Phase 10 section

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Pokemon Emerald Battle Arena - Arena Tycoon Greta Walkthrough

Battle Arena - Arena Tycoon Greta section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Battle Arena - Arena Tycoon Greta is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Win three-turn judged battles and prepare for Greta's Guts/status pressure.

Official Pokemon Emerald artwork of Arena Tycoon Greta.
Arena Tycoon Greta
Official Pokemon Emerald artwork of Scott.
Scott

Trainer Art

Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.

ManifestPokemon Emerald trainer image set Assets2 trainer portraits

Route Plan

Primary source maps covered here: Battle Frontier Battle Arena Lobby, Battle Frontier Battle Arena Corridor, Battle Frontier Battle Arena Battle Room. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

No wild Pokemon encounter table is sourced for this section.

Trainers

No mandatory trainer battles are sourced for this section.

Items

No visible, hidden, or scripted item pickups are sourced for this section.

Frontier Brain Rules

Facility: Three-turn battles judged by Mind, Skill, and Body if neither side faints.

Symbol: Guts Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 28; in practical play this is after 27 wins/rooms/events in facilities with offset 1 and after 28 in facilities with offset 0. Gold appears at source value 56.

Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().

Silver Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Heracross Heracross Salac Berry Jolly 20 106/152/0/152/0/100 Megahorn, Rock Tomb, Endure, Reversal
Umbreon Umbreon Leftovers Calm 20 152/0/100/0/152/106 Body Slam, Confuse Ray, Psychic, Faint Attack
Shedinja Shedinja Bright Powder Adamant 20 0/252/6/252/0/0 Shadow Ball, Return, Confuse Ray, Aerial Ace

Gold Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Umbreon Umbreon Chesto Berry Calm 31 252/0/0/0/252/6 Double Edge, Confuse Ray, Rest, Psychic
Gengar Gengar Leftovers Modest 31 252/0/252/0/6/0 Psychic, Hypnosis, Dream Eater, Destiny Bond
Breloom Breloom Lum Berry Jolly 31 6/252/0/252/0/0 Spore, Focus Punch, Giga Drain, Headbutt

Completion Checklist

  • Clear the main objective: Win three-turn judged battles and prepare for Greta's Guts/status pressure.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
  • Frontier Brain streaks and teams come from src/frontier_util.c; Factory rental behavior comes from src/battle_factory.c; facility mon sets come from src/data/battle_frontier/battle_frontier_mons.h.
  • Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.