
| | GS | 13-15 | 50% | — | ||
| | GS | 14-16 | 35% | — | ||
| | GS | 14 | 10% | — | ||
| | GS | 15 | 5% | — | ||
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| Burned Tower 1F (16, 8) | Firebreather Ned | $180 | One-time trainer battle. |
Items, Hidden Items, And Events
| Item / trade | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| Burn Heal | Item ball | Burned Tower 1F | (15, 2) | Visible pickup. |
| X Speed | Item ball | Burned Tower 1F | (7, 5) | Visible pickup. |
| Ether | Hidden item | Burned Tower 1F | (8, 7) | Check the tile. |
| HP Up | Item ball | Burned Tower B 1F | (4, 3) | Visible pickup. |
| TM20 Endure | Item ball | Burned Tower B 1F | (15, 3) | Visible pickup. |
| Ultra Ball | Hidden item | Burned Tower B 1F | (2, 13) | Check the tile. |
| Burn Heal | Hidden item | Burned Tower B 1F | (17, 14) | Check the tile. |
| Nugget | Hidden item | Burned Tower B 1F | (8, 3) | Check the tile. |
Boss Cards
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
| Rival in Burned Tower - CHIKORITA | $330 | If you chose Totodile, Rival has Chikorita/Bayleef/Meganium. | Keep status control and a backup answer for the evolved starter line. | |
| Rival in Burned Tower - CYNDAQUIL | $330 | If you chose Chikorita, Rival has Cyndaquil/Quilava/Typhlosion. | Keep status control and a backup answer for the evolved starter line. | |
| Rival in Burned Tower - TOTODILE | $330 | If you chose Cyndaquil, Rival has Totodile/Croconaw/Feraligatr. | Keep status control and a backup answer for the evolved starter line. |
Completion Checklist
- Check every wild row before leaving Burned Tower; Gold/Silver version, time, rod, Headbutt, swarm, and static methods are separated.
- Clear trainer rows and phone/rematch contacts shown in the trainer table.
- Pick up item balls, hidden items, daily fruit trees, NPC gifts, trades, and static encounters listed for the section.
- Use any boss card here before advancing to the next section.