Phase 10 section
Pokemon Emerald Battle Pyramid - Pyramid King Brandon Walkthrough
Battle Pyramid - Pyramid King Brandon section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.
Battle Pyramid - Pyramid King Brandon is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Survive item-limited Pyramid floors and face Brandon's legendary teams.
Trainer Art
Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.
Route Plan
Primary source maps covered here: Battle Frontier Battle Pyramid Lobby, Battle Frontier Battle Pyramid Floor, Battle Frontier Battle Pyramid Top. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.
Wild Pokemon
| Area / subarea | Method | Pokemon | Level range | Odds | Time / condition | Requirements |
|---|---|---|---|---|---|---|
| Battle Pyramid floor set 1 | Facility wild room | | Lv. 5 | 60% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 1 | Facility wild room | | Lv. 5 | 20% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 1 | Facility wild room | | Lv. 5 | 15% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 1 | Facility wild room | | Lv. 5 | 5% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 2 | Facility wild room | | Lv. 5 | 60% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 2 | Facility wild room | | Lv. 5 | 20% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 2 | Facility wild room | | Lv. 5 | 15% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 2 | Facility wild room | | Lv. 5 | 5% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 3 | Facility wild room | | Lv. 5 | 60% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 3 | Facility wild room | | Lv. 5 | 20% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 3 | Facility wild room | | Lv. 5 | 15% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 3 | Facility wild room | | Lv. 5 | 5% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 4 | Facility wild room | | Lv. 5 | 60% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 4 | Facility wild room | | Lv. 5 | 20% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 4 | Facility wild room | | Lv. 5 | 15% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 4 | Facility wild room | | Lv. 5 | 5% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 5 | Facility wild room | | Lv. 5 | 60% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 5 | Facility wild room | | Lv. 5 | 20% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 5 | Facility wild room | | Lv. 5 | 15% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 5 | Facility wild room | | Lv. 5 | 5% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 6 | Facility wild room | | Lv. 5 | 50% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 6 | Facility wild room | | Lv. 5 | 20% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 6 | Facility wild room | | Lv. 5 | 20% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 6 | Facility wild room | | Lv. 5 | 10% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 7 | Facility wild room | | Lv. 5 | 40% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 7 | Facility wild room | | Lv. 5 | 30% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 7 | Facility wild room | | Lv. 5 | 20% | Facility-generated | Active facility challenge |
| Battle Pyramid floor set 7 | Facility wild room | | Lv. 5 | 10% | Facility-generated | Active facility challenge |
Trainers
No mandatory trainer battles are sourced for this section.
Items
No visible, hidden, or scripted item pickups are sourced for this section.
Frontier Brain Rules
Facility: Item-limited dungeon floors with wild Pokemon, trainers, and limited visibility.
Symbol: Brave Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 21; in practical play this is after 21 wins/rooms/events in facilities with offset 1 and after 21 in facilities with offset 0. Gold appears at source value 70.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Silver Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Quick Claw | Adamant | 16 | 152/152/0/0/106/100 | Explosion, Superpower, Earthquake, Ancient Power |
| | Leftovers | Adamant | 16 | 152/152/0/0/6/200 | Earthquake, Metal Claw, Toxic, Iron Defense |
| | Chesto Berry | Modest | 16 | 106/0/152/0/100/152 | Ice Beam, Amnesia, Thunder, Rest |
Gold Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Scope Lens | Mild | 31 | 6/0/252/252/0/0 | Blizzard, Water Pulse, Aerial Ace, Reflect |
| | Lum Berry | Mild | 31 | 6/0/252/252/0/0 | Thunder, Detect, Drill Peck, Light Screen |
| | Bright Powder | Mild | 31 | 6/0/252/252/0/0 | Fire Blast, Hyper Beam, Aerial Ace, Safeguard |
Completion Checklist
- Clear the main objective: Survive item-limited Pyramid floors and face Brandon's legendary teams.
- Review every wild Pokemon method listed for the section.
- Fight or deliberately skip every trainer listed in route order.
- Collect visible items, hidden items, and scripted rewards you care about before moving on.
Source Notes
- Source of truth: pret/pokeemerald
wild_encounters.json, mapmap.jsonobject/background events, mapscripts.inc,trainers.h, andtrainer_parties.h. - Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
- Pokemon table sprites use locally cached Emerald front sprites from
/guides/pokemon-emerald-pokemon-sprites.json. - Frontier Brain streaks and teams come from
src/frontier_util.c; Factory rental behavior comes fromsrc/battle_factory.c; facility mon sets come fromsrc/data/battle_frontier/battle_frontier_mons.h. - Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.