Phase 10 section
Pokemon Emerald Battle Pike - Pike Queen Lucy Walkthrough
Battle Pike - Pike Queen Lucy section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.
Battle Pike - Pike Queen Lucy is a dedicated section page for Phase 10: Post-Game + Battle Frontier. Clear Pike rooms and fight Lucy after the required room streaks.
Trainer Art
Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.
Route Plan
Primary source maps covered here: Battle Frontier Battle Pike Lobby, Battle Frontier Battle Pike Three Path Room, Battle Frontier Battle Pike Corridor, Battle Frontier Battle Pike Room Normal, Battle Frontier Battle Pike Room Wild Mons, Battle Frontier Battle Pike Room Final. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.
Wild Pokemon
| Area / subarea | Method | Pokemon | Level range | Odds | Time / condition | Requirements |
|---|---|---|---|---|---|---|
| Battle Pike wild room set 1 | Facility wild room | | Lv. 5 | 48% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 1 | Facility wild room | | Lv. 5 | 26% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 1 | Facility wild room | | Lv. 5 | 26% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 2 | Facility wild room | | Lv. 5 | 48% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 2 | Facility wild room | | Lv. 5 | 26% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 2 | Facility wild room | | Lv. 5 | 26% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 3 | Facility wild room | | Lv. 5 | 48% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 3 | Facility wild room | | Lv. 5 | 26% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 3 | Facility wild room | | Lv. 5 | 26% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 4 | Facility wild room | | Lv. 5 | 48% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 4 | Facility wild room | | Lv. 5 | 26% | Facility-generated | Active facility challenge |
| Battle Pike wild room set 4 | Facility wild room | | Lv. 5 | 26% | Facility-generated | Active facility challenge |
Trainers
No mandatory trainer battles are sourced for this section.
Items
No visible, hidden, or scripted item pickups are sourced for this section.
Frontier Brain Rules
Facility: Choose rooms through the Pike; room events can heal, poison, status, battle, or send wild Pokemon.
Symbol: Luck Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 28; in practical play this is after 27 wins/rooms/events in facilities with offset 1 and after 28 in facilities with offset 0. Gold appears at source value 140.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Silver Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Quick Claw | Brave | 16 | 252/0/252/0/6/0 | Swagger, Crunch, Poison Fang, Giga Drain |
| | Chesto Berry | Bold | 16 | 252/0/0/0/106/252 | Toxic, Sandstorm, Protect, Rest |
| | Leftovers | Modest | 16 | 152/0/100/0/152/106 | Ice Beam, Mirror Coat, Surf, Recover |
Gold Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Focus Band | Bold | 31 | 252/0/0/0/252/6 | Swagger, Crunch, Sludge Bomb, Giga Drain |
| | Bright Powder | Brave | 31 | 252/0/0/0/6/252 | Earthquake, Rock Slide, Explosion, Screech |
| | Chesto Berry | Adamant | 31 | 252/6/0/0/0/252 | Dragon Dance, Return, Roar, Rest |
Completion Checklist
- Clear the main objective: Clear Pike rooms and fight Lucy after the required room streaks.
- Review every wild Pokemon method listed for the section.
- Fight or deliberately skip every trainer listed in route order.
- Collect visible items, hidden items, and scripted rewards you care about before moving on.
Source Notes
- Source of truth: pret/pokeemerald
wild_encounters.json, mapmap.jsonobject/background events, mapscripts.inc,trainers.h, andtrainer_parties.h. - Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
- Pokemon table sprites use locally cached Emerald front sprites from
/guides/pokemon-emerald-pokemon-sprites.json. - Frontier Brain streaks and teams come from
src/frontier_util.c; Factory rental behavior comes fromsrc/battle_factory.c; facility mon sets come fromsrc/data/battle_frontier/battle_frontier_mons.h. - Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.