Phase 5 section
Pokemon Yellow Safari Zone and Fuchsia Gym Walkthrough
Safari Zone and Fuchsia Gym section for the Pokemon Yellow walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.
Run Safari Zone for rare catches, Gold Teeth, and HM03 Surf, return the teeth for Strength, then defeat Koga. This page is a standalone section for Phase 5: Soul Badge, with source-backed Yellow encounter, trainer, item, hidden item, and boss data.
Source maps
Fuchsia City, Fuchsia Good Rod House, Wardens House, Safari Zone Gate, Safari Zone Center, Safari Zone East, Safari Zone North, and Safari Zone West, and 2 more map files.
Wild rows71 Trainers7 Items18
Route plan
Safari Zone has area-specific encounter tables. Route for Secret House first if you need Surf, then spend later entries on catches.
Wild Pokemon
| Area / subarea | Game | Method | Pokemon | Level | Odds | Condition / requirement |
|---|---|---|---|---|---|---|
| Safari Zone Center | Yellow | Tall grass / cave floor | | 14 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone Center | Yellow | Tall grass / cave floor | | 36 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone Center | Yellow | Tall grass / cave floor | | 24 | 15% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone Center | Yellow | Tall grass / cave floor | | 20 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone Center | Yellow | Tall grass / cave floor | | 23 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone Center | Yellow | Tall grass / cave floor | | 27-32 | 15% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone Center | Yellow | Tall grass / cave floor | | 27 | 5.1% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone Center | Yellow | Tall grass / cave floor | | 22 | 4.3% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone Center | Yellow | Tall grass / cave floor | | 7 | 1.2% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 21 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 29 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 22-26 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 21 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 32 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 19 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 24 | 5.1% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 21 | 4.3% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone East | Yellow | Tall grass / cave floor | | 15 | 1.2% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 36 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 14 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 20 | 15% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 25 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 23 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 28-33 | 15% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 16 | 5.1% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 25 | 4.3% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone North | Yellow | Tall grass / cave floor | | 15 | 1.2% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 29 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 21 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 22-26 | 20% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 21 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 32 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 19 | 9.8% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 24 | 5.1% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 25 | 4.3% | Encounter rate 30; no time-of-day split in Yellow. |
| Safari Zone West | Yellow | Tall grass / cave floor | | 27 | 1.2% | Encounter rate 30; no time-of-day split in Yellow. |
| Fuchsia City | Yellow | Old Rod | | 5 | 100% | Any fishable water tile. |
| Fuchsia City | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fuchsia City | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fuchsia City | Yellow | Super Rod | | 5 | 25% | Yellow Super Rod slot table. |
| Fuchsia City | Yellow | Super Rod | | 10 | 25% | Yellow Super Rod slot table. |
| Fuchsia City | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Fuchsia City | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Safari Zone Center | Yellow | Old Rod | | 5 | 100% | Any fishable water tile. |
| Safari Zone Center | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Safari Zone Center | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Safari Zone Center | Yellow | Super Rod | | 5 | 25% | Yellow Super Rod slot table. |
| Safari Zone Center | Yellow | Super Rod | | 10 | 25% | Yellow Super Rod slot table. |
| Safari Zone Center | Yellow | Super Rod | | 10 | 25% | Yellow Super Rod slot table. |
| Safari Zone Center | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Safari Zone East | Yellow | Old Rod | | 5 | 100% | Any fishable water tile. |
| Safari Zone East | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Safari Zone East | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Safari Zone East | Yellow | Super Rod | | 5 | 25% | Yellow Super Rod slot table. |
| Safari Zone East | Yellow | Super Rod | | 10 | 25% | Yellow Super Rod slot table. |
