Phase 9 section

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Pokemon Emerald Pokemon League - Sidney Walkthrough

Pokemon League - Sidney section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.

By Damodar Sharma Updated June 18, 2026 Walkthrough

Pokemon League - Sidney is a dedicated section page for Phase 9: Champion. Open the Elite Four challenge against Sidney's Dark team.

Official Pokemon Ruby and Sapphire artwork of Sidney.
Sidney

Trainer Art

Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.

ManifestPokemon Emerald trainer image set Assets1 trainer portrait

Route Plan

Primary source maps covered here: Ever Grande City Pokemon League 1F, Ever Grande City Sidneys Room. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.

Wild Pokemon

No wild Pokemon encounter table is sourced for this section.

Trainers

Order Area Trainer Team Reward Notes
1 Ever Grande City Sidneys Room Elite Four Sidney 4900 Story/route battle.

Items

No visible, hidden, or scripted item pickups are sourced for this section.

Boss Strategy

Elite Four Sidney

Reward: 4900. Fighting and Bug attacks are efficient. Watch for Intimidate and mixed coverage rather than assuming every Dark type is passive.

Pokemon Level Held item Moves
Mightyena Mightyena Lv. 46 - Roar, Double Edge, Sand Attack, Crunch
Shiftry Shiftry Lv. 48 - Torment, Double Team, Swagger, Extrasensory
Cacturne Cacturne Lv. 46 - Leech Seed, Faint Attack, Needle Arm, Cotton Spore
Crawdaunt Crawdaunt Lv. 48 - Surf, Swords Dance, Strength, Facade
Absol Absol Lv. 49 Sitrus Berry Aerial Ace, Rock Slide, Swords Dance, Slash

Completion Checklist

  • Clear the main objective: Open the Elite Four challenge against Sidney's Dark team.
  • Review every wild Pokemon method listed for the section.
  • Fight or deliberately skip every trainer listed in route order.
  • Collect visible items, hidden items, and scripted rewards you care about before moving on.
  • Save and heal before the boss battle.

Source Notes

  • Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
  • Encounter odds are aggregated by species and method from Emerald slot rates. Most rows are marked Any time because Emerald has no normal day/night wild encounter split.
  • Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
  • Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.