Phase 6 section

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Pokémon HeartGold & SoulSilver Olivine City and Lighthouse Walkthrough

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Climb by windows, collect every floor, and learn Amphy needs medicine. Exact HGSS encounters, trainers, items, puzzle route, version differences, and completion checks.

By Damodar Sharma Updated July 10, 2026 Walkthrough

Climb by windows, collect every floor, and learn Amphy needs medicine. This combined guide never substitutes original Gold/Silver or Crystal data for the Nintendo DS remakes.

Source maps

Olivine, Olivine Lighthouse 1F, Olivine Gym, Olivine Lighthouse 2F, Olivine Lighthouse Exterior, Olivine Lighthouse 3F, Olivine Lighthouse 4F, Olivine Lighthouse 5F, Olivine Lighthouse Light Room, Olivine Pokémon Center 1F, Olivine Poké Mart, Olivine North House, Olivine Northeast House, Olivine Northwest House, Olivine Cafe, Olivine Pokémon Center B1F, Olivine Lighthouse Elevator.

Encounter rows16Trainer rows11Visible / hidden / trees6 / 3 / 0

Version scope

HeartGold and SoulSilver are labeled per row. Event-only and external-device content is never presented as normal retail progression.

Route Plan

Tour Olivine, obtain the Good Rod, climb the Lighthouse by dropping through exterior windows where required, fight every Sailor and trainer, and speak to Jasmine beside Amphy at the summit.

Wild Pokémon

Version:

Each area below has its own table, split by encounter method. Standard rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, radio-broadcast, and Headbutt tables keep their own labeled rows, and every row carries HG/SS markers. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf 60/30/5/4/1; Rods 40/30/15/10/5; Rock Smash 80/20; Headbutt 50/15/15/10/5/5.

Olivine wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Swarm (post-National Dex daily announcement)
Magikarp artworkMagikarpHGSS40100%Super Rod. Post-National Dex swarm replacement.
Magikarp artworkMagikarpHGSS2065%Good Rod. Post-National Dex swarm replacement.
Tentacool artworkTentacoolHGSS15-2560%Surf. Post-National Dex swarm replacement.
Magikarp artworkMagikarpHGSS1015%Old Rod. Post-National Dex swarm replacement.
Surfing
Tentacool artworkTentacoolHGSS10-2590%Rate counts base slots temporarily replaced by the announced daily swarm.
Tentacruel artworkTentacruelHGSS15-2510%Rate counts base slots temporarily replaced by the announced daily swarm.
Fishing — Old Rod
Magikarp artworkMagikarpHGSS1085%Rate counts base slots temporarily replaced by the announced daily swarm.
Krabby artworkKrabbyHGSS1015%Rate counts base slots temporarily replaced by the announced daily swarm.
Fishing — Good Rod
Krabby artworkKrabbyHGSS2050%Rate counts base slots temporarily replaced by the announced daily swarm.
Magikarp artworkMagikarpHGSS2040%Rate counts base slots temporarily replaced by the announced daily swarm.
Corsola artworkCorsolaHGSS2010%10%Rate counts base slots temporarily replaced by the announced daily swarm.
Staryu artworkStaryuHGSS2010%Rate counts base slots temporarily replaced by the announced daily swarm.
Fishing — Super Rod
Krabby artworkKrabbyHGSS4060%Rate counts base slots temporarily replaced by the announced daily swarm.
Corsola artworkCorsolaHGSS4030%30%Rate counts base slots temporarily replaced by the announced daily swarm.
Staryu artworkStaryuHGSS4030%Rate counts base slots temporarily replaced by the announced daily swarm.
Kingler artworkKinglerHGSS4010%Rate counts base slots temporarily replaced by the announced daily swarm.

Trainers

Teams are the exact source party records. Moves and held items appear only when the trainer format defines them. Reward = last party member level × 4 × trainer-class multiplier; double battles double the base payout where the engine applies it.

