Phase 10 section

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Pokemon Emerald Battle Pike - Pike Queen Lucy Walkthrough

Battle Pike - Pike Queen Lucy section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Battle Pike - Pike Queen Lucy is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Clear Pike rooms and fight Lucy after the required room streaks.

Official Pokemon Emerald artwork of Pike Queen Lucy.
Pike Queen Lucy
Official Pokemon Emerald artwork of Scott.
Scott

Trainer Art

Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.

ManifestPokemon Emerald trainer image set Assets2 trainer portraits

Route Plan

Primary source maps covered here: Battle Frontier Battle Pike Lobby, Battle Frontier Battle Pike Three Path Room, Battle Frontier Battle Pike Corridor, Battle Frontier Battle Pike Room Normal, Battle Frontier Battle Pike Room Wild Mons, Battle Frontier Battle Pike Room Final. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

Area / subarea Method Pokemon Level range Odds Time / condition Requirements
Battle Pike wild room set 1 Facility wild room Dusclops Dusclops Lv. 5 48% Facility-generated Active facility challenge
Battle Pike wild room set 1 Facility wild room Milotic Milotic Lv. 5 26% Facility-generated Active facility challenge
Battle Pike wild room set 1 Facility wild room Seviper Seviper Lv. 5 26% Facility-generated Active facility challenge
Battle Pike wild room set 2 Facility wild room Electrode Electrode Lv. 5 48% Facility-generated Active facility challenge
Battle Pike wild room set 2 Facility wild room Milotic Milotic Lv. 5 26% Facility-generated Active facility challenge
Battle Pike wild room set 2 Facility wild room Seviper Seviper Lv. 5 26% Facility-generated Active facility challenge
Battle Pike wild room set 3 Facility wild room Breloom Breloom Lv. 5 48% Facility-generated Active facility challenge
Battle Pike wild room set 3 Facility wild room Milotic Milotic Lv. 5 26% Facility-generated Active facility challenge
Battle Pike wild room set 3 Facility wild room Seviper Seviper Lv. 5 26% Facility-generated Active facility challenge
Battle Pike wild room set 4 Facility wild room Wobbuffet Wobbuffet Lv. 5 48% Facility-generated Active facility challenge
Battle Pike wild room set 4 Facility wild room Milotic Milotic Lv. 5 26% Facility-generated Active facility challenge
Battle Pike wild room set 4 Facility wild room Seviper Seviper Lv. 5 26% Facility-generated Active facility challenge

Trainers

No mandatory trainer battles are sourced for this section.

Items

No visible, hidden, or scripted item pickups are sourced for this section.

Frontier Brain Rules

Facility: Choose rooms through the Pike; room events can heal, poison, status, battle, or send wild Pokemon.

Symbol: Luck Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 28; in practical play this is after 27 wins/rooms/events in facilities with offset 1 and after 28 in facilities with offset 0. Gold appears at source value 140.

Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().

Silver Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Seviper Seviper Quick Claw Brave 16 252/0/252/0/6/0 Swagger, Crunch, Poison Fang, Giga Drain
Shuckle Shuckle Chesto Berry Bold 16 252/0/0/0/106/252 Toxic, Sandstorm, Protect, Rest
Milotic Milotic Leftovers Modest 16 152/0/100/0/152/106 Ice Beam, Mirror Coat, Surf, Recover

Gold Symbol available party

The player faces all three listed Pokemon in this facility's Brain battle.

Pokemon Held item Nature Fixed IV EVs HP/Atk/Def/Spe/SpA/SpD Moves
Seviper Seviper Focus Band Bold 31 252/0/0/0/252/6 Swagger, Crunch, Sludge Bomb, Giga Drain
Steelix Steelix Bright Powder Brave 31 252/0/0/0/6/252 Earthquake, Rock Slide, Explosion, Screech
Gyarados Gyarados Chesto Berry Adamant 31 252/6/0/0/0/252 Dragon Dance, Return, Roar, Rest

Completion Checklist

  • Clear the main objective: Clear Pike rooms and fight Lucy after the required room streaks.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
  • Frontier Brain streaks and teams come from src/frontier_util.c; Factory rental behavior comes from src/battle_factory.c; facility mon sets come from src/data/battle_frontier/battle_frontier_mons.h.
  • Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.