Phase 4 section

Pokemon FireRed and LeafGreen Rock Tunnel Walkthrough

Rock Tunnel section for the FireRed and LeafGreen walkthrough with source-backed wild Pokemon, trainers, items, hidden items, bosses, and route notes.

By Damodar Sharma Updated June 24, 2026 Walkthrough

Navigate the dark cave, collect cave items, and exit toward Lavender Town. This page is a standalone section for Phase 4: Rainbow Badge, with FireRed/LeafGreen source data for encounters, trainers, items, hidden items, and boss routing.

Source maps

Rock Tunnel 1F and Rock Tunnel B1F.

Wild rows12 Trainers15 Items5

Route plan

Use Repels if low on resources; without Flash, hug walls and follow ladders methodically.

Route Notes

  • Rock Tunnel's trainer density is high, making it a good VS Seeker/EXP route later.

Wild Pokemon

Version

Each area below has its own table, split by encounter method. Standard wild rows merge every slot for a species into one line with a combined rate, and FireRed/LeafGreen exclusives are marked with FR/LG game chips; there is no time-of-day split in these remakes. Underlying slot odds: grass and cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1. Gift, static, trade, and prize Pokemon keep their own labeled rows.

Rock Tunnel 1F

Rock Tunnel 1F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Geodude FireRed and LeafGreen sprite Geodude FRLG15-1735%
Zubat FireRed and LeafGreen sprite Zubat FRLG15-1630%
Machop FireRed and LeafGreen sprite Machop FRLG16-1715%
Mankey FireRed and LeafGreen sprite Mankey FRLG16-1715%
Onix FireRed and LeafGreen sprite Onix FRLG13 or 155%

Rock Tunnel B1F

Rock Tunnel B1F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Geodude FireRed and LeafGreen sprite Geodude FRLG15-1735%
Zubat FireRed and LeafGreen sprite Zubat FRLG15-1630%
Mankey FireRed and LeafGreen sprite Mankey FRLG16-1715%
Machop FireRed and LeafGreen sprite Machop FRLG1710%
Onix FireRed and LeafGreen sprite Onix FRLG13 or 15 or 1710%
Rock Smash
Geodude FireRed and LeafGreen sprite Geodude FRLG5-3095%
Graveler FireRed and LeafGreen sprite Graveler FRLG25-405%

Trainers

TrainerArea / positionTeamRewardNotes
Picnicker Dana trainer spriteDanaPicnickerRock Tunnel 1F$400One-time or scripted battle. Map tile (26, 28); sight 3.
Picnicker Ariana trainer spriteArianaPicnickerRock Tunnel 1F$380One-time or scripted battle. Map tile (39, 27); sight 4.
Picnicker Leah trainer spriteLeahPicnickerRock Tunnel 1F$440One-time or scripted battle. Map tile (45, 24); sight 5.
Hiker Lucas trainer spriteLucasHikerRock Tunnel 1F$756One-time or scripted battle. Map tile (20, 17); sight 4.
Hiker Oliver trainer spriteOliverHikerRock Tunnel 1F$720One-time or scripted battle. Map tile (5, 20); sight 4.
Hiker Lenny trainer spriteLennyHikerRock Tunnel 1F$684One-time or scripted battle. Map tile (7, 5); sight 4.
Pokemaniac Ashton trainer spriteAshtonPokemaniacRock Tunnel 1F$1104One-time or scripted battle. Map tile (27, 10); sight 3.
Pokemaniac Cooper trainer spriteCooperPokemaniacRock Tunnel B1F$960One-time or scripted battle. Map tile (2, 6); sight 2.
Hiker Dudley trainer spriteDudleyHikerRock Tunnel B1F$756One-time or scripted battle. Map tile (5, 11); sight 4.
Picnicker Sofia trainer spriteSofiaPicnickerRock Tunnel B1F$420One-time or scripted battle. Map tile (11, 15); sight 4.
Hiker Allen trainer spriteAllenHikerRock Tunnel B1F$900One-time or scripted battle. Map tile (36, 11); sight 3.
Hiker Eric trainer spriteEricHikerRock Tunnel B1F$720One-time or scripted battle. Map tile (41, 5); sight 3.
Pokemaniac Steve trainer spriteStevePokemaniacRock Tunnel B1F$1056One-time or scripted battle. Map tile (23, 23); sight 4.
Picnicker Martha trainer spriteMarthaPicnickerRock Tunnel B1F$440One-time or scripted battle. Map tile (15, 33); sight 2.
Pokemaniac Winston trainer spriteWinstonPokemaniacRock Tunnel B1F$1200One-time or scripted battle. Map tile (29, 35); sight 3.

Items And Hidden Items

ItemTypeArea / directionCoordinateRequirement
Escape RopeVisible item ballRock Tunnel 1F: Visible item ball in Rock Tunnel 1F; check around tile (22, 22).22, 22HIDE ROCK TUNNEL 1F ESCAPE ROPE
PearlVisible item ballRock Tunnel 1F: Visible item ball in Rock Tunnel 1F; check around tile (33, 22).33, 22HIDE ROCK TUNNEL 1F PEARL
RepelVisible item ballRock Tunnel 1F: Visible item ball in Rock Tunnel 1F; check around tile (37, 5).37, 5HIDE ROCK TUNNEL 1F REPEL
Max EtherVisible item ballRock Tunnel B1F: Visible item ball in Rock Tunnel B1F; check around tile (9, 2).9, 2HIDE ROCK TUNNEL B1F MAX ETHER
ReviveVisible item ballRock Tunnel B1F: Visible item ball in Rock Tunnel B1F; check around tile (2, 37).2, 37HIDE ROCK TUNNEL B1F REVIVE

Boss Strategy

No major boss card is assigned to this section.

Completion Checklist

  • Clear the route plan for Rock Tunnel before moving to the next section.
  • Check the wild table for FireRed/LeafGreen version splits, rod methods, Surf, Rock Smash, static Pokemon, gifts, trades, and event-only rows when present.
  • Defeat or intentionally skip optional trainers; use VS Seeker notes where rematches are available.
  • Sweep visible and hidden item rows, including key items, HMs, TMs, berries, fossils, and scripted gifts.
  • Review boss cards and heal before any Rival, Gym Leader, Rocket Admin, Elite Four, Champion, or legendary encounter listed above.

Sources

  • pret/pokefirered: src/data/wild_encounters.json, src/data/trainers.h, src/data/trainer_parties.h, data/maps/*/map.json, data/maps/*/scripts.inc, data/scripts/item_ball_scripts.inc, and graphics/trainers/front_pics.
  • Encounter odds use the FR/LG slot rates: land 20/20/10/10/10/10/5/5/4/4/1/1, Surf and Rock Smash 60/30/5/4/1, Old Rod 70/30, Good Rod 60/20/20, and Super Rod 40/40/15/4/1.
  • Generation III mechanics apply throughout: abilities, natures, held items, double battles, and post-game National Dex data are active in these remakes.