Pokemon Crystal route manual
Pokemon Crystal Elite Four and Lance Guide
Rising Badge Optimal Crystal endgame route: Ice Path Waterfall, Clair, the Dragon's Den test, Victory Road, Elite Four teams, and Champion Lance counters.
Phase 8 Rising Badge + Elite Four Lance ace Ice Path, Blackthorn, Clair, Dragon's Den, Victory Road, Elite Four, and Lance. 08 / 12
Dragonite
Pokemon Crystal optimal walkthrough
Blackthorn → Dragon's Den → Victory Road → Elite Four + Champion.
Route Map
Route 44 and Ice Path
East of Mahogany, Route 44 leads to the Ice Path, a sliding-puzzle cave that drops you into Blackthorn. Solve the optional second ice puzzle for HM07 WaterfallWater — the last HM in the game.
| Pokemon | Type | Where | Notes |
|---|---|---|---|
| Sneasel | Dark/Ice | Ice Path | ★ Fast Dark attacker; great vs the Psychic/Ghost-heavy E4. |
| Swinub | Ice/Ground | Ice Path | Piloswine line; Ice + Ground coverage. |
| Jynx | Ice/Psychic | Ice Path | Strong special Ice — useful into Lance. |
| Delibird | Ice/Flying | Ice Path | Dex filler. |
Blackthorn City — Clair
Blackthorn is the last Johto city. Trade the Red Scale here (from the Lake of RageNormal) for an Exp.-boost item, then take on Clair at the Dragon gym. She won't hand over the badge after losing — she sends you to the Dragon's Den to prove yourself.
Dragon’s Den — The Badge Test
Behind the gym, SurfWater into the Dragon's Den. The Elder quizzes you on your philosophy as a trainer — answer with humility (the "kind/considerate" options) and he awards the Rising Badge and TM24 DragonBreathDragon. You also receive a gift Dratini that knows ExtremeSpeed.
Victory Road — Rival Battle
With all eight Johto badges, head to the League: from New Bark Town, SurfWater east along Routes 26–27 through Tohjo Falls (needs WaterfallWater/SurfWater) into Victory Road. Your rival makes his stand inside.
| Always brings | Type | Level | Read |
|---|---|---|---|
| Sneasel | Dark/Ice | 34 | Fast; Faint AttackDark chip. |
| Golbat | Poison/Flying | 36 | Confuse RayGhost annoyance. |
| Magneton | Electric/Steel | 35 | Thunder WaveElectric; Ground/Fire ends it. |
| Haunter | Ghost/Poison | 35 | Shadow BallGhost + CurseGhost; Psychic/Dark answers it. |
| Kadabra | Psychic | 35 | Future SightPsychic/RecoverNormal; Dark/Bug ends it. |
| You chose | His ace (Lv 38) | Type | How to beat it |
|---|---|---|---|
| Cyndaquil | Feraligatr | Water | Electric/Grass body; don't trade Fire. |
| Totodile | Meganium | Grass | Flying/Bug/Fire/Ice body. |
| Chikorita | Typhlosion | Fire | Rock/Water body. |
Team Recommendations
Must-Grab Items
| Item | Location | Why |
|---|---|---|
| HM07 WaterfallWater | Ice Path (2nd puzzle) | Last HM; opens Tohjo Falls + Kanto. |
| Dratini (ExtremeSpeed) | Dragon's Den Elder | Future Dragonite. |
| TM24 DragonBreathDragon | Dragon's Den (with badge) | Dragon coverage. |
| Max Revives / Full Restores | Victory Road | Stock for the E4. |
Gym Strategy - Clair, The Dragon Leader
Gym puzzle: Rotate the spinner tiles and use Strength/WhirlpoolWater to reach Clair.
Blackthorn City Gym Leader
Clair, Blackthorn City Gym
Ice clears the Dragonair trio. Kingdra is the real check because Water/Dragon only fears Dragon in Gen II.
Dragonair
Lv 37
MovesThunder WaveSurfSlamDragonBreath
ReadPara + chip.
Dragonair
Lv 37
MovesThunder WaveThunderboltSlamDragonBreath
ReadElectric coverage.
Dragonair
Lv 37
MovesThunder WaveIce BeamSlamDragonBreath
ReadIce coverage vs your dragons.
