Sigilyph Base Stats Total 490
Sigilyph worst-to-best stats
This defaults to level 100. Worst assumes 0 IVs, 0 EVs, and a hindering nature for non-HP stats. Best assumes 31 IVs, 252 EVs, and a boosting nature for non-HP stats. HP ignores nature.
#0561
Profile Details
Local database-style facts for names, regional dex numbers, abilities, training, body data, breeding, and encounter planning.
This defaults to level 100. Worst assumes 0 IVs, 0 EVs, and a hindering nature for non-HP stats. Best assumes 31 IVs, 252 EVs, and a boosting nature for non-HP stats. HP ignores nature.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Protects against damage not directly caused by a move.
Doubles damage inflicted with not-very-effective moves.
Forms & Variants
Local form data covers default, regional, battle-only, Gigantamax, cosmetic, gender, and alternate varieties where the source data exposes them.
Wonder Skin, Magic Guard, Tinted Lens
Type Vulnerabilities
Modern type-chart damage against Sigilyph's psychic / flying typing. Ability, item, weather, and Terastallization changes are not applied here.
Evolution Line
Sigilyph is a single-stage Pokemon with no regular evolution line.
Pokedex Entries
Local flavor text entries grouped by the generations where this Pokemon actually has a Pokedex entry. Empty generations stay hidden.
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.
A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
Move Browser
Breeding groups: Flying