TrainerLocation / orderFull teamRewardBattle note
Leader Jasmine trainer battle spriteLeader Jasmine JasmineSource trainer ID 33Olivine Gym • scripted/system variant
  • Magnemite artworkMagnemite Lv. 30Moves: Thunderbolt / Supersonic / Sonic Boom / Thunder Wave
  • Magnemite artworkMagnemite Lv. 30Moves: Thunderbolt / Supersonic / Sonic Boom / Thunder Wave
  • Steelix artworkSteelix Lv. 35Held: Sitrus BerryMoves: Screech / Sandstorm / Rock Throw / Iron Tail
₽4,200Single battle. Trainer items: Hyper Potion, Hyper Potion.
Gentleman trainer battle spriteGentleman PrestonSource trainer ID 37Olivine Lighthouse 4F • source tile (14, 6)₽3,600Single battle. Trainer items: Full Restore.
Bird Keeper GS trainer battle spriteBird Keeper GS TheoSource trainer ID 73Olivine Lighthouse 3F • source tile (12, 4)₽480Single battle.
Sailor trainer battle spriteSailor HueySource trainer ID 211Olivine Lighthouse 2F • source tile (15, 13)₽640Single battle.
Sailor trainer battle spriteSailor TerrellSource trainer ID 212Olivine Lighthouse 5F • source tile (6, 9)₽640Single battle.
Sailor trainer battle spriteSailor KentSource trainer ID 213Olivine Lighthouse 3F • source tile (11, 13)
  • Krabby artworkKrabby Lv. 18Moves: Bubble Beam / Leer / Vice Grip / Harden
  • Krabby artworkKrabby Lv. 20Moves: Bubble Beam / Mud Shot / Vice Grip / Harden
₽640Single battle.
Sailor trainer battle spriteSailor RobertoSource trainer ID 214Olivine Lighthouse 5F • source tile (13, 7)₽576Single battle.
Lass trainer battle spriteLass ConnieSource trainer ID 215Olivine Lighthouse 4F • source tile (9, 13)₽336Single battle.
Bird Keeper GS trainer battle spriteBird Keeper GS DenisSource trainer ID 217Olivine Lighthouse 3F • source tile (1, 8)₽576Single battle.
Gentleman trainer battle spriteGentleman AlfredSource trainer ID 401Olivine Lighthouse 2F • source tile (1, 8)₽4,400Single battle. Trainer items: Full Restore.
Beauty trainer battle spriteBeauty CharlotteSource trainer ID 728Olivine Pokémon Center 1F • scripted/system variant₽896Single battle.

Items And Hidden Items

ItemMethodPlain-English placementSource tile
TM57Visible item ballPick up the item ball in the east part of Olivine.309, 250
Rare CandyVisible item ballPick up the item ball in the northwest part of Olivine Lighthouse Exterior.2, 2
EtherVisible item ballPick up the item ball in the east part of Olivine Lighthouse 3F.14, 13
TM87Visible item ballPick up the item ball in the southwest part of Olivine Lighthouse 4F.2, 13
Super RepelVisible item ballPick up the item ball in the northeast part of Olivine Lighthouse 5F.11, 3
Super PotionVisible item ballPick up the item ball in the east part of Olivine Lighthouse Light Room.15, 8
Rare CandyHidden / Dowsing MCHNUse the Dowsing MCHN on the ground in the east part of Olivine, 6 tiles south from the nearest source NPC.309, 256
Full HealHidden / Dowsing MCHNUse the Dowsing MCHN on the ground in the north part of Olivine, 5 tiles east and 11 tiles north from the nearest source NPC.285, 231
Hyper PotionHidden / Dowsing MCHNUse the Dowsing MCHN on the ground in the southwest part of Olivine Lighthouse 3F, 6 tiles west and 1 tile south from the nearest source NPC.5, 14

Puzzles And Systems

Follow the route plan in order; source tiles in the item and trainer tables provide a QA anchor for every placed object.

Completion Checklist

  • Visit all 17 mapped source subareas assigned here.
  • Account for 16 random, Headbutt, Safari, Contest, static, gift, trade, or event rows across the per-area tables.
  • Defeat or deliberately defer all 11 listed trainer records.
  • Collect 6 visible items, 3 hidden items, and 0 Apricorn trees assigned here.
  • Finish the stated story, puzzle, schedule, version, and event conditions before moving on.

Sources And Validation