Phase 1 section

Pokemon Diamond and Pearl Route 202 Walkthrough
Coal Badge Catch an early team, clear the first three trainers, and arrive in Jubilife with enough levels and healing stock. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 1 Coal Badge Twinleaf Town, Lake Verity, Sandgem, Jubilife, Oreburgh Gate, Oreburgh City, and Roark. 01 / 11
Catch an early team, clear the first three trainers, and arrive in Jubilife with enough levels and healing stock. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Route 202.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Complete the catching tutorial; catch desired early-route Pokemon; collect field and hidden items; defeat every trainer from south to north; heal before entering Jubilife.
- Shinx does not learn an Electric attack immediately, but Intimidate makes it useful even before Spark.
- Kricketot appears only during morning and night encounter periods; the extracted table must preserve that time condition.
Exact pret map constants (1)
MAP_ROUTE_202
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Starly | DP | 2-4 | 30% | 40% | 20% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. |
Bidoof | DP | 2-4 | 30% | Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions. | ||
Shinx | DP | 3-4 | 30% | Rate counts base slots temporarily replaced by the daily swarm and hard-shaking Poké Radar patches. | ||
Kricketot | DP | 3-4 | 10% | — | 20% | — |
| Swarm (post-National Dex daily announcement) | ||||||
Zigzagoon | DP | 3 | 40% | Post-National Dex daily swarm; replaces grass slots 0-1. | ||
| Poké Radar (post-National Dex) | ||||||
Sentret | DP | 2-4 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Growlithe | DP | 2 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Youngster TristanYoungster • source ID 1 | Route 202 • field order 1 at (166, 813) | ₽80 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (166, 813); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 765: Lv. 19; ID 766: Lv. 31; ID 767: Lv. 40. | |
Lass NatalieLass • source ID 3 | Route 202 • field order 2 at (181, 818) | ₽48 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (181, 818); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Youngster LoganYoungster • source ID 2 | Route 202 • field order 3 at (185, 804) | ₽80 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 3, tile (185, 804); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Potion | Diamond / Pearl | Visible item ball | Route 202: Pick up the item ball in the western part of Route 202, 7 tiles west and 2 tiles north of the nearest visible NPC. | (162, 806) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 328, script 7001 |
| 5× Poké Ball | Diamond / Pearl | NPC / scripted gift | Route 202: Receive five Poke Balls from Lucas or Dawn after the Route 202 catching tutorial. | script 6 | Complete the catching demonstration on the first Route 202 visit. | script bank 393 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Parlyz Heal | Route 202: Use the Dowsing Machine in the northern grass patch immediately south of Jubilife's entrance. | (168, 795) | Dowsing Machine Pokétch app. Revisit after receiving the Dowsing Machine on Route 207. | event bank 328, script 8161 |
Puzzles, Warps, And Switches
- Tall-grass ledges make the route mostly one-way northbound; collect the eastern items before jumping any south-facing ledges.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: Complete the catching tutorial; catch desired early-route Pokemon; collect field and hidden items; defeat every trainer from south to north; heal before entering Jubilife.
- Review all 7 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links








