Phase 1 section

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Pokemon Diamond and Pearl Route 202 Walkthrough

Coal Badge

Catch an early team, clear the first three trainers, and arrive in Jubilife with enough levels and healing stock. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 1 Coal Badge Twinleaf Town, Lake Verity, Sandgem, Jubilife, Oreburgh Gate, Oreburgh City, and Roark. 01 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Catch an early team, clear the first three trainers, and arrive in Jubilife with enough levels and healing stock. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Route 202.

Wild / special rows7Trainer rows3Visible / hidden items2 / 1

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Complete the catching tutorial; catch desired early-route Pokemon; collect field and hidden items; defeat every trainer from south to north; heal before entering Jubilife.

  • Shinx does not learn an Electric attack immediately, but Intimidate makes it useful even before Spark.
  • Kricketot appears only during morning and night encounter periods; the extracted table must preserve that time condition.
Exact pret map constants (1)

MAP_ROUTE_202

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Route 202 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Starly artworkStarlyDP2-430%40%20%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Bidoof artworkBidoofDP2-430%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Shinx artworkShinxDP3-430%Rate counts base slots temporarily replaced by the daily swarm and hard-shaking Poké Radar patches.
Kricketot artworkKricketotDP3-410%20%
Swarm (post-National Dex daily announcement)
Zigzagoon artworkZigzagoonDP340%Post-National Dex daily swarm; replaces grass slots 0-1.
Poké Radar (post-National Dex)
Sentret artworkSentretDP2-422%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Growlithe artworkGrowlitheDP28%National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Youngster trainer sprite from Pokémon Diamond and Pearl.Youngster TristanYoungster • source ID 1Route 202 • field order 1 at (166, 813)₽80Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (166, 813); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 765: Lv. 19; ID 766: Lv. 31; ID 767: Lv. 40.
Lass trainer sprite from Pokémon Diamond and Pearl.Lass NatalieLass • source ID 3Route 202 • field order 2 at (181, 818)₽48Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (181, 818); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Youngster trainer sprite from Pokémon Diamond and Pearl.Youngster LoganYoungster • source ID 2Route 202 • field order 3 at (185, 804)₽80Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (185, 804); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
PotionDiamond / PearlVisible item ballRoute 202: Pick up the item ball in the western part of Route 202, 7 tiles west and 2 tiles north of the nearest visible NPC.(162, 806)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 328, script 7001
5× Poké BallDiamond / PearlNPC / scripted giftRoute 202: Receive five Poke Balls from Lucas or Dawn after the Route 202 catching tutorial.script 6Complete the catching demonstration on the first Route 202 visit.script bank 393

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Parlyz HealRoute 202: Use the Dowsing Machine in the northern grass patch immediately south of Jubilife's entrance.(168, 795)Dowsing Machine Pokétch app. Revisit after receiving the Dowsing Machine on Route 207.event bank 328, script 8161

Puzzles, Warps, And Switches

  1. Tall-grass ledges make the route mostly one-way northbound; collect the eastern items before jumping any south-facing ledges.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Complete the catching tutorial; catch desired early-route Pokemon; collect field and hidden items; defeat every trainer from south to north; heal before entering Jubilife.
  • Review all 7 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase