Phase 4 Hoenn route manual

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Pokemon Ruby Sapphire Heat Badge Guide

Heat Badge

Pokemon Ruby and Sapphire Heat Badge guide: Route 111, Fiery Path, Fallarbor, Meteor Falls, Mt. Chimney, Jagged Pass, Lavaridge, and Flannery counters.

Game Boy Advance Pokemon Ruby / Sapphire Phase 4 Heat Badge Fiery Path, Fallarbor, Meteor Falls, Mt. Chimney, Flannery, and the desert. 04 / 10 Kyogre artwork Groudon artwork
By Damodar Sharma Updated May 28, 2026 Walkthrough

Catch checklist

Obtainable Pokemon

New Pokemon you can realistically add during this phase of the original Ruby/Sapphire route.

Mauville to Lavaridge. This phase opens the northern half of Hoenn: Route 111, Fiery Path, Fallarbor, Meteor Falls, Mt. Chimney, Jagged Pass, Lavaridge Gym, and the desert cleanup after Flannery. This page uses the original GBA Ruby/Sapphire encounter and trainer data; Emerald and Omega Ruby/Alpha Sapphire changes are not folded in unless called out.

Official Pokemon Ruby and Sapphire artwork of Flannery. Official Pokemon Ruby and Sapphire artwork of Maxie.

Pokemon Ruby and Sapphire optimal walkthrough

Mauville City -> Lavaridge Town Gym (Flannery).

Phase4 of 10 TargetLv 25-29 RewardHeat Badge + TM50 Overheat

Route Map

This phase looks like a loop. You go north from Mauville, bend west through Fallarbor, trigger Meteor Falls, then return to Mt. Chimney and descend into Lavaridge.

Route 111
Winstrate family
Optional trainer gauntlet
Route 112
Cable car blocked
Use Fiery Path
Cave
Fiery Path
Catch Numel/Torkoal
Route 113
Ash route
Soot Sack
Town
Fallarbor Town
Heal + plot lead
Route 114
Meteor Falls approach
Lanette + catches
Cave
Meteor Falls
Villain team event
Mountain
Mt. Chimney
Boss battle
Descent
Jagged Pass
Reach Lavaridge
Gym 4
Lavaridge Gym
Defeat Flannery

Route 111 And The Winstrates

Leave Mauville north. Route 111 immediately introduces rocks that need Rock Smash and a desert you cannot enter yet because the sandstorm blocks your path. Clear what you can, then decide whether to fight the Winstrate family.

The Winstrate house is optional but useful. Four trainers fight back-to-back, so heal first. The reward and experience are worth it for normal runs, but Nuzlocke players should only enter with a healthy team and a plan for repeated chip damage.

Route 112 And Fiery Path

The cable car is blocked the first time you arrive, so enter Fiery Path instead. Numel is one of the best catches here because Fire/Ground coverage helps later, especially against Steel types. Torkoal is slower but bulky and immediately useful against Grass and Ice.

You cannot use Strength outside battle yet, so several boulders remain blocked. That is normal. Continue through the cave to the northern Route 112 exit and follow the path toward Route 113.

Wild Pokemon - Fiery Path

PokemonVersionsMethodNotes
Numel
Numel
Fire/Ground - Lv 15-16
Ruby & Sapphire
Cave walkingCommon
Best practical catch in the cave. Camerupt gives Fire/Ground coverage later, but watch Water moves.
Torkoal
Torkoal
Fire - Lv 14-16
Ruby & Sapphire
Cave walkingUncommon
Slow, bulky, and immediately useful if your team needs a Fire resist or status support.
Slugma
Slugma
Fire - Lv 15
Ruby & Sapphire
Cave walkingUncommon
Later Magcargo typing is awkward, but it is fine if you want another Fire option.
Machop
Machop
Fighting - Lv 15-16
Ruby & Sapphire
Cave walkingUncommon
Useful into Norman if you missed Makuhita, but trade evolution limits Machamp.
Koffing
Koffing
Poison - Lv 15-16
Ruby only
Cave walkingCommon
Ruby's practical Poison pickup here. Levitate is excellent in Gen 3, and Weezing becomes sturdy later.
Koffing
Koffing
Poison - Lv 14
Sapphire only
Cave walkingRare
Still available in Sapphire, but much rarer than in Ruby.
Grimer
Grimer
Poison - Lv 14
Ruby only
Cave walkingRare
Ruby can find Grimer too, but it is the rare Poison line in this version.
Grimer
Grimer
Poison - Lv 15-16
Sapphire only
Cave walkingCommon
Sapphire's practical Poison pickup here. Bulky and mostly a niche status or utility choice.

