Phase 16 section

Pokémon HeartGold & SoulSilver Battle Hall — Argenta Walkthrough
Use one species, select opposing types, and meet Argenta at 50 and 170 wins. Exact HGSS encounters, trainers, items, puzzle route, version differences, and completion checks.
Use one species, select opposing types, and meet Argenta at 50 and 170 wins. This combined guide never substitutes original Gold/Silver or Crystal data for the Nintendo DS remakes.
Source maps
Battle Frontier Battle Hall.
Version scope
HeartGold and SoulSilver are labeled per row. Event-only and external-device content is never presented as normal retail progression.
Route Plan
Choose a Pokémon with wide neutral coverage, clear the most dangerous type boards early while opponent ranks are low, retain PP and accuracy plans, and treat Argenta's opponent as facility-generated rather than a fixed team.
Wild Pokémon
No random encounter bank is assigned to these source maps. Static, gift, Safari, Contest, or event records appear separately when applicable.
Trainers
Teams are the exact source party records. Moves and held items appear only when the trainer format defines them. Reward = last party member level × 4 × trainer-class multiplier; double battles double the base payout where the engine applies it.
| Trainer | Location / order | Full team | Reward | Battle note |
|---|---|---|---|---|
Hall Matron ArgentaSource trainer ID 708 | Battle Hall — Argenta • scripted/system variant |
| ₽0 | Single battle. |
Items And Hidden Items
No item ball, type-2 hidden item, or Apricorn tree is assigned to these exact source maps.
Puzzles And Systems
Follow the route plan in order; source tiles in the item and trainer tables provide a QA anchor for every placed object.
Facility milestones and BP
The listed base value is the first completed challenge-set award; set rewards grow with the active streak. Defeating any Frontier Brain awards 20 BP.
| Facility | Brain | Silver Print | Gold Print | Starting set BP | Brain reward | Currency / team rule |
|---|---|---|---|---|---|---|
| Battle Hall | Argenta | Battle 50 | Battle 170 | 1 BP | 20 BP | BP; Brain team is generated from the facility pool |
Argenta — Gold Print, battle 170
Randomized team: the retail facility generates this Brain's opponent from its legal pool. A fixed lineup would be inaccurate.
Argenta — Silver Print, battle 50
Randomized team: the retail facility generates this Brain's opponent from its legal pool. A fixed lineup would be inaccurate.
Completion Checklist
- Visit all 1 mapped source subareas assigned here.
- Account for 0 random, Headbutt, Safari, Contest, static, gift, trade, or event rows across the per-area tables.
- Defeat or deliberately defer all 1 listed trainer records.
- Collect 0 visible items, 0 hidden items, and 0 Apricorn trees assigned here.
- Finish the stated story, puzzle, schedule, version, and event conditions before moving on.
Sources And Validation
- Primary source:
pret/pokeheartgoldcommit814275e4392cc21eef45a04e6dc8d980010ca2b7. - Layers: encounter banks, map headers, trainer parties, field events and scripts, Headbutt, Safari, Bug Contest, hidden items, Apricorns, phone/Pokégear, and Frontier engine data.
- Machine-readable validation report and trainer asset manifest.

