Phase 5 section

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Pokemon Emerald Routes 106-108 and Abandoned Ship Walkthrough

Balance Badge

Routes 106-108 and Abandoned Ship section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Routes 106-108 and Abandoned Ship is a dedicated section page for Phase 5: Balance Badge. Optional but valuable Surf cleanup with trainers, ship keys, storage-room items, and Scanner progress.

Pokemon Emerald logo. Pokemon Emerald Version box art.

Phase 5 asset set

Balance Badge: Norman, Surf unlock, New Mauville, Abandoned Ship, and Route 118.

Asset sourceLocal game logo and box art Badge artHoenn badge PNG loaded in the page hero

Route Plan

Primary source maps covered here: Route 106, Route 107, Route 108, Abandoned Ship Deck, Abandoned Ship Corridors 1F, Abandoned Ship Corridors B1F, Abandoned Ship Rooms 1F, Abandoned Ship Rooms B1F, Abandoned Ship Rooms2 1F, Abandoned Ship Rooms2 B1F, Abandoned Ship Room B1F, Abandoned Ship Captains Office, Abandoned Ship Underwater1, Abandoned Ship Underwater2, Abandoned Ship Hidden Floor Corridors, Abandoned Ship Hidden Floor Rooms. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

Area / subarea Method Pokemon Level range Odds Time / condition Requirements
Route 106 Surf Tentacool Tentacool Lv. 5-35 60% Any time Surf
Route 106 Surf Wingull Wingull Lv. 10-30 35% Any time Surf
Route 106 Surf Pelipper Pelipper Lv. 25-30 5% Any time Surf
Route 106 Old Rod Magikarp Magikarp Lv. 5-10 70% Any time Old Rod
Route 106 Old Rod Tentacool Tentacool Lv. 5-10 30% Any time Old Rod
Route 106 Good Rod Magikarp Magikarp Lv. 10-30 60% Any time Good Rod
Route 106 Good Rod Tentacool Tentacool Lv. 10-30 20% Any time Good Rod
Route 106 Good Rod Wailmer Wailmer Lv. 10-30 20% Any time Good Rod
Route 106 Super Rod Wailmer Wailmer Lv. 20-45 100% Any time Super Rod
Route 107 Surf Tentacool Tentacool Lv. 5-35 60% Any time Surf
Route 107 Surf Wingull Wingull Lv. 10-30 35% Any time Surf
Route 107 Surf Pelipper Pelipper Lv. 25-30 5% Any time Surf
Route 107 Old Rod Magikarp Magikarp Lv. 5-10 70% Any time Old Rod
Route 107 Old Rod Tentacool Tentacool Lv. 5-10 30% Any time Old Rod
Route 107 Good Rod Magikarp Magikarp Lv. 10-30 60% Any time Good Rod
Route 107 Good Rod Tentacool Tentacool Lv. 10-30 20% Any time Good Rod
Route 107 Good Rod Wailmer Wailmer Lv. 10-30 20% Any time Good Rod
Route 107 Super Rod Wailmer Wailmer Lv. 20-45 100% Any time Super Rod
Route 108 Surf Tentacool Tentacool Lv. 5-35 60% Any time Surf
Route 108 Surf Wingull Wingull Lv. 10-30 35% Any time Surf
Route 108 Surf Pelipper Pelipper Lv. 25-30 5% Any time Surf
Route 108 Old Rod Magikarp Magikarp Lv. 5-10 70% Any time Old Rod
Route 108 Old Rod Tentacool Tentacool Lv. 5-10 30% Any time Old Rod
Route 108 Good Rod Magikarp Magikarp Lv. 10-30 60% Any time Good Rod
Route 108 Good Rod Tentacool Tentacool Lv. 10-30 20% Any time Good Rod
Route 108 Good Rod Wailmer Wailmer Lv. 10-30 20% Any time Good Rod
Route 108 Super Rod Wailmer Wailmer Lv. 20-45 100% Any time Super Rod
Abandoned Ship Rooms B1F Surf Tentacool Tentacool Lv. 5-35 99% Any time Surf
Abandoned Ship Rooms B1F Surf Tentacruel Tentacruel Lv. 30-35 1% Any time Surf
Abandoned Ship Rooms B1F Old Rod Magikarp Magikarp Lv. 5-10 70% Any time Old Rod
Abandoned Ship Rooms B1F Old Rod Tentacool Tentacool Lv. 5-10 30% Any time Old Rod
Abandoned Ship Rooms B1F Good Rod Magikarp Magikarp Lv. 10-30 60% Any time Good Rod
Abandoned Ship Rooms B1F Good Rod Tentacool Tentacool Lv. 10-30 40% Any time Good Rod
Abandoned Ship Rooms B1F Super Rod Tentacool Tentacool Lv. 25-35 80% Any time Super Rod
Abandoned Ship Rooms B1F Super Rod Tentacruel Tentacruel Lv. 20-35 20% Any time Super Rod
Abandoned Ship Hidden Floor Corridors Surf Tentacool Tentacool Lv. 5-35 99% Any time Surf
Abandoned Ship Hidden Floor Corridors Surf Tentacruel Tentacruel Lv. 30-35 1% Any time Surf
Abandoned Ship Hidden Floor Corridors Old Rod Magikarp Magikarp Lv. 5-10 70% Any time Old Rod
Abandoned Ship Hidden Floor Corridors Old Rod Tentacool Tentacool Lv. 5-10 30% Any time Old Rod
Abandoned Ship Hidden Floor Corridors Good Rod Magikarp Magikarp Lv. 10-30 60% Any time Good Rod
Abandoned Ship Hidden Floor Corridors Good Rod Tentacool Tentacool Lv. 10-30 40% Any time Good Rod
Abandoned Ship Hidden Floor Corridors Super Rod Tentacool Tentacool Lv. 25-35 80% Any time Super Rod
Abandoned Ship Hidden Floor Corridors Super Rod Tentacruel Tentacruel Lv. 20-35 20% Any time Super Rod