| Safari Zone East | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Safari Zone East | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Safari Zone North | Yellow | Old Rod | | 5 | 100% | Any fishable water tile. |
| Safari Zone North | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Safari Zone North | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Safari Zone North | Yellow | Super Rod | | 5 | 25% | Yellow Super Rod slot table. |
| Safari Zone North | Yellow | Super Rod | | 10 | 25% | Yellow Super Rod slot table. |
| Safari Zone North | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Safari Zone North | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Safari Zone West | Yellow | Old Rod | | 5 | 100% | Any fishable water tile. |
| Safari Zone West | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Safari Zone West | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Safari Zone West | Yellow | Super Rod | | 5 | 25% | Yellow Super Rod slot table. |
| Safari Zone West | Yellow | Super Rod | | 10 | 25% | Yellow Super Rod slot table. |
| Safari Zone West | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Safari Zone West | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Fuchsia Gym (4, 10) | KogaParty #1 | $4,950 | One-time trainer; no rematch in Yellow. | |
| 2. Fuchsia Gym (8, 13) | JugglerParty #7 | $1,330 | One-time trainer; no rematch in Yellow. | |
| 3. Fuchsia Gym (7, 8) | JugglerParty #3 | $1,085 | One-time trainer; no rematch in Yellow. | |
| 4. Fuchsia Gym (1, 12) | JugglerParty #8 | $1,190 | One-time trainer; no rematch in Yellow. | |
| 5. Fuchsia Gym (3, 5) | TamerParty #1 | $1,360 | One-time trainer; no rematch in Yellow. | |
| 6. Fuchsia Gym (8, 2) | TamerParty #2 | $1,320 | One-time trainer; no rematch in Yellow. | |
| 7. Fuchsia Gym (2, 7) | JugglerParty #4 | $1,190 | One-time trainer; no rematch in Yellow. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| Rare Candy | Visible item ball | Visible item ball at (8, 3) in Wardens House. | (8, 3) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Nugget | Visible item ball | Visible item ball at (14, 10) in Safari Zone Center. | (14, 10) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Full Restore | Visible item ball | Visible item ball at (21, 10) in Safari Zone East. | (21, 10) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Potion | Visible item ball | Visible item ball at (3, 7) in Safari Zone East. | (3, 7) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Carbos | Visible item ball | Visible item ball at (20, 13) in Safari Zone East. | (20, 13) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM37 Egg Bomb | Visible item ball | Visible item ball at (15, 12) in Safari Zone East. | (15, 12) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Protein | Visible item ball | Visible item ball at (25, 1) in Safari Zone North. | (25, 1) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM40 Skull Bash | Visible item ball | Visible item ball at (19, 7) in Safari Zone North. | (19, 7) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Potion | Visible item ball | Visible item ball at (8, 20) in Safari Zone West. | (8, 20) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM32 Double Team | Visible item ball | Visible item ball at (9, 7) in Safari Zone West. | (9, 7) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Revive | Visible item ball | Visible item ball at (18, 18) in Safari Zone West. | (18, 18) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Gold Teeth | Visible item ball | Visible item ball at (19, 7) in Safari Zone West. | (19, 7) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Nugget | Hidden item | Hidden on the searchable tile at (10, 1) in Safari Zone Gate. | (10, 1) | Inaccessible in normal play. |
| Revive | Hidden item | Hidden on the searchable tile at (6, 5) in Safari Zone West. | (6, 5) | Press A on the hidden tile or use the Itemfinder nearby. |
| Good Rod | Gift | Talk to the Fishing Guru in Fuchsia. | - | Talk to the Fishing Guru in Fuchsia. |
| HM03 Surf | HM | Reach the Secret House before the Safari timer ends. | - | Reach the Secret House before the Safari timer ends. |
| HM04 Strength | HM | Return the Gold Teeth from Safari Zone West. | - | Return the Gold Teeth from Safari Zone West. |
| TM06 Toxic | Gym reward | Defeat Koga. | - | Defeat Koga. |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
KogaKoga | $4,950 | Koffing and Weezing can poison, Smokescreen, and Selfdestruct-like pressure can turn messy if you play slowly. | Psychic types are excellent. Ground attacks work on Muk but Koffing/Weezing avoid Ground in later gens; in Gen I they are pure Poison and can be hit by Dig/Earthquake. |
Completion Checklist
- Get Gold Teeth in Safari Zone West.
- Reach Secret House for HM03 Surf.
- Return Gold Teeth for HM04 Strength.
- Defeat Koga for Soul Badge.
- Verify the Yellow encounter rows before leaving if you are filling the Pokedex.
- Use the item rows as a visible-item and hidden-item sweep before moving to the next section.
Sources
pret/pokeyellow: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.- Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
- Yellow has no day/night encounter column; tables use Game, Method, and Condition instead.


