Pokemon Crystal walkthrough section
Pokemon Crystal Phase 8: Elite Four
Rising Badge Stock up at the Indigo Plateau Pokemon Center — once you start, it's all four members plus Lance with no break .
Phase 8 Rising Badge + Elite Four Lance ace Ice Path, Blackthorn, Clair, Dragon's Den, Victory Road, Elite Four, and Lance. 08 / 12
Dragonite Phase 8 section 6 of 8
Stock up at the Indigo Plateau Pokemon Center — once you start, it's all four members plus Lance with no break .
Elite Four
Stock up at the Indigo Plateau Pokémon Center — once you start, it's all four members plus Lance with no break. Bring an Ice attacker, a Dark attacker, and a Psychic and you cover the whole gauntlet.
Elite Four - Psychic
Will, Elite Four
Dark is the cleanest answer. His Xatu bookends add Confuse Ray pressure, while Jynx can steal turns with sleep.
Xatu
Lv 40
MovesQuick AttackFuture SightConfuse RayPsychic
ReadConfuse Ray + Future Sight.
Jynx
Lv 41
MovesDoubleslapLovely KissIce PunchPsychic
ReadLovely Kiss sleep — careful.
Exeggutor
Lv 41
MovesReflectLeech SeedEgg BombPsychic
ReadGrass/Psychic; weak to your Ice/Bug/Fire.
Slowbro
Lv 41
MovesCurseAmnesiaBody SlamPsychic
ReadBulky; Body Slam.
Xatu
Lv 42
MovesQuick AttackFuture SightConfuse RayPsychic
ReadAce; same as the first.
Counters: Dark (Sneasel/Umbreon) is super-effective on every Psychic here. Ice/Bug also help vs Exeggutor. Carry an Awakening for Jynx's Lovely Kiss.
Elite Four - Poison
Koga, Elite Four
Psychic handles the Poison core. Save Fire for Forretress before it gets value from Spikes or Explosion.
Ariados
Lv 40
MovesDouble TeamSpider WebBaton PassGiga Drain
ReadSpider Web trap + Baton Pass.
Venomoth
Lv 41
MovesSupersonicGustPsychicToxic
ReadToxic + Psychic.
Forretress
Lv 43
MovesProtectSwiftExplosionSpikes
Read★ Spikes + Explosion — 4× weak to Fire.
Muk
Lv 42
MovesMinimizeAcid ArmorSludge BombToxic
ReadMinimize + Sludge Bomb; bulky.
Crobat
Lv 44
MovesDouble TeamQuick AttackWing AttackToxic
ReadFast; Toxic + Wing Attack.
Counters: Psychic is super-effective on the whole Poison lineup. Bring Fire for Forretress (it's 4× weak and loves to Explode — don't let it take your Psychic with it). Heal poison promptly.
Elite Four - Fighting
Bruno, Elite Four
Psychic shreds the Fighting types, but keep Water or Grass ready because Onix is the odd one out.
Hitmontop
Lv 42
MovesPursuitQuick AttackDigDetect
ReadPursuit/Detect.
Hitmonlee
Lv 42
MovesSwaggerDouble KickHi Jump KickForesight
ReadHi Jump Kick.
Hitmonchan
Lv 42
MovesThunderPunchIce PunchFire PunchMach Punch
ReadElemental punches.
Onix
Lv 43
MovesBindEarthquakeSandstormRock Slide
Read★ Not Fighting — needs Water/Grass.
Machamp
Lv 46
MovesRock SlideForesightVital ThrowCross Chop
ReadAce; Cross Chop hurts.
Counters: Psychic shreds every Fighting-type (and his Onix takes neutral, so pack a Water/Grass hit for it). Espeon/Alakazam sweep this whole round; just bring an answer for Onix.
Elite Four - Dark
Karen, Elite Four
Fighting beats the Dark core, Fire covers Vileplume, and Water/Ground/Rock keep Houndoom from closing.
Umbreon
Lv 42
MovesSand-AttackConfuse RayFaint AttackMean Look
ReadStall wall; Mean Look + Faint Attack.
Vileplume
Lv 42
MovesStun SporeAcidMoonlightPetal Dance
ReadStatus (Stun Spore) + Petal Dance.
Gengar
Lv 45
MovesLickSpiteCurseDestiny Bond
ReadDestiny Bond — don't over-commit a sweeper.
Murkrow
Lv 44
MovesQuick AttackWhirlwindPursuitFaint Attack
ReadFaint Attack chip.
Houndoom
Lv 47
MovesRoarPursuitFlamethrowerCrunch
Read★ Ace — Crunch + Flamethrower hit hard.
Counters: Fighting beats the Dark types (Umbreon/Houndoom/Murkrow). Bring Fire for Vileplume and a Water/Ground/Rock hit for Houndoom. Beware Gengar's Destiny Bond — chip it rather than slamming it with your ace.
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