Phase 9 section

Pokemon FireRed and LeafGreen Victory Road Walkthrough

Victory Road section for the FireRed and LeafGreen walkthrough with source-backed wild Pokemon, trainers, items, hidden items, bosses, and route notes.

By Damodar Sharma Updated June 24, 2026 Walkthrough

Push Strength boulders onto switches, collect late TMs/items, and exit to Indigo Plateau. This page is a standalone section for Phase 9: Indigo Plateau, with FireRed/LeafGreen source data for encounters, trainers, items, hidden items, and boss routing.

Source maps

Victory Road 1F, Victory Road 2F, Victory Road 3F, Indigo Plateau Exterior, and Indigo Plateau Pokemon Center 1F.

Wild rows28 Trainers13 Items10

Route plan

Bring Strength, healing, and Escape Ropes. Boulders reset when leaving floors, so finish each switch route before backing out.

Route Notes

  • Moltres is not here in FR/LG; it moved to Mt. Ember.

Wild Pokemon

Version

Each area below has its own table, split by encounter method. Standard wild rows merge every slot for a species into one line with a combined rate, and FireRed/LeafGreen exclusives are marked with FR/LG game chips; there is no time-of-day split in these remakes. Underlying slot odds: grass and cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1. Gift, static, trade, and prize Pokemon keep their own labeled rows.

Victory Road 1F

Victory Road 1F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Onix FireRed and LeafGreen sprite Onix FRLG40 or 43 or 4630%
Geodude FireRed and LeafGreen sprite Geodude FRLG3220%
Machop FireRed and LeafGreen sprite Machop FRLG3220%
Zubat FireRed and LeafGreen sprite Zubat FRLG3210%
Arbok FireRed and LeafGreen sprite Arbok FRLG445%
Golbat FireRed and LeafGreen sprite Golbat FRLG445%
Machoke FireRed and LeafGreen sprite Machoke FRLG44 or 465%
Marowak FireRed and LeafGreen sprite Marowak FRLG44 or 465%
Sandslash FireRed and LeafGreen sprite Sandslash FRLG445%

Victory Road 2F

Victory Road 2F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Geodude FireRed and LeafGreen sprite Geodude FRLG3420%
Machop FireRed and LeafGreen sprite Machop FRLG3420%
Onix FireRed and LeafGreen sprite Onix FRLG45 or 4820%
Primeape FireRed and LeafGreen sprite Primeape FRLG4210%
Zubat FireRed and LeafGreen sprite Zubat FRLG3410%
Arbok FireRed and LeafGreen sprite Arbok FRLG465%
Golbat FireRed and LeafGreen sprite Golbat FRLG465%
Machoke FireRed and LeafGreen sprite Machoke FRLG46 or 485%
Marowak FireRed and LeafGreen sprite Marowak FRLG46 or 485%
Sandslash FireRed and LeafGreen sprite Sandslash FRLG465%

Victory Road 3F

Victory Road 3F wild Pokemon by method, games, levels, encounter rates, and requirements
PokémonGamesLevelsRateNotes
Grass / cave floor
Onix FireRed and LeafGreen sprite Onix FRLG40 or 43 or 4630%
Geodude FireRed and LeafGreen sprite Geodude FRLG3220%
Machop FireRed and LeafGreen sprite Machop FRLG3220%
Zubat FireRed and LeafGreen sprite Zubat FRLG3210%
Arbok FireRed and LeafGreen sprite Arbok FRLG445%
Golbat FireRed and LeafGreen sprite Golbat FRLG445%
Machoke FireRed and LeafGreen sprite Machoke FRLG44 or 465%
Marowak FireRed and LeafGreen sprite Marowak FRLG44 or 465%
Sandslash FireRed and LeafGreen sprite Sandslash FRLG445%

Trainers

TrainerArea / positionTeamRewardNotes
Cooltrainer Rolando trainer spriteRolandoCooltrainerVictory Road 1F$1512One-time or scripted battle. Map tile (5, 2); sight 4.
Cooltrainer Naomi trainer spriteNaomiCooltrainerVictory Road 1F$1512One-time or scripted battle. Map tile (14, 6); sight 4.
Pokemaniac Dawson trainer spriteDawsonPokemaniacVictory Road 2F$1920One-time or scripted battle. Map tile (7, 4); sight 1.
Black Belt Daisuke trainer spriteDaisukeBlack BeltVictory Road 2F$1032One-time or scripted battle. Map tile (20, 11); sight 4.
Juggler Nelson trainer spriteNelsonJugglerVictory Road 2F$1640One-time or scripted battle. Map tile (31, 16); sight 4.
Tamer Vincent trainer spriteVincentTamerVictory Road 2F$1760One-time or scripted battle. Map tile (26, 6); sight 1.
Juggler Gregory trainer spriteGregoryJugglerVictory Road 2F$1920One-time or scripted battle. Map tile (36, 5); sight 3.
Cooltrainer George trainer spriteGeorgeCooltrainerVictory Road 3F$1512One-time or scripted battle. Map tile (40, 7); sight 1.
Cooltrainer Alexa trainer spriteAlexaCooltrainerVictory Road 3F$1512One-time or scripted battle. Map tile (21, 5); sight 4.
Cooltrainer Colby trainer spriteColbyCooltrainerVictory Road 3F$1548One-time or scripted battle. Map tile (10, 17); sight 5.
Cooltrainer Caroline trainer spriteCarolineCooltrainerVictory Road 3F$1512One-time or scripted battle. Map tile (11, 16); sight 5.
Cool Couple Ray & Tyra trainer spriteRay & TyraCool CoupleVictory Road 3F$1080One-time or scripted battle. Map tile (38, 13); sight 1.
Cool Couple Ray & Tyra trainer spriteRay & TyraCool CoupleVictory Road 3F$1080One-time or scripted battle. Map tile (39, 13); sight 1.

Items And Hidden Items

ItemTypeArea / directionCoordinateRequirement
Full RestoreHidden itemVictory Road 1F: Hidden in Victory Road 1F; press A on the tile around (16, 1).16, 1Use the Itemfinder or check the described tile.
Rare CandyVisible item ballVictory Road 1F: Visible item ball in Victory Road 1F; check around tile (12, 3).12, 3HIDE VICTORY ROAD 1F RARE CANDY
TM02 Dragon ClawVisible item ballVictory Road 1F: Visible item ball in Victory Road 1F; check around tile (14, 1).14, 1HIDE VICTORY ROAD 1F TM02
Ultra BallHidden itemVictory Road 1F: Hidden in Victory Road 1F; press A on the tile around (12, 12).12, 12Use the Itemfinder or check the described tile.
Full HealVisible item ballVictory Road 2F: Visible item ball in Victory Road 2F; check around tile (25, 13).25, 13HIDE VICTORY ROAD 2F FULL HEAL
Guard Spec.Visible item ballVictory Road 2F: Visible item ball in Victory Road 2F; check around tile (17, 6).17, 6HIDE VICTORY ROAD 2F GUARD SPEC
TM07 HailVisible item ballVictory Road 2F: Visible item ball in Victory Road 2F; check around tile (40, 7).40, 7HIDE VICTORY ROAD 2F TM07
TM37 SandstormVisible item ballVictory Road 2F: Visible item ball in Victory Road 2F; check around tile (14, 13).14, 13HIDE VICTORY ROAD 2F TM37
Max ReviveVisible item ballVictory Road 3F: Visible item ball in Victory Road 3F; check around tile (38, 7).38, 7HIDE VICTORY ROAD 3F MAX REVIVE
TM50 OverheatVisible item ballVictory Road 3F: Visible item ball in Victory Road 3F; check around tile (12, 9).12, 9HIDE VICTORY ROAD 3F TM50

Boss Strategy

No major boss card is assigned to this section.

Completion Checklist

  • Clear the route plan for Victory Road before moving to the next section.
  • Check the wild table for FireRed/LeafGreen version splits, rod methods, Surf, Rock Smash, static Pokemon, gifts, trades, and event-only rows when present.
  • Defeat or intentionally skip optional trainers; use VS Seeker notes where rematches are available.
  • Sweep visible and hidden item rows, including key items, HMs, TMs, berries, fossils, and scripted gifts.
  • Review boss cards and heal before any Rival, Gym Leader, Rocket Admin, Elite Four, Champion, or legendary encounter listed above.

Sources

  • pret/pokefirered: src/data/wild_encounters.json, src/data/trainers.h, src/data/trainer_parties.h, data/maps/*/map.json, data/maps/*/scripts.inc, data/scripts/item_ball_scripts.inc, and graphics/trainers/front_pics.
  • Encounter odds use the FR/LG slot rates: land 20/20/10/10/10/10/5/5/4/4/1/1, Surf and Rock Smash 60/30/5/4/1, Old Rod 70/30, Good Rod 60/20/20, and Super Rod 40/40/15/4/1.
  • Generation III mechanics apply throughout: abilities, natures, held items, double battles, and post-game National Dex data are active in these remakes.