Phase 1 section

Pokemon Red and Blue Route 2 and Viridian Forest Walkthrough
Boulder Badge Route 2 and Viridian Forest section for the Pokemon Red and Blue walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.
Cross Route 2, collect Viridian Forest items, and defeat every Bug Catcher before Pewter. This page is a standalone section for Phase 1: Boulder Badge, with source-backed Red/Blue encounter, trainer, item, hidden item, and boss data.
Source maps
Route 2 and Viridian Forest.
Route plan
Pikachu is rare but valuable for Misty. Red leans toward Weedle/Kakuna in the forest while Blue leans toward Caterpie/Metapod.
Wild Pokemon
Each area below has its own table, split by encounter method. Red/Blue has no time-of-day mechanic, so every method uses a single rate column, and the R/B chips show which version each row applies to. Tall grass, cave, and Surf rates merge every base slot for a species out of the Gen I ten-slot table: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256. Fishing, gift, trade, prize, and static rows keep their own labeled rates.
Route 2
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Tall grass / cave floor | ||||
| | RB | 3-5 | 45% | — |
| | RB | 2-5 | 40% | — |
| | RB | 3-5 | 15% | — |
| | RB | 3-5 | 15% | — |
Viridian Forest
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Tall grass / cave floor | ||||
| | RB | 3-5 | 45% | — |
| | RB | 3-5 | 45% | — |
| | RB | 4-6 | 39% | — |
| | RB | 4-6 | 39% | — |
| | RB | 3-5 | 5.5% | — |
| | RB | 4 | 5.1% | — |
| | RB | 3 | 5.1% | — |
| | RB | 4 | 5.1% | — |
| | RB | 3 | 5.1% | — |
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Viridian Forest (30, 33) | Bug CatcherParty #1 | $60 | One-time trainer; no rematch in Red/Blue. | |
| 2. Viridian Forest (30, 19) | Bug CatcherParty #2 | $70 | One-time trainer; no rematch in Red/Blue. | |
| 3. Viridian Forest (2, 18) | Bug CatcherParty #3 | $90 | One-time trainer; no rematch in Red/Blue. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| Moon Stone | Visible item ball | Visible item ball at (13, 54) in Route 2. | (13, 54) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| HP Up | Visible item ball | Visible item ball at (13, 45) in Route 2. | (13, 45) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Antidote | Visible item ball | Visible item ball at (25, 11) in Viridian Forest. | (25, 11) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Potion | Visible item ball | Visible item ball at (12, 29) in Viridian Forest. | (12, 29) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Poke Ball | Visible item ball | Visible item ball at (1, 31) in Viridian Forest. | (1, 31) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Potion | Hidden item | Hidden on the searchable tile at (1, 18) in Viridian Forest. | (1, 18) | Press A on the hidden tile or use the Itemfinder nearby. |
| Antidote | Hidden item | Hidden on the searchable tile at (16, 42) in Viridian Forest. | (16, 42) | Press A on the hidden tile or use the Itemfinder nearby. |
Boss Strategy
No boss or Rival branch is attached to this section.
Completion Checklist
- Check both visible and hidden forest items.
- Defeat all three Bug Catchers.
- Leave with antidotes or enough Potions for Brock prep.
- Verify the wild table's version splits before leaving if you are filling the Pokedex.
- Use the item rows as a visible-item and hidden-item sweep before moving to the next section.
Sources
pret/pokered: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.- Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
- Red/Blue has no day/night encounter column; tables group each area by encounter method with R/B game chips and a single merged Rate column.
