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Pokemon Emerald Battle Pyramid - Pyramid King Brandon Walkthrough

Battle Pyramid - Pyramid King Brandon section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Battle Pyramid - Pyramid King Brandon is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Survive item-limited Pyramid floors and face Brandon's legendary teams.

Official Pokemon Emerald artwork of Pyramid King Brandon.
Pyramid King Brandon
Official Pokemon Emerald artwork of Scott.
Scott

Trainer Art

Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.

ManifestPokemon Emerald trainer image set Assets2 trainer portraits

Route Plan

Primary source maps covered here: Battle Frontier Battle Pyramid Lobby, Battle Frontier Battle Pyramid Floor, Battle Frontier Battle Pyramid Top. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

Each area below has its own table, split by encounter method. A species row merges every slot that species occupies for the method, and rows sort by encounter rate. Emerald has no normal day/night wild encounter split, so every row applies at any time unless its note says otherwise (for example Shoal Cave tides or Altering Cave Mystery Gift tables). Underlying slot odds: grass/cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1.

Battle Pyramid floor set 1

Battle Pyramid floor set 1 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Bulbasaur Bulbasaur 560%Facility-generated; Active facility challenge
Ivysaur Ivysaur 520%Facility-generated; Active facility challenge
Venusaur Venusaur 515%Facility-generated; Active facility challenge
Charmander Charmander 55%Facility-generated; Active facility challenge

Battle Pyramid floor set 2

Battle Pyramid floor set 2 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Ivysaur Ivysaur 560%Facility-generated; Active facility challenge
Venusaur Venusaur 520%Facility-generated; Active facility challenge
Charmander Charmander 515%Facility-generated; Active facility challenge
Charmeleon Charmeleon 55%Facility-generated; Active facility challenge

Battle Pyramid floor set 3

Battle Pyramid floor set 3 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Venusaur Venusaur 560%Facility-generated; Active facility challenge
Charmander Charmander 520%Facility-generated; Active facility challenge
Charmeleon Charmeleon 515%Facility-generated; Active facility challenge
Charizard Charizard 55%Facility-generated; Active facility challenge

Battle Pyramid floor set 4

Battle Pyramid floor set 4 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Charmander Charmander 560%Facility-generated; Active facility challenge
Charmeleon Charmeleon 520%Facility-generated; Active facility challenge
Charizard Charizard 515%Facility-generated; Active facility challenge
Squirtle Squirtle 55%Facility-generated; Active facility challenge

Battle Pyramid floor set 5

Battle Pyramid floor set 5 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Charmeleon Charmeleon 560%Facility-generated; Active facility challenge
Charizard Charizard 520%Facility-generated; Active facility challenge
Squirtle Squirtle 515%Facility-generated; Active facility challenge
Wartortle Wartortle 55%Facility-generated; Active facility challenge

Battle Pyramid floor set 6

Battle Pyramid floor set 6 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Charizard Charizard 550%Facility-generated; Active facility challenge
Squirtle Squirtle 520%Facility-generated; Active facility challenge
Wartortle Wartortle 520%Facility-generated; Active facility challenge
Charmeleon Charmeleon 510%Facility-generated; Active facility challenge

Battle Pyramid floor set 7

Battle Pyramid floor set 7 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Wartortle Wartortle 540%Facility-generated; Active facility challenge
Squirtle Squirtle 530%Facility-generated; Active facility challenge
Charizard Charizard 520%Facility-generated; Active facility challenge
Charmeleon Charmeleon 510%Facility-generated; Active facility challenge

Trainers

No mandatory trainer battles are sourced for this section.

Items

No visible, hidden, or scripted item pickups are sourced for this section.

Frontier Brain Rules

Facility: Item-limited dungeon floors with wild Pokemon, trainers, and limited visibility.

Symbol: Brave Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 21; in practical play this is after 21 wins/rooms/events in facilities with offset 1 and after 21 in facilities with offset 0. Gold appears at source value 70.

Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().

Silver Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Regirock Regirock Quick Claw Adamant 16 152/152/0/0/106/100 Explosion, Superpower, Earthquake, Ancient Power
Registeel Registeel Leftovers Adamant 16 152/152/0/0/6/200 Earthquake, Metal Claw, Toxic, Iron Defense
Regice Regice Chesto Berry Modest 16 106/0/152/0/100/152 Ice Beam, Amnesia, Thunder, Rest

Gold Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Articuno Articuno Scope Lens Mild 31 6/0/252/252/0/0 Blizzard, Water Pulse, Aerial Ace, Reflect
Zapdos Zapdos Lum Berry Mild 31 6/0/252/252/0/0 Thunder, Detect, Drill Peck, Light Screen
Moltres Moltres Bright Powder Mild 31 6/0/252/252/0/0 Fire Blast, Hyper Beam, Aerial Ace, Safeguard

Completion Checklist

  • Clear the main objective: Survive item-limited Pyramid floors and face Brandon's legendary teams.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter rates merge every slot a species occupies within each method band from Emerald slot rates. Emerald has no normal day/night wild encounter split, so rows apply at any time unless their notes say otherwise.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
  • Frontier Brain streaks and teams come from src/frontier_util.c; Factory rental behavior comes from src/battle_factory.c; facility mon sets come from src/data/battle_frontier/battle_frontier_mons.h.
  • Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.