Route 113 And Fallarbor Town

Route 113 is covered in volcanic ash. Get the Soot Sack from the Glass Workshop if you want to collect ash for flutes. It is optional, but it is exactly the kind of side item completion-minded readers appreciate seeing.

Skarmory can appear on Route 113 and is one of the best defensive Pokemon available in Hoenn. It takes patience to find, but Steel/Flying gives it a mountain of useful resistances. Spinda is the common encounter, and Sandshrew is the practical Ground-type pickup here in Ruby/Sapphire. Slugma is not a Route 113 Ruby/Sapphire encounter; it is available earlier in Fiery Path.

Fallarbor Town is a healing and plot stop. Visit the Pokemon Center, check the PC if you want Lanette’s later dialogue to make sense, and head west to Route 114.

Wild Pokemon - Route 113

PokemonVersionsMethodNotes
Spinda
Spinda
Normal - Lv 14-16
Ruby & SapphireWalking Common Very common and mostly filler. Catch if you want the dex entry or a Nuzlocke body.
Sandshrew
Sandshrew
Ground - Lv 14-16
Ruby & SapphireWalking Common Solid Ground backup if you missed Geodude or want another answer into Fire/Electric routes.
Skarmory
Skarmory
Steel/Flying - Lv 16
Ruby & SapphireWalking Rare High-value rare catch. Steel/Flying gives huge defensive utility for the rest of Hoenn.

Route 114 And Meteor Falls

Route 114 has useful encounters and the Fossil Maniac’s house. Lotad or Seedot lines may show up depending on version and route, Swablu begins appearing around this part of the game, and Seviper or Zangoose are version-split options nearby.

Meteor Falls triggers the next villain-team event. In Ruby, Team Magma is the active threat; in Sapphire, Team Aqua is. The stolen Meteorite sends the story back toward Mt. Chimney. Exit south toward Rustboro if you want to heal, or return through the route path to the cable car.

Wild Pokemon - Route 114

PokemonVersionsMethodNotes
Swablu
Swablu
Normal/Flying - Lv 15-17
Ruby & SapphireWalking Common Altaria is a long-term Dragon/Flying payoff, but Swablu needs patience before it feels strong.
Lotad
Lotad / Lombre
Water/Grass - Lv 15-18
Sapphire onlyWalking Good Water/Grass coverage, especially if your team skipped Mudkip.
Seedot
Seedot / Nuzleaf
Grass/Dark later - Lv 15-18
Ruby onlyWalking Dark typing later is useful, but the line wants investment and a Leaf Stone.
Surskit
Surskit
Bug/Water - Lv 15
Ruby & SapphireWalking Rare Very rare, but useful for dex completion and a quirky Water/Bug pickup before it becomes Masquerain.
Zangoose
Zangoose
Normal - Lv 15-17
Ruby onlyWalking Strong physical Normal attacker. Great if you want immediate damage.
Seviper
Seviper
Poison - Lv 15-17
Sapphire onlyWalking Good mixed attacking stats, but slower and frailer than it looks.

Wild Pokemon - Meteor Falls entrance

PokemonVersionsMethodNotes
Zubat
Zubat
Poison/Flying - Lv varies
Ruby & SapphireCave walking Still common. Crobat remains worth it if you are willing to manage friendship.
Lunatone
Lunatone
Rock/Psychic
Sapphire onlyCave walking Version-exclusive special attacker with useful Psychic coverage.
Solrock
Solrock
Rock/Psychic
Ruby onlyCave walking Version-exclusive counterpart to Lunatone with more physical leaning utility.

Mt. Chimney

The cable car is now open. Ride to Mt. Chimney, push through the grunts, and fight the leader at the machine.

Ruby players fight Maxie; Sapphire players fight Archie. The teams differ by theme, but the plan is similar: bring a Water or Ground answer for Magma’s Fire/Ground threats, or Electric/Grass/Fighting support for Aqua’s Water/Dark pressure. Do not treat this as a random grunt. It is the first villain boss fight that can punish an unbalanced party.

After winning, take the Meteorite from the machine. You can return it later to Professor Cozmo in Fallarbor for a reward.

Notable Trainers - Mt. Chimney

Official Pokemon Ruby and Sapphire artwork of Maxie.

Ruby boss

Team Magma Leader Maxie

Water and Ground coverage are the clean answers. Camerupt is the reason this fight can suddenly turn if your team is underleveled.

Jagged Pass And Lavaridge Town

Descend Jagged Pass from Mt. Chimney. This route has trainers, Fire/Ground encounters, and a one-way feel until you can loop more freely. Continue down to Lavaridge Town.

In Lavaridge, get the Wynaut Egg from the old woman near the hot springs if you want it. Heal, buy Burn Heals or status recovery, and prepare for Flannery.

