Jumpluff Base Stats Total 460
Jumpluff worst-to-best stats
This defaults to level 100. Worst assumes 0 IVs, 0 EVs, and a hindering nature for non-HP stats. Best assumes 31 IVs, 252 EVs, and a boosting nature for non-HP stats. HP ignores nature.
#0189
Profile Details
Local database-style facts for names, regional dex numbers, abilities, training, body data, breeding, and encounter planning.
This defaults to level 100. Worst assumes 0 IVs, 0 EVs, and a hindering nature for non-HP stats. Best assumes 31 IVs, 252 EVs, and a boosting nature for non-HP stats. HP ignores nature.
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses Light Screen, Reflect, and Safeguard.
Forms & Variants
Local form data covers default, regional, battle-only, Gigantamax, cosmetic, gender, and alternate varieties where the source data exposes them.
Chlorophyll, Leaf Guard, Infiltrator
Type Vulnerabilities
Modern type-chart damage against Jumpluff's grass / flying typing. Ability, item, weather, and Terastallization changes are not applied here.
Evolution Line
Jumpluff is stage 3 of 3 in a linear evolution family with 3 Pokemon.
Pokedex Entries
Local flavor text entries grouped by the generations where this Pokemon actually has a Pokedex entry. Empty generations stay hidden.
Once it catches the wind, it deft ly controls its cotton-puff spores to float, even around the world.
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Even in the fierc est wind, it can control its fluff to make its way to any place in the world it wants.
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.
JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.
It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Move Browser
Breeding groups: Fairy / Plant