Phase 10 section

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Pokemon Emerald Battle Pike - Pike Queen Lucy Walkthrough

Battle Pike - Pike Queen Lucy section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Battle Pike - Pike Queen Lucy is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Clear Pike rooms and fight Lucy after the required room streaks.

Official Pokemon Emerald artwork of Pike Queen Lucy.
Pike Queen Lucy
Official Pokemon Emerald artwork of Scott.
Scott

Trainer Art

Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.

ManifestPokemon Emerald trainer image set Assets2 trainer portraits

Route Plan

Primary source maps covered here: Battle Frontier Battle Pike Lobby, Battle Frontier Battle Pike Three Path Room, Battle Frontier Battle Pike Corridor, Battle Frontier Battle Pike Room Normal, Battle Frontier Battle Pike Room Wild Mons, Battle Frontier Battle Pike Room Final. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

Each area below has its own table, split by encounter method. A species row merges every slot that species occupies for the method, and rows sort by encounter rate. Emerald has no normal day/night wild encounter split, so every row applies at any time unless its note says otherwise (for example Shoal Cave tides or Altering Cave Mystery Gift tables). Underlying slot odds: grass/cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1.

Battle Pike wild room set 1

Battle Pike wild room set 1 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Dusclops Dusclops 548%Facility-generated; Active facility challenge
Milotic Milotic 526%Facility-generated; Active facility challenge
Seviper Seviper 526%Facility-generated; Active facility challenge

Battle Pike wild room set 2

Battle Pike wild room set 2 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Electrode Electrode 548%Facility-generated; Active facility challenge
Milotic Milotic 526%Facility-generated; Active facility challenge
Seviper Seviper 526%Facility-generated; Active facility challenge

Battle Pike wild room set 3

Battle Pike wild room set 3 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Breloom Breloom 548%Facility-generated; Active facility challenge
Milotic Milotic 526%Facility-generated; Active facility challenge
Seviper Seviper 526%Facility-generated; Active facility challenge

Battle Pike wild room set 4

Battle Pike wild room set 4 wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Facility wild room
Wobbuffet Wobbuffet 548%Facility-generated; Active facility challenge
Milotic Milotic 526%Facility-generated; Active facility challenge
Seviper Seviper 526%Facility-generated; Active facility challenge

Trainers

No mandatory trainer battles are sourced for this section.

Items

No visible, hidden, or scripted item pickups are sourced for this section.

Frontier Brain Rules

Facility: Choose rooms through the Pike; room events can heal, poison, status, battle, or send wild Pokemon.

Symbol: Luck Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 28; in practical play this is after 27 wins/rooms/events in facilities with offset 1 and after 28 in facilities with offset 0. Gold appears at source value 140.

Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().

Silver Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Seviper Seviper Quick Claw Brave 16 252/0/252/0/6/0 Swagger, Crunch, Poison Fang, Giga Drain
Shuckle Shuckle Chesto Berry Bold 16 252/0/0/0/106/252 Toxic, Sandstorm, Protect, Rest
Milotic Milotic Leftovers Modest 16 152/0/100/0/152/106 Ice Beam, Mirror Coat, Surf, Recover

Gold Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Seviper Seviper Focus Band Bold 31 252/0/0/0/252/6 Swagger, Crunch, Sludge Bomb, Giga Drain
Steelix Steelix Bright Powder Brave 31 252/0/0/0/6/252 Earthquake, Rock Slide, Explosion, Screech
Gyarados Gyarados Chesto Berry Adamant 31 252/6/0/0/0/252 Dragon Dance, Return, Roar, Rest

Completion Checklist

  • Clear the main objective: Clear Pike rooms and fight Lucy after the required room streaks.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter rates merge every slot a species occupies within each method band from Emerald slot rates. Emerald has no normal day/night wild encounter split, so rows apply at any time unless their notes say otherwise.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
  • Frontier Brain streaks and teams come from src/frontier_util.c; Factory rental behavior comes from src/battle_factory.c; facility mon sets come from src/data/battle_frontier/battle_frontier_mons.h.
  • Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.