Scovillain Base Stats Total 486
Scovillain worst-to-best stats
This defaults to level 100. Worst assumes 0 IVs, 0 EVs, and a hindering nature for non-HP stats. Best assumes 31 IVs, 252 EVs, and a boosting nature for non-HP stats. HP ignores nature.
#0952
Form Toggle
Scovillain is a default form with grass / fire typing and Chlorophyll, Insomnia, Moody. Learnsets, evolution data, Pokedex entries, and breeding data stay tied to the base species unless a game exposes form-specific data.
Profile Details
Local database-style facts for names, regional dex numbers, abilities, training, body data, breeding, and encounter planning.
This defaults to level 100. Worst assumes 0 IVs, 0 EVs, and a hindering nature for non-HP stats. Best assumes 31 IVs, 252 EVs, and a boosting nature for non-HP stats. HP ignores nature.
Doubles Speed during strong sunlight.
Prevents sleep.
Raises a random stat two stages and lowers another one stage after each turn.
Forms & Variants
Local form data covers default, regional, battle-only, Gigantamax, cosmetic, gender, and alternate varieties where the source data exposes them.
Chlorophyll, Insomnia, Moody
Spicy Spray
Type Vulnerabilities
Modern type-chart damage against Scovillain's grass / fire typing. Ability, item, weather, and Terastallization changes are not applied here.
No type immunities.
Evolution Line
Scovillain is stage 2 of 2 in a linear evolution family with 2 Pokemon.
Pokedex Entries
Local flavor text entries grouped by the generations where this Pokemon actually has a Pokedex entry. Empty generations stay hidden.
The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
Move Browser
Breeding groups: Plant