Wild Pokemon - Jagged Pass

PokemonVersionsMethodNotes
Machop
Machop
Fighting - Lv 18-22
Ruby & SapphireWalking Common Good Norman prep if you still need a Fighting type.
Numel
Numel
Fire/Ground - Lv 18-22
Ruby & SapphireWalking Common Another chance if Fiery Path gave you something else.
Spoink
Spoink
Psychic - Lv 18-22
Ruby & SapphireWalking Uncommon Useful special wall and Psychic option if you skipped Ralts or Abra.

Team Recommendations

RoleBest picks for FlanneryWhy it matters
Water offenseMarshtomp, Wingull/Pelipper, TentacoolHits Slugma and Torkoal super effectively
Ground offenseGeodude/Graveler, Numel, MarshtompStrong into Fire types
Rock supportGeodude/GravelerResists Fire and hits back
Safety pivotHariyama, Linoone, DustoxCan absorb a hit while you heal

Must-Grab Items (Phase 4 Master List)

ItemLocationWhy You Want It
HM04 StrengthRusturf Tunnel after WattsonNeeded soon and usable after Flannery
Soot SackRoute 113 Glass WorkshopOptional ash collection
MeteoriteMt. Chimney machineReturn to Professor Cozmo later
Wynaut EggLavaridge old womanOptional gift Pokemon
Go-GogglesRival after FlanneryOpens Route 111 desert
Root Fossil or Claw FossilRoute 111 desertRevive later in Rustboro

Gym Strategy - Flannery, The Fire Leader

Flannery uses Slugma Lv. 26, Slugma Lv. 26, and Torkoal Lv. 28. Her reward is the Heat Badge and TM50 Overheat. The Heat Badge lets you use Strength outside battle.

Official Pokemon Ruby and Sapphire artwork of Flannery.

Gym Leader

Flannery, Lavaridge Gym

Her Slugma set the table, but Torkoal's Overheat is the fight. Keep your Water/Ground/Rock answer healthy before committing.

The Slugma are setup and chip pieces. Torkoal is the fight. Overheat is extremely strong, even when resisted poorly, and Torkoal has enough bulk to survive weak Water attacks. Bring a proper Water, Ground, or Rock plan, keep your main attacker healthy, and avoid sending in Grass, Bug, or Steel Pokemon as sacrifices.

If your only Water move is weak, consider using status. Paralysis helps you control Torkoal’s tempo, and accuracy drops or defensive boosts can buy time. In a Nuzlocke, assume Overheat can delete anything fragile.

Desert Cleanup

After you beat Flannery, your rival gives you the Go-Goggles outside the Gym. This opens the Route 111 desert. You can now catch Trapinch, Baltoy, Sandshrew, and Cacnea, and you can choose one fossil.

Trapinch is slow and awkward at first, but Flygon is excellent later. Baltoy can become Claydol, a useful defensive spinner and Psychic/Ground option. Pick the Root Fossil for Lileep or the Claw Fossil for Anorith. The fossil you do not pick disappears in Ruby/Sapphire, so choose deliberately.

Wild Pokemon - Route 111 Desert

PokemonVersionsMethodNotes
Trapinch
Trapinch
Ground - Lv 19-21
Ruby & Sapphire
Deep sand35% common
Best long-term desert catch. Flygon is worth the awkward middle stretch.
Sandshrew
Sandshrew
Ground - Lv 19-21
Ruby & Sapphire
Deep sand35% common
Reliable but less exciting than Trapinch if you already have Ground coverage.
Baltoy
Baltoy
Ground/Psychic - Lv 20, 22
Ruby & Sapphire
Deep sand10% rare
Defensive utility pick. Claydol gives useful resistances and Psychic coverage.
Cacnea
Cacnea
Grass - Lv 19, 21
Ruby & Sapphire
Deep sand20% uncommon
Niche Grass attacker that later becomes Grass/Dark. Frail, but fun.

Version Note Summary

The main version split is the Mt. Chimney boss: Maxie in Ruby, Archie in Sapphire. Route availability is the same, but version-exclusive wild Pokemon around this stretch can change your team options.

Phase 4 Checklist

  • Clear Route 111 north of Mauville and decide whether to fight the Winstrates.
  • Pass through Fiery Path and consider catching Numel or Torkoal.
  • Get the Soot Sack on Route 113.
  • Trigger the Meteor Falls villain event.
  • Ride the cable car and defeat Maxie or Archie on Mt. Chimney.
  • Descend Jagged Pass to Lavaridge Town.
  • Pick up the Wynaut Egg if you want the gift Pokemon.
  • Defeat Flannery and receive the Heat Badge.
  • Use the Go-Goggles to clear the Route 111 desert and choose a fossil.

Dex quick links

Pokemon in this phase