Kanto + Sevii Islands walkthrough hub

Pokemon FireRed and LeafGreen Walkthrough

Complete Pokemon FireRed and LeafGreen walkthrough with Kanto, Sevii Islands, National Dex, Network Machine, event islands, source-backed encounters, trainers, items, hidden items, and bosses.

By Damodar Sharma Updated June 24, 2026 Walkthrough

Complete Pokemon FireRed and LeafGreen walkthrough for Kanto and the Sevii Islands. It uses pret/pokefirered for wild encounter slots, trainer teams, map item data, hidden items, scripted gifts, static Pokemon, rematches, and trainer assets.

Pokemon FireRed Version box art Pokemon LeafGreen Version box art

FireRed/LeafGreen walkthrough

This is the remake-specific Kanto route: abilities, natures, held items, VS Seeker rematches, Sevii Islands, Ruby/Sapphire Network Machine, National Dex, Trainer Tower, Altering Cave, Birth Island, and Navel Rock are all treated as FR/LG content.

ScopeMain story + Sevii + events Format11 phases, 44 sections Rows2759 wild / 528 trainer / 419 item

Quick Start

  • Choose Bulbasaur for the easiest first two badges, Squirtle for a smooth Brock/Blaine path, or Charmander for a harder start with better remake support from Metal Claw.
  • FireRed and LeafGreen share the route order but split wild encounters, Game Corner prizes, and some trades. Version rows are separated in the tables.
  • Use the VS Seeker after Vermilion for rematches. Rematch-capable trainers are marked in section trainer tables.
  • Do not stop at the Champion: FR/LG's identity is the Sevii post-game, National Dex, Ruby/Sapphire Network Machine, Rocket Warehouse, Tanoby Unown, Mewtwo, and event islands.

Walkthrough Table Of Contents

Phase Planner

PhaseTarget levelMain rewardSection pages
Phase 1: Boulder Badge12-15Boulder Badge, TM39 Rock Tomb, Pokedex errand complete4
Phase 2: Cascade Badge18-24Cascade Badge, TM03 Water Pulse, S.S. Ticket, TM28 Dig3
Phase 3: Thunder Badge22-29Thunder Badge, HM01 Cut, Bike Voucher, Old Rod, VS Seeker4
Phase 4: Rainbow Badge28-35Rainbow Badge, Silph Scope, Coin Case, Tea, Eevee6
Phase 5: Soul Badge32-43Soul Badge, Poke Flute, HM03 Surf, HM04 Strength, Good Rod, Super Rod5
Phase 6: Marsh Badge38-45Marsh Badge, Master Ball, Lapras, Hitmonlee/Hitmonchan4
Phase 7: Volcano Badge + First Sevii Trip42-50Volcano Badge, Secret Key, Tri-Pass, first Sevii Islands arc5
Phase 8: Earth Badge47-55Earth Badge, TM26 Earthquake, Route 23 access2
Phase 9: Indigo Plateau50-65Hall of Fame, National Dex setup2
Phase 10: Post-Game Sevii Islands55-75National Dex, Rainbow Pass, Ruby/Sapphire Network Machine, Cerulean Cave6
Phase 11: Event Islands + Completion70+AuroraTicket, MysticTicket, Deoxys, Lugia, Ho-Oh, completion cleanup3

Remake-Specific Checks

  • Sevii split: One/Two/Three Island happen after Blaine; Four-Seven Island, Rocket Warehouse, Ruby/Sapphire, Tanoby, and Cerulean Cave are post-game.
  • Network Machine: Celio needs the Ruby from Mt. Ember and Sapphire from Dotted Hole/Rocket Warehouse to unlock broader trading.
  • Event islands: Birth Island uses AuroraTicket for Deoxys Lv. 30; Navel Rock uses MysticTicket for Lugia and Ho-Oh Lv. 70. They are not normal retail access.
  • Generation III mechanics: abilities, natures, held items, double battles, move tutors, and modern TM/HM lists change team planning from Red/Blue/Yellow.

Trainer Assets

Leader Brock trainer sprite
Brock
Leader Misty trainer sprite
Misty
Leader Lt. Surge trainer sprite
Lt. Surge
Leader Erika trainer sprite
Erika
Leader Koga trainer sprite
Koga
Leader Sabrina trainer sprite
Sabrina
Leader Blaine trainer sprite
Blaine
Leader Giovanni trainer sprite
Giovanni
Elite Four Lorelei trainer sprite
Lorelei
Elite Four Bruno trainer sprite
Bruno
Elite Four Agatha trainer sprite
Agatha
Elite Four Lance trainer sprite
Lance
Champion Terry trainer sprite
Terry

Asset manifest

Trainer front sprites are copied from graphics/trainers/front_pics, and Pokemon front sprites are copied from graphics/pokemon/*/front.png.

Sources

  • pret/pokefirered: wild encounters, trainers, trainer parties, maps, map scripts, item balls, event islands, VS Seeker rematches, and trainer graphics.
  • Encounter odds use the FR/LG source slot rates, with no time-of-day column because FireRed/LeafGreen do not use a normal day/night wild split.