Phase 10 section

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Pokemon Emerald Battle Palace - Palace Maven Spenser Walkthrough

Battle Palace - Palace Maven Spenser section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Battle Palace - Palace Maven Spenser is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Build around nature-controlled move choices before facing Spenser.

Official Pokemon Emerald artwork of Palace Maven Spenser.
Palace Maven Spenser
Official Pokemon Emerald artwork of Scott.
Scott

Trainer Art

Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.

ManifestPokemon Emerald trainer image set Assets2 trainer portraits

Route Plan

Primary source maps covered here: Battle Frontier Battle Palace Lobby, Battle Frontier Battle Palace Corridor, Battle Frontier Battle Palace Battle Room. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

No wild Pokemon encounter table is sourced for this section.

Trainers

No mandatory trainer battles are sourced for this section.

Items

No visible, hidden, or scripted item pickups are sourced for this section.

Frontier Brain Rules

Facility: Pokemon choose moves according to nature behavior; team building matters before the battle starts.

Symbol: Spirits Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 21; in practical play this is after 20 wins/rooms/events in facilities with offset 1 and after 21 in facilities with offset 0. Gold appears at source value 42.

Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().

Silver Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Crobat Crobat Bright Powder Adamant 16 152/0/0/152/100/106 Confuse Ray, Double Team, Toxic, Fly
Slaking Slaking Scope Lens Hardy 16 152/152/0/106/100/0 Earthquake, Swagger, Shadow Ball, Brick Break
Lapras Lapras Quick Claw Quiet 16 0/0/252/0/106/152 Ice Beam, Horn Drill, Confuse Ray, Protect

Gold Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Arcanine Arcanine White Herb Hasty 31 6/252/252/0/0/0 Overheat, Extreme Speed, Roar, Protect
Slaking Slaking Scope Lens Hardy 31 6/252/0/252/0/0 Hyper Beam, Earthquake, Shadow Ball, Yawn
Suicune Suicune Kings Rock Hasty 31 252/0/252/6/0/0 Blizzard, Surf, Bite, Calm Mind

Completion Checklist

  • Clear the main objective: Build around nature-controlled move choices before facing Spenser.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
  • Frontier Brain streaks and teams come from src/frontier_util.c; Factory rental behavior comes from src/battle_factory.c; facility mon sets come from src/data/battle_frontier/battle_frontier_mons.h.
  • Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.