Phase 10 section

Pokemon Red and Blue Cerulean Cave Completion Walkthrough
Cerulean Cave Completion section for the Pokemon Red and Blue walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.
Enter Cerulean Cave after becoming Champion, collect its rare encounters and items, and catch Mewtwo. This page is a standalone section for Phase 10: Post-Game + Completion, with source-backed Red/Blue encounter, trainer, item, hidden item, and boss data.
Source maps
Cerulean Cave 1F, Cerulean Cave 2F, and Cerulean Cave B1F.
Route plan
Cerulean Cave has the highest wild levels in Red/Blue. Bring Surf, strong balls, status, and an escape plan.
Wild Pokemon
Each area below has its own table, split by encounter method. Red/Blue has no time-of-day mechanic, so every method uses a single rate column, and the R/B chips show which version each row applies to. Tall grass, cave, and Surf rates merge every base slot for a species out of the Gen I ten-slot table: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256. Fishing, gift, trade, prize, and static rows keep their own labeled rates.
Cerulean Cave 1F
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Tall grass / cave floor | ||||
| | RB | 46 | 20% | — |
| | RB | 46 | 20% | — |
| | RB | 46 | 15% | — |
| | RB | 49 | 9.8% | — |
| | RB | 49 | 9.8% | — |
| | RB | 52 | 9.8% | — |
| | RB | 52 | 9.8% | — |
| | RB | 49 | 5.1% | — |
| | RB | 52 | 5.1% | — |
| | RB | 53 | 4.3% | — |
| | RB | 53 | 1.2% | — |
| Fishing — Old Rod | ||||
| | RB | 5 | 100% | Any fishable water tile. |
| Fishing — Good Rod | ||||
| | RB | 10 | 50% | Any fishable water tile after getting Good Rod. |
| | RB | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fishing — Super Rod | ||||
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
Cerulean Cave 2F
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Tall grass / cave floor | ||||
| | RB | 51 | 20% | — |
| | RB | 51 | 20% | — |
| | RB | 51 | 15% | — |
| | RB | 52 | 9.8% | — |
| | RB | 52 | 9.8% | — |
| | RB | 52 | 9.8% | — |
| | RB | 55-60 | 5.5% | — |
| | RB | 56 | 5.1% | — |
| | RB | 54 | 5.1% | — |
| Fishing — Old Rod | ||||
| | RB | 5 | 100% | Any fishable water tile. |
| Fishing — Good Rod | ||||
| | RB | 10 | 50% | Any fishable water tile after getting Good Rod. |
| | RB | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fishing — Super Rod | ||||
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
Cerulean Cave B1F
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Tall grass / cave floor | ||||
| | RB | 55 | 20% | — |
| | RB | 55 | 20% | — |
| | RB | 55 | 15% | — |
| | RB | 63-67 | 11% | — |
| | RB | 64 | 9.8% | — |
| | RB | 64 | 9.8% | — |
| | RB | 64 | 9.8% | — |
| | RB | 57 | 5.1% | — |
| | RB | 57 | 5.1% | — |
| Fishing — Old Rod | ||||
| | RB | 5 | 100% | Any fishable water tile. |
| Fishing — Good Rod | ||||
| | RB | 10 | 50% | Any fishable water tile after getting Good Rod. |
| | RB | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fishing — Super Rod | ||||
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
| | RB | 23 | 25% | Super Rod group 9. |
| Static Pokemon | ||||
| | RB | 70 | Static | Interact with the overworld Pokemon. |
| Static legendary | ||||
| | RB | 70 | Static | Enter Cerulean Cave after becoming Champion and reach B1F. |
Trainers
No regular trainers are sourced for this section.
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| Full Restore | Visible item ball | Visible item ball at (7, 13) in Cerulean Cave 1F. | (7, 13) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Elixer | Visible item ball | Visible item ball at (19, 3) in Cerulean Cave 1F. | (19, 3) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Nugget | Visible item ball | Visible item ball at (5, 0) in Cerulean Cave 1F. | (5, 0) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| PP Up | Visible item ball | Visible item ball at (29, 9) in Cerulean Cave 2F. | (29, 9) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Ultra Ball | Visible item ball | Visible item ball at (4, 15) in Cerulean Cave 2F. | (4, 15) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Full Restore | Visible item ball | Visible item ball at (13, 6) in Cerulean Cave 2F. | (13, 6) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Ultra Ball | Visible item ball | Visible item ball at (16, 9) in Cerulean Cave B1F. | (16, 9) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Revive | Visible item ball | Visible item ball at (18, 1) in Cerulean Cave B1F. | (18, 1) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Rare Candy | Hidden item | Hidden on the searchable tile at (14, 11) in Cerulean Cave 1F. | (14, 11) | Press A on the hidden tile or use the Itemfinder nearby. |
| Ultra Ball | Hidden item | Hidden on the searchable tile at (27, 3) in Cerulean Cave B1F. | (27, 3) | Press A on the hidden tile or use the Itemfinder nearby. |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
Champion RivalMewtwo capture prep | Static encounter | Mewtwo is level 70 with huge Special and Speed. | Bring Ultra Balls, status, a sleep/paralysis user, and a Pokemon that can take Psychic without fainting instantly. |
Completion Checklist
- Collect every Cerulean Cave item.
- Catch rare high-level wild Pokemon.
- Capture Mewtwo.
- Verify the wild table's version splits before leaving if you are filling the Pokedex.
- Use the item rows as a visible-item and hidden-item sweep before moving to the next section.
Sources
pret/pokered: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.- Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
- Red/Blue has no day/night encounter column; tables group each area by encounter method with R/B game chips and a single merged Rate column.
