Seafloor Cavern section for the Pokemon Emerald walkthrough with wild Pokemon, trainers, items, coordinates, requirements, and strategy notes.
By Damodar SharmaUpdated June 18, 2026Walkthrough
Seafloor Cavern is a dedicated section page for Phase 8: Rain Badge. Solve Strength/current puzzles, beat Shelly and Archie, and trigger the Groudon/Kyogre crisis.
ArchieTeam Aqua Grunts
Trainer Art
Key Emerald trainers for this section are shown here so boss, rival, villain, and Frontier pages have the right character context.
Primary source maps covered here: Underwater Seafloor Cavern, Seafloor Cavern Entrance, Seafloor Cavern Room1, Seafloor Cavern Room2, Seafloor Cavern Room3, Seafloor Cavern Room4, Seafloor Cavern Room5, Seafloor Cavern Room6, Seafloor Cavern Room7, Seafloor Cavern Room8, Seafloor Cavern Room9. Follow this page as its own checklist, then return to the phase index when the wild Pokemon, trainers, items, and boss notes are complete.
Wild Pokemon
Each area below has its own table, split by encounter method. A species row merges every slot that species occupies for the method, and rows sort by encounter rate. Emerald has no normal day/night wild encounter split, so every row applies at any time unless its note says otherwise (for example Shoal Cave tides or Altering Cave Mystery Gift tables). Underlying slot odds: grass/cave 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Rock Smash 60/30/5/4/1; Old Rod 70/30; Good Rod 60/20/20; Super Rod 40/40/15/4/1.
Seafloor Cavern Entrance
Seafloor Cavern Entrance wild Pokémon by method, levels, encounter rate, and requirements
Clear the main objective: Solve Strength/current puzzles, beat Shelly and Archie, and trigger the Groudon/Kyogre crisis.
Review every wild Pokemon method listed for the section.
Fight or deliberately skip every trainer listed in route order.
Collect visible items, hidden items, and scripted rewards you care about before moving on.
Save and heal before the boss battle.
Source Notes
Source of truth: pret/pokeemerald wild_encounters.json, map map.json object/background events, map scripts.inc, trainers.h, and trainer_parties.h.
Encounter rates merge every slot a species occupies within each method band from Emerald slot rates. Emerald has no normal day/night wild encounter split, so rows apply at any time unless their notes say otherwise.
Pokemon table sprites use locally cached Emerald front sprites from /guides/pokemon-emerald-pokemon-sprites.json.
Trainer art on this page uses the local Emerald trainer manifest and reused Hoenn character art where Emerald-specific artwork is not available.