Johto and Kanto Gold/Silver section
Pokemon Gold and Silver Victory Road Walkthrough
Victory Road section of the complete Pokemon Gold and Silver walkthrough, with wild Pokemon, trainers, items, hidden items, trades, events, and boss data.
Finish the final Rival1 branch before the League. This section is generated from pret/pokegold map, trainer, item, and encounter data for Pokemon Gold and Silver only.
Phase 9: Pokemon League
Victory Road
Finish the final Rival1 branch before the League.
Source Maps
VICTORY_ROAD
Wild Pokemon
Each area below has its own table, split by encounter method. Standard rows merge every source slot for a species and are shown per Gen II time window: morning 04:00-09:59, day 10:00-17:59, night 18:00-03:59. A rate spanning all three columns applies at any time; "—" means that species is absent in that window. Phone swarms temporarily replace the normal grass or Surf table, Rock Smash rows need cracked rocks broken, and Headbutt rows use the map's common/rare tree sets. Underlying slot odds: grass and cave 30/30/20/10/5/4/1; Surf 60/30/10; rod odds come from each fishing group's cumulative bite thresholds; Headbutt and Rock Smash odds are direct source percentages.
| Pokémon | Games | Levels | Rate | Notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
| | GS | 32 | 30% | — | ||
| | GS | 32 | 30% | — | ||
| | GS | 33 | 20% | — | ||
| | GS | 33 | 20% | — | ||
| | GS | 34-36 | 15% | — | ||
| | GS | 35 | 5% | — | ||
Trainers
No regular trainer object rows found for this section.
Items, Hidden Items, And Events
| Item / trade | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| TM26 Earthquake | Item ball | Victory Road | (3, 28) | Visible pickup. |
| Max Revive | Item ball | Victory Road | (12, 48) | Visible pickup. |
| Full Restore | Item ball | Victory Road | (18, 29) | Visible pickup. |
| Full Heal | Item ball | Victory Road | (15, 48) | Visible pickup. |
| X Special | Item ball | Victory Road | (7, 38) | Visible pickup. |
| Max Potion | Hidden item | Victory Road | (3, 29) | Check the tile. |
| Full Heal | Hidden item | Victory Road | (3, 65) | Check the tile. |
Boss Cards
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
| Rival in Victory Road - CHIKORITA | $570 | If you chose Totodile, Rival has Chikorita/Bayleef/Meganium. | Keep status control and a backup answer for the evolved starter line. | |
| Rival in Victory Road - CYNDAQUIL | $570 | If you chose Chikorita, Rival has Cyndaquil/Quilava/Typhlosion. | Keep status control and a backup answer for the evolved starter line. | |
| Rival in Victory Road - TOTODILE | $570 | If you chose Cyndaquil, Rival has Totodile/Croconaw/Feraligatr. | Keep status control and a backup answer for the evolved starter line. |
Completion Checklist
- Check every wild row before leaving Victory Road; Gold/Silver version, time, rod, Headbutt, swarm, and static methods are separated.
- Clear trainer rows and phone/rematch contacts shown in the trainer table.
- Pick up item balls, hidden items, daily fruit trees, NPC gifts, trades, and static encounters listed for the section.
- Use any boss card here before advancing to the next section.