Phase 7 section

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Pokémon Platinum Lake Acuity and Jupiter Walkthrough

Icicle Badge

Reach Barry after his loss and follow Jupiter back to Veilstone. Exact Platinum encounters, every sourced trainer, items, hidden-item directions, puzzle notes, boss data, and completion checks.

Nintendo DS Pokemon Platinum Phase 7Icicle Badge The lakes, Routes 216-217, Snowpoint, Candice, and the Galactic HQ raid. 07 / 12 Giratina artwork Rotom artwork
By Damodar Sharma Updated July 10, 2026 Walkthrough

Reach Barry after his loss and follow Jupiter back to Veilstone. Every table on this page is joined to the named Platinum map, encounter, trainer, item, and script data; Diamond/Pearl rows are not substituted.

Source maps

Lake Acuity Low Water, Lake Acuity, Acuity Cavern.

Encounter rows28Trainer rows0Visible / hidden2 / 0

Platinum discipline

Morning, day, night, daily, Radar, swarm, dual-slot, static, gift, and event rows remain distinct when their requirements differ.

Route Plan

Return to Acuity Lakefront, use Rock Climb into the lake, speak with Barry and Jupiter, then Fly to Veilstone.

Exact pret map constants (3)

MAP_HEADER_LAKE_ACUITY_LOW_WATER · MAP_HEADER_LAKE_ACUITY · MAP_HEADER_ACUITY_CAVERN

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, GBA dual-slot, and Trophy Garden replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Acuity Cavern

Acuity Cavern wild Pokémon by method, levels, time-of-day rates, and requirements
PokémonLevelsRateRequirement / notes
MorningDayNight
Static encounter
Uxie artworkUxie50OneSource-scripted Platinum encounter or gift; save or make party space before resolving it.

Lake Acuity

Lake Acuity wild Pokémon by method, levels, time-of-day rates, and requirements
PokémonLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Snover artworkSnover38-4145%45%25%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Bibarel artworkBibarel39-4025%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Snorunt artworkSnorunt39-4020%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Golduck artworkGolduck39-4015%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Sneasel artworkSneasel4110%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Psyduck artworkPsyduck385%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Swarm (post-National Dex daily announcement)
Bibarel artworkBibarel3920%Post-National Dex daily swarm; replaces grass slots 0-1 (40% total).
Snover artworkSnover3820%Post-National Dex daily swarm; replaces grass slots 0-1 (40% total).
Poké Radar (post-National Dex)
Golduck artworkGolduck4010%National Dex and Poké Radar; replaces slots 4, 5, 10, and 11 in Radar patches (22% total).
Sneasel artworkSneasel4110%National Dex and Poké Radar; replaces slots 4, 5, 10, and 11 in Radar patches (22% total).
Bibarel artworkBibarel401%National Dex and Poké Radar; replaces slots 4, 5, 10, and 11 in Radar patches (22% total).
Snover artworkSnover411%National Dex and Poké Radar; replaces slots 4, 5, 10, and 11 in Radar patches (22% total).
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatone40-418%National Dex plus Pokémon Sapphire in the Nintendo DS GBA slot; replaces slots 8-9 (8% total).
Solrock artworkSolrock40-418%National Dex plus Pokémon Ruby in the Nintendo DS GBA slot; replaces slots 8-9 (8% total).
Teddiursa artworkTeddiursa40-418%National Dex plus Pokémon Emerald in the Nintendo DS GBA slot; replaces slots 8-9 (8% total).
Bibarel artworkBibarel404%National Dex plus Pokémon FireRed in the Nintendo DS GBA slot; replaces slots 8-9 (8% total).
Bibarel artworkBibarel404%National Dex plus Pokémon LeafGreen in the Nintendo DS GBA slot; replaces slots 8-9 (8% total).
Snover artworkSnover414%National Dex plus Pokémon FireRed in the Nintendo DS GBA slot; replaces slots 8-9 (8% total).
Snover artworkSnover414%National Dex plus Pokémon LeafGreen in the Nintendo DS GBA slot; replaces slots 8-9 (8% total).
Surfing
Psyduck artworkPsyduck20-3090%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Golduck artworkGolduck20-4010%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Fishing — Old Rod
Magikarp artworkMagikarp3-15100%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Fishing — Good Rod
Magikarp artworkMagikarp10-2555%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Goldeen artworkGoldeen15-2040%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Seaking artworkSeaking25-355%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Fishing — Super Rod
Gyarados artworkGyarados30-5555%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Seaking artworkSeaking30-5545%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.

Wild held items

CompoundEyes affects the held-item check when its user leads. Great Marsh catches cannot use Thief or Covet during the Safari Game; catch and inspect instead.

Wild PokémonHeld itemChance
Bibarel artworkBibarelOran Berry50%
Bibarel artworkBibarelSitrus Berry5%
Lunatone artworkLunatoneMoon Stone5%
Sneasel artworkSneaselGrip Claw50%
Sneasel artworkSneaselQuick Claw5%
Snorunt artworkSnoruntBabiri Berry5%
Snover artworkSnoverNevermeltice5%
Solrock artworkSolrockSun Stone5%

Trainers

No trainer object or fixed trainer-battle command is assigned to these source maps. Story-only NPC encounters remain described in the route plan.

Items And Services

Item / serviceMethodPlain-English placementRequirement
TM14Visible field itemPick up the item ball in the northeastern part of Lake Acuity Low Water. Source QA tile: 38, 8.Reach this source subarea; HM, Bicycle, time, and story gates are stated in the route and puzzle notes.
TM14Visible field itemPick up the item ball in the northeastern part of Lake Acuity. Source QA tile: 38, 8.Reach this source subarea; HM, Bicycle, time, and story gates are stated in the route and puzzle notes.

Hidden Items

No type-2 hidden-item event is placed on these exact Platinum source maps.

Puzzles, Warps, And Switches

This section has no source-significant switch or warp maze. Follow the route plan and collect each table row before leaving.

Boss Strategy And Partners

No boss, Gym Leader, rival branch, Commander, Elite Four member, or Champion is assigned to this section.

Completion Checklist

  • Visit all 3 mapped subareas listed in the source constants.
  • Record the 28 applicable wild, static, gift, trade, or event encounter rows across the per-area tables.
  • Defeat or intentionally defer all 0 source-placed trainer battles.
  • Collect or account for 2 visible items, berry patches, gifts, and services plus 0 Dowsing Machine items.
  • Complete the route, story, puzzle, boss, partner, and event conditions above before following the next-section link.

Sources And Validation

  • Primary source: pret/pokeplatinum commit 7c0aa10b6a6aa09d8824e08bd8a36f6fc8b7ad8d.
  • Source layers: res/field/encounters, res/field/events, res/field/scripts, res/trainers, personal held-item data, map headers, hidden-item table, berry initializer, trades, tutors, and Frontier sets.
  • Machine-readable validation report records page, map, trainer, item, encounter, asset, and source invariants.

Dex quick links

Pokemon in this phase