Phase 5 section

Pokemon FireRed and LeafGreen Pokemon Tower and Poke Flute Walkthrough

Pokemon Tower and Poke Flute section for the FireRed and LeafGreen walkthrough with source-backed wild Pokemon, trainers, items, hidden items, bosses, and route notes.

By Damodar Sharma Updated June 24, 2026 Walkthrough

Use the Silph Scope, defeat the Marowak ghost, clear Rocket grunts, rescue Mr. Fuji, and receive the Poke Flute. This page is a standalone section for Phase 5: Soul Badge, with FireRed/LeafGreen source data for encounters, trainers, items, hidden items, and boss routing.

Source maps

Pokemon Tower 1F, Pokemon Tower 2F, Pokemon Tower 3F, Pokemon Tower 4F, Pokemon Tower 5F, Pokemon Tower 6F, Pokemon Tower 7F, and Lavender Town Volunteer Pokemon House.

Wild rows16 Trainers19 Items11

Route plan

Bring status healing and a clean answer to Gastly/Haunter. The purified Marowak cannot be caught.

Route Notes

  • The healing tile on 5F makes the upper Tower safer than it looks.

Wild Pokemon

Version

Each area below has its own table, split by encounter method. Standard wild rows merge every slot for a species into one line with a combined rate, and FireRed/LeafGreen exclusives are marked with FR/LG game chips; there is no time-of-day split in these remakes. Underlying slot odds: grass and cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1. Gift, static, trade, and prize Pokemon keep their own labeled rows.

Pokemon Tower 3F

Pokemon Tower 3F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Gastly FireRed and LeafGreen sprite Gastly FRLG13-1990%
Cubone FireRed and LeafGreen sprite Cubone FRLG15 or 179%
Haunter FireRed and LeafGreen sprite Haunter FRLG201%

Pokemon Tower 4F

Pokemon Tower 4F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Gastly FireRed and LeafGreen sprite Gastly FRLG13-1986%
Cubone FireRed and LeafGreen sprite Cubone FRLG15 or 179%
Haunter FireRed and LeafGreen sprite Haunter FRLG205%

Pokemon Tower 5F

Pokemon Tower 5F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Gastly FireRed and LeafGreen sprite Gastly FRLG13-1986%
Cubone FireRed and LeafGreen sprite Cubone FRLG15 or 179%
Haunter FireRed and LeafGreen sprite Haunter FRLG205%

Pokemon Tower 6F

Pokemon Tower 6F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Gastly FireRed and LeafGreen sprite Gastly FRLG14-1985%
Cubone FireRed and LeafGreen sprite Cubone FRLG17 or 199%
Haunter FireRed and LeafGreen sprite Haunter FRLG21 or 236%
Static encounter
Marowak FireRed and LeafGreen sprite Marowak FRLG30StaticOne-time scripted encounter in Pokemon Tower 6F.

Pokemon Tower 7F

Pokemon Tower 7F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Gastly FireRed and LeafGreen sprite Gastly FRLG15-1975%
Haunter FireRed and LeafGreen sprite Haunter FRLG23 or 2515%
Cubone FireRed and LeafGreen sprite Cubone FRLG17 or 1910%

Trainers

TrainerArea / positionTeamRewardNotes
Rival Terry trainer spriteTerryRivalPokemon Tower 2F$900One-time or scripted battle. Scripted map battle.
Rival Terry trainer spriteTerryRivalPokemon Tower 2F$900One-time or scripted battle. Scripted map battle.
Rival Terry trainer spriteTerryRivalPokemon Tower 2F$900One-time or scripted battle. Scripted map battle.
Channeler Patricia trainer spritePatriciaChannelerPokemon Tower 3F$704One-time or scripted battle. Map tile (10, 14); sight 3.
Channeler Carly trainer spriteCarlyChannelerPokemon Tower 3F$768One-time or scripted battle. Map tile (9, 9); sight 3.
Channeler Hope trainer spriteHopeChannelerPokemon Tower 3F$736One-time or scripted battle. Map tile (12, 4); sight 2.
Channeler Laurel trainer spriteLaurelChannelerPokemon Tower 4F$736One-time or scripted battle. Map tile (17, 7); sight 3.
Channeler Jody trainer spriteJodyChannelerPokemon Tower 4F$704One-time or scripted battle. Map tile (15, 13); sight 5.
Channeler Paula trainer spritePaulaChannelerPokemon Tower 4F$768One-time or scripted battle. Map tile (4, 12); sight 2.
Channeler Ruth trainer spriteRuthChannelerPokemon Tower 5F$704One-time or scripted battle. Map tile (11, 4); sight 2.
Channeler Tammy trainer spriteTammyChannelerPokemon Tower 5F$736One-time or scripted battle. Map tile (19, 7); sight 3.
Channeler Karina trainer spriteKarinaChannelerPokemon Tower 5F$768One-time or scripted battle. Map tile (7, 12); sight 2.
Channeler Janae trainer spriteJanaeChannelerPokemon Tower 5F$704One-time or scripted battle. Map tile (11, 16); sight 2.
Channeler Angelica trainer spriteAngelicaChannelerPokemon Tower 6F$704One-time or scripted battle. Map tile (13, 10); sight 3.
Channeler Jennifer trainer spriteJenniferChannelerPokemon Tower 6F$768One-time or scripted battle. Map tile (18, 6); sight 3.
Channeler Emilia trainer spriteEmiliaChannelerPokemon Tower 6F$768One-time or scripted battle. Map tile (9, 6); sight 3.
Team Rocket Grunt trainer spriteGruntTeam RocketPokemon Tower 7F$800One-time or scripted battle. Map tile (9, 10); sight 4.
Team Rocket Grunt trainer spriteGruntTeam RocketPokemon Tower 7F$832One-time or scripted battle. Map tile (13, 8); sight 4.
Team Rocket Grunt trainer spriteGruntTeam RocketPokemon Tower 7F$736One-time or scripted battle. Map tile (9, 6); sight 4.

