Phase 10 section

Pokemon Yellow Trade, Fossil, Prize, and External Cleanup Walkthrough

Trade, Fossil, Prize, and External Cleanup section for the Pokemon Yellow walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.

By Damodar Sharma Updated June 23, 2026 Walkthrough

Use trades, fossils, prize Pokemon, Yellow-only gifts, and external trade planning to close Pokedex gaps. This page is a standalone section for Phase 10: Post-Game + Completion, with source-backed Yellow encounter, trainer, item, hidden item, and boss data.

Source maps

Route 2 Trade House, Underground Path Route 5, Vermilion Trade House, Route 11 Gate 2F, Route 18 Gate 2F, Cinnabar Lab Trade Room, Cinnabar Lab Fossil Room, and Game Corner.

Wild rows1 Trainers1 Items12

Route plan

Yellow cannot complete the Pokedex alone without external trades. Use this page as the cleanup ledger after the credits.

Wild Pokemon

Each area below has its own table, split into encounter method bands: tall grass / cave floor, Surfing, the three rods, then gift, trade, prize, and static rows. Grass and Surf rows merge every Gen I wild slot for a species and show the combined odds out of 256 (slot rates 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256). Generation I has no time-of-day split, so no rate varies with the clock; a — note means the row needs nothing beyond reaching the area.

Game Corner wild Pokemon by encounter method, levels, rate, and requirements
PokémonLevelsRateNotes
External trade or event
Mew Yellow sprite Mew VariesUnavailableMew is not obtainable through normal Yellow gameplay; use a legitimate distribution, external trade, or explicitly noted glitch route.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Game Corner (9, 5)Rocket trainer spriteRocketParty #7$600One-time trainer; no rematch in Yellow.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
10 CoinsHidden coinsHidden on the searchable tile at (0, 8) in Game Corner.(0, 8)Press A on the Game Corner floor tile.
10 CoinsHidden coinsHidden on the searchable tile at (1, 16) in Game Corner.(1, 16)Press A on the Game Corner floor tile.
20 CoinsHidden coinsHidden on the searchable tile at (3, 11) in Game Corner.(3, 11)Press A on the Game Corner floor tile.
10 CoinsHidden coinsHidden on the searchable tile at (3, 14) in Game Corner.(3, 14)Press A on the Game Corner floor tile.
10 CoinsHidden coinsHidden on the searchable tile at (4, 12) in Game Corner.(4, 12)Press A on the Game Corner floor tile.
20 CoinsHidden coinsHidden on the searchable tile at (9, 12) in Game Corner.(9, 12)Press A on the Game Corner floor tile.
10 CoinsHidden coinsHidden on the searchable tile at (9, 15) in Game Corner.(9, 15)Press A on the Game Corner floor tile.
10 CoinsHidden coinsHidden on the searchable tile at (16, 14) in Game Corner.(16, 14)Press A on the Game Corner floor tile.
10 CoinsHidden coinsHidden on the searchable tile at (10, 16) in Game Corner.(10, 16)Press A on the Game Corner floor tile.
40 CoinsHidden coinsHidden on the searchable tile at (11, 7) in Game Corner.(11, 7)Press A on the Game Corner floor tile.
100 CoinsHidden coinsHidden on the searchable tile at (15, 8) in Game Corner.(15, 8)Press A on the Game Corner floor tile.
10 CoinsHidden coinsHidden on the searchable tile at (12, 15) in Game Corner.(12, 15)Press A on the Game Corner floor tile.

Boss Strategy

No boss or Rival branch is attached to this section.

Completion Checklist

  • Finish all in-game trades.
  • Revive fossil and Old Amber Pokemon.
  • Buy or trade for Game Corner prizes.
  • Plan external trades for Pokemon unavailable in a solo Yellow save.
  • Verify the Yellow encounter rows before leaving if you are filling the Pokedex.
  • Use the item rows as a visible-item and hidden-item sweep before moving to the next section.

Sources

  • pret/pokeyellow: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.
  • Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
  • Yellow is a single-game guide with no day/night encounter split; each area table groups species under method bands with Levels, Rate, and Notes columns.