Kingdra
Lv 40
MovesSmokescreenSurfHyper BeamDragonBreath
Read★ Ace — Water/Dragon, only weak to Dragon; tanky.
How to win: The three Dragonair are pure Dragon — Ice is 2× and ends them fast. Kingdra (Water/Dragon) resists Ice and only takes super-effective damage from Dragon, so out-damage it with a strong neutral special hit. Keep a backup that does not mind paralysis and respect Kingdra's burst damage.
Elite Four
Stock up at the Indigo Plateau Pokémon Center — once you start, it's all four members plus Lance with no break. Bring an Ice attacker, a Dark attacker, and a Psychic and you cover the whole gauntlet.
Elite Four - Psychic
Will, Elite Four
Dark is the cleanest answer. His Xatu bookends add Confuse Ray pressure, while Jynx can steal turns with sleep.
Xatu
Lv 40
MovesQuick AttackFuture SightConfuse RayPsychic
ReadConfuse Ray + Future Sight.
Jynx
Lv 41
MovesDoubleslapLovely KissIce PunchPsychic
ReadLovely Kiss sleep — careful.
Exeggutor
Lv 41
MovesReflectLeech SeedEgg BombPsychic
ReadGrass/Psychic; weak to your Ice/Bug/Fire.
Slowbro
Lv 41
MovesCurseAmnesiaBody SlamPsychic
ReadBulky; Body Slam.
Xatu
Lv 42
MovesQuick AttackFuture SightConfuse RayPsychic
ReadAce; same as the first.
Counters: Dark (Sneasel/Umbreon) is super-effective on every Psychic here. Ice/Bug also help vs Exeggutor. Carry an Awakening for Jynx's Lovely Kiss.
Elite Four - Poison
Koga, Elite Four
Psychic handles the Poison core. Save Fire for Forretress before it gets value from Spikes or Explosion.
Ariados
Lv 40
MovesDouble TeamSpider WebBaton PassGiga Drain
ReadSpider Web trap + Baton Pass.
Venomoth
Lv 41
MovesSupersonicGustPsychicToxic
ReadToxic + Psychic.
Forretress
Lv 43
MovesProtectSwiftExplosionSpikes
Read★ Spikes + Explosion — 4× weak to Fire.
Muk
Lv 42
MovesMinimizeAcid ArmorSludge BombToxic
ReadMinimize + Sludge Bomb; bulky.
Crobat
Lv 44
MovesDouble TeamQuick AttackWing AttackToxic
ReadFast; Toxic + Wing Attack.
Counters: Psychic is super-effective on the whole Poison lineup. Bring Fire for Forretress (it's 4× weak and loves to Explode — don't let it take your Psychic with it). Heal poison promptly.
Elite Four - Fighting
Bruno, Elite Four
Psychic shreds the Fighting types, but keep Water or Grass ready because Onix is the odd one out.
Hitmontop
Lv 42
MovesPursuitQuick AttackDigDetect
ReadPursuit/Detect.
Hitmonlee
Lv 42
MovesSwaggerDouble KickHi Jump KickForesight
ReadHi Jump Kick.
Hitmonchan
Lv 42
MovesThunderPunchIce PunchFire PunchMach Punch
ReadElemental punches.
Onix
Lv 43
MovesBindEarthquakeSandstormRock Slide
Read★ Not Fighting — needs Water/Grass.
Machamp
Lv 46
MovesRock SlideForesightVital ThrowCross Chop
ReadAce; Cross Chop hurts.
Counters: Psychic shreds every Fighting-type (and his Onix takes neutral, so pack a Water/Grass hit for it). Espeon/Alakazam sweep this whole round; just bring an answer for Onix.
Elite Four - Dark
Karen, Elite Four
Fighting beats the Dark core, Fire covers Vileplume, and Water/Ground/Rock keep Houndoom from closing.
Umbreon
Lv 42
MovesSand-AttackConfuse RayFaint AttackMean Look
ReadStall wall; Mean Look + Faint Attack.
Vileplume
Lv 42
MovesStun SporeAcidMoonlightPetal Dance
ReadStatus (Stun Spore) + Petal Dance.
Gengar
Lv 45
MovesLickSpiteCurseDestiny Bond
ReadDestiny Bond — don't over-commit a sweeper.
Murkrow
Lv 44
MovesQuick AttackWhirlwindPursuitFaint Attack
ReadFaint Attack chip.
Houndoom
Lv 47
MovesRoarPursuitFlamethrowerCrunch
Read★ Ace — Crunch + Flamethrower hit hard.
Counters: Fighting beats the Dark types (Umbreon/Houndoom/Murkrow). Bring Fire for Vileplume and a Water/Ground/Rock hit for Houndoom. Beware Gengar's Destiny Bond — chip it rather than slamming it with your ace.
Champion — Lance
Champion - Dragon
Lance, Champion
Ice is the key to the Dragonites. Electric checks Gyarados, and Rock hammers Aerodactyl and Charizard.
Gyarados
Lv 44
MovesFlailRain DanceSurfHyper Beam
ReadSurf, Hyper Beam — Electric KOs it.
Dragonite
Lv 47
MovesThunder WaveTwisterThunderHyper Beam
ReadThunder + Hyper Beam.
Dragonite
Lv 47
MovesThunder WaveTwisterBlizzardHyper Beam
ReadBlizzard + Hyper Beam.
Aerodactyl
Lv 46
MovesWing AttackAncientPowerRock SlideHyper Beam
ReadRock/Flying — 4× weak to Rock and to Electric/Ice 2×.
Charizard
Lv 46
MovesFlamethrowerWing AttackSlashHyper Beam
ReadFlamethrower; weak to Rock 4×, Water, Electric.
Dragonite
Lv 50
MovesFire BlastSafeguardOutrageHyper Beam
Read★ Ace — Outrage + Hyper Beam.
How to win: ★ Ice is the key — the three Dragonite are 4× weak to Ice, so Lapras, Piloswine, or Jynx can carry this fight. Electric handles Gyarados, Aerodactyl, and Charizard; Rock is 4× on Aerodactyl and Charizard. Exploit Hyper Beam recharge turns, heal paralysis, and do not let the Lv 50 Dragonite snowball.
Time / Day Window
No time gates block progress here. Note for later: once you beat the Elite Four, the rival becomes a Monday/Wednesday rematch at the Indigo Plateau, and Kanto opens up. Roaming Raikou/Entei remain catchable on Johto routes if you still need them.
Legendary Note
By now Suicune should be in your party and the roaming beasts mopped up (or saved for Phase 11). Beating Lance makes you Johto Champion and unlocks Kanto — and eventually the Ho-Oh and Lugia endgame. No new legendary triggers in this phase. See the Legendary Reference for what's left.
HM Update
Unlocked this phase: HM07 WaterfallWater (Ice Path), usable with the Rising Badge — that's all seven HMs now (Cut, , SurfWater, Strength, FlashNormal, WhirlpoolWater, WaterfallWater). WaterfallWater is required to climb Tohjo Falls toward Victory Road and to reach spots in Kanto. Keep an HM-mule or spread the field moves across your bulkier members so your attackers stay sharp for the E4.
Phase 8 Checklist
- Cleared the Ice Path and grabbed HM07 WaterfallWater.
- Beat Clair, passed the Dragon's Den test → Rising Badge + TM24 + ExtremeSpeed Dratini.
- Pushed through Victory Road and beat the rival.
- Swept the Elite Four (Dark for Will/Karen, Psychic for Koga/Bruno).
- Beat Champion Lance with Ice/Electric/Rock → Johto Champion, Kanto unlocked.
Dex quick links
Pokemon in this phase
Charizard
Golbat
Vileplume
Venomoth
Kadabra
Alakazam
Machamp
Slowbro
Magneton
Dewgong
Muk
Haunter
Gengar
Onix
Exeggutor
Hitmonlee
Hitmonchan
Jynx
Gyarados
Lapras
Aerodactyl
Dratini
Dragonair
Dragonite
Chikorita
Meganium
Cyndaquil
Typhlosion
Totodile
Feraligatr
Ariados
Crobat
Xatu
Espeon
Umbreon
Murkrow
Forretress
Sneasel
Swinub
Piloswine
Delibird
Houndoom
Kingdra
Hitmontop
Raikou
Entei
Suicune
Lugia