Items And Hidden Items

ItemTypeArea / directionCoordinateRequirement
Poke FluteGift/scriptedLavender Town Volunteer Pokemon House: Scripted reward from Event Script Mr Fuji.-Scripted reward from Event Script Mr Fuji.
Escape RopeVisible item ballPokemon Tower 3F: Visible item ball in Pokemon Tower 3F; check around tile (13, 2).13, 2HIDE POKEMON TOWER 3F ESCAPE ROPE
AwakeningVisible item ballPokemon Tower 4F: Visible item ball in Pokemon Tower 4F; check around tile (8, 11).8, 11HIDE POKEMON TOWER 4F AWAKENING
ElixirVisible item ballPokemon Tower 4F: Visible item ball in Pokemon Tower 4F; check around tile (12, 11).12, 11HIDE POKEMON TOWER 4F ELIXIR
Great BallVisible item ballPokemon Tower 4F: Visible item ball in Pokemon Tower 4F; check around tile (11, 16).11, 16HIDE POKEMON TOWER 4F GREAT BALL
Big MushroomHidden itemPokemon Tower 5F: Hidden in Pokemon Tower 5F; press A on the tile around (7, 3).7, 3Use the Itemfinder or check the described tile.
Cleanse TagVisible item ballPokemon Tower 5F: Visible item ball in Pokemon Tower 5F; check around tile (11, 9).11, 9HIDE POKEMON TOWER 5F CLEANSE TAG
NuggetVisible item ballPokemon Tower 5F: Visible item ball in Pokemon Tower 5F; check around tile (6, 16).6, 16HIDE POKEMON TOWER 5F NUGGET
Rare CandyVisible item ballPokemon Tower 6F: Visible item ball in Pokemon Tower 6F; check around tile (5, 15).5, 15HIDE POKEMON TOWER 6F RARE CANDY
X AccuracyVisible item ballPokemon Tower 6F: Visible item ball in Pokemon Tower 6F; check around tile (15, 15).15, 15HIDE POKEMON TOWER 6F X ACCURACY
Soothe BellHidden itemPokemon Tower 7F: Hidden in Pokemon Tower 7F; press A on the tile around (11, 4).11, 4Use the Itemfinder or check the described tile.

Boss Strategy

No major boss card is assigned to this section.

Completion Checklist

  • Clear the route plan for Pokemon Tower and Poke Flute before moving to the next section.
  • Check the wild table for FireRed/LeafGreen version splits, rod methods, Surf, Rock Smash, static Pokemon, gifts, trades, and event-only rows when present.
  • Defeat or intentionally skip optional trainers; use VS Seeker notes where rematches are available.
  • Sweep visible and hidden item rows, including key items, HMs, TMs, berries, fossils, and scripted gifts.
  • Review boss cards and heal before any Rival, Gym Leader, Rocket Admin, Elite Four, Champion, or legendary encounter listed above.

Sources

  • pret/pokefirered: src/data/wild_encounters.json, src/data/trainers.h, src/data/trainer_parties.h, data/maps/*/map.json, data/maps/*/scripts.inc, data/scripts/item_ball_scripts.inc, and graphics/trainers/front_pics.
  • Encounter odds use the FR/LG slot rates: land 20/20/10/10/10/10/5/5/4/4/1/1, Surf and Rock Smash 60/30/5/4/1, Old Rod 70/30, Good Rod 60/20/20, and Super Rod 40/40/15/4/1.
  • Generation III mechanics apply throughout: abilities, natures, held items, double battles, and post-game National Dex data are active in these remakes.