Phase 5 section

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Pokemon Emerald New Mauville Walkthrough

Balance Badge

New Mauville section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

New Mauville is a dedicated section page for Phase 5: Balance Badge. Take Wattson's side quest, shut down the generator, and collect Electric-area items.

Pokemon Emerald logo. Pokemon Emerald Version box art.

Phase 5 asset set

Balance Badge: Norman, Surf unlock, New Mauville, Abandoned Ship, and Route 118.

Asset sourceLocal game logo and box art Badge artHoenn badge PNG loaded in the page hero

Route Plan

Primary source maps covered here: New Mauville Entrance, New Mauville Inside. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

Each area below has its own table, split by encounter method. A species row merges every slot that species occupies for the method, and rows sort by encounter rate. Emerald has no normal day/night wild encounter split, so every row applies at any time unless its note says otherwise (for example Shoal Cave tides or Altering Cave Mystery Gift tables). Underlying slot odds: grass/cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1.

New Mauville Entrance

New Mauville Entrance wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Grass / cave floor
Magnemite Magnemite 22-2650%
Voltorb Voltorb 22-2650%

New Mauville Inside

New Mauville Inside wild Pokémon by method, levels, encounter rate, and requirements
PokémonLevelsRateNotes
Grass / cave floor
Magnemite Magnemite 22-2649%
Voltorb Voltorb 22-2649%
Electrode Electrode 261%
Magneton Magneton 261%

Trainers

No mandatory trainer battles are sourced for this section.

Items

Item Type Location Requirement / flag context
Ultra Ball Visible New Mauville Inside, on the east side at map coordinates (32,25) NEW MAUVILLE ULTRA BALL
Escape Rope Visible New Mauville Inside, on the central area at map coordinates (16,22) NEW MAUVILLE ESCAPE ROPE
Thunder Stone Visible New Mauville Inside, on the northeast side at map coordinates (39,4) NEW MAUVILLE THUNDER STONE
Full Heal Visible New Mauville Inside, on the north side at map coordinates (17,10) NEW MAUVILLE FULL HEAL
Paralyze Heal Visible New Mauville Inside, on the northwest side at map coordinates (2,11) NEW MAUVILLE PARALYZE HEAL

Completion Checklist

  • Clear the main objective: Take Wattson's side quest, shut down the generator, and collect Electric-area items.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter rates merge every slot a species occupies within each method band from Emerald slot rates. Emerald has no normal day/night wild encounter split, so rows apply at any time unless their notes say otherwise.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.