Trainers

Order Area Trainer Team Reward Notes
1 Route 106 Swimmer M Douglas 192 Story/route battle.
2 Route 106 Swimmer F Kyla 208 Story/route battle.
3 Route 106 Fisherman Elliot 400 May have Match Call/rematch data later.
4 Route 106 Fisherman Ned 440 Story/route battle.
5 Route 107 Swimmer M Darrin 192 Story/route battle.
6 Route 107 Swimmer M Tony 208 May have Match Call/rematch data later.
7 Route 107 Swimmer F Denise 200 Story/route battle.
8 Route 107 Swimmer F Beth 208 Story/route battle.
9 Route 107 Sis And Bro Lisa & Ray 600 Double battle.
10 Route 107 Triathlete Camron 1040 Story/route battle.
11 Route 108 Swimmer M Jerome 208 Story/route battle.
12 Route 108 Swimmer M Matthew 208 Story/route battle.
13 Route 108 Swimmer F Tara 200 Story/route battle.
14 Route 108 Swimmer F Missy 208 Story/route battle.
15 Route 108 Cooltrainer Carolina 1152 Story/route battle.
16 Route 108 Sailor Cory 768 May have Match Call/rematch data later.
17 Abandoned Ship Corridors 1F Tuber Charlie 104 Story/route battle.
18 Abandoned Ship Corridors B1F Sailor Duncan 800 Story/route battle.
19 Abandoned Ship Rooms 1F Youngster Demetrius 400 Story/route battle.
20 Abandoned Ship Rooms 1F Beauty Thalia 2000 May have Match Call/rematch data later.
21 Abandoned Ship Rooms2 1F Young Couple Kira & Dan 1600 May have Match Call/rematch data later.
22 Abandoned Ship Rooms2 1F Tuber Jani 104 Story/route battle.
23 Abandoned Ship Rooms2 1F Ruin Maniac Garrison 1560 Story/route battle.

Items

Item Type Location Requirement / flag context
Protein Visible Route 106, on the south side at map coordinates (29,14) ROUTE 106 PROTEIN
Poke Ball Hidden Route 106, hidden on the central area at map coordinates (41,11) ROUTE 106 POKE BALL
Stardust Hidden Route 106, hidden on the central area at map coordinates (53,12) ROUTE 106 STARDUST
Heart Scale Hidden Route 106, hidden on the southeast side at map coordinates (68,15) ROUTE 106 HEART SCALE
Star Piece Visible Route 108, on the northeast side at map coordinates (42,4) ROUTE 108 STAR PIECE
Rare Candy Hidden Route 108, hidden on the south side at map coordinates (38,14) ROUTE 108 RARE CANDY
Harbor Mail Visible Abandoned Ship Rooms 1F, on the northwest side at map coordinates (4,5) ABANDONED SHIP ROOMS 1F HARBOR MAIL
Escape Rope Visible Abandoned Ship Rooms B1F, on the southwest side at map coordinates (6,7) ABANDONED SHIP ROOMS B1F ESCAPE ROPE
Revive Visible Abandoned Ship Rooms2 1F, on the north side at map coordinates (4,4) ABANDONED SHIP ROOMS 2 1F REVIVE
Dive Ball Visible Abandoned Ship Rooms2 B1F, on the east side at map coordinates (13,3) ABANDONED SHIP ROOMS 2 B1F DIVE BALL
TM13 Ice Beam Visible Abandoned Ship Room B1F, on the central area at map coordinates (4,4) ABANDONED SHIP ROOMS B1F TM ICE BEAM
Storage Key Visible Abandoned Ship Captains Office, on the southwest side at map coordinates (0,6) ABANDONED SHIP CAPTAINS OFFICE STORAGE KEY
Luxury Ball Visible Abandoned Ship Hidden Floor Rooms, on the northeast side at map coordinates (41,4) ABANDONED SHIP HIDDEN FLOOR ROOM 6 LUXURY BALL
Scanner Visible Abandoned Ship Hidden Floor Rooms, on the central area at map coordinates (16,10) ABANDONED SHIP HIDDEN FLOOR ROOM 2 SCANNER
TM18 Rain Dance Visible Abandoned Ship Hidden Floor Rooms, on the southwest side at map coordinates (5,11) ABANDONED SHIP HIDDEN FLOOR ROOM 1 TM RAIN DANCE
Water Stone Visible Abandoned Ship Hidden Floor Rooms, on the southeast side at map coordinates (31,11) ABANDONED SHIP HIDDEN FLOOR ROOM 3 WATER STONE
Room 1 Key Hidden Abandoned Ship Hidden Floor Rooms, hidden on the east side at map coordinates (42,10) ABANDONED SHIP RM 1 KEY
Room 2 Key Hidden Abandoned Ship Hidden Floor Rooms, hidden on the central area at map coordinates (20,5) ABANDONED SHIP RM 2 KEY
Room 4 Key Hidden Abandoned Ship Hidden Floor Rooms, hidden on the southwest side at map coordinates (1,12) ABANDONED SHIP RM 4 KEY
Room 6 Key Hidden Abandoned Ship Hidden Floor Rooms, hidden on the northwest side at map coordinates (1,2) ABANDONED SHIP RM 6 KEY

Completion Checklist

  • Clear the main objective: Optional but valuable Surf cleanup with trainers, ship keys, storage-room items, and Scanner progress.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.