Phase 11 section

Pokemon Diamond and Pearl Member Card Darkrai Walkthrough
Document the implemented Member Card, Harbor Inn, Newmoon Island, and Darkrai flow while recording that the key item was never officially distributed for original Diamond/Pearl. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Document the implemented Member Card, Harbor Inn, Newmoon Island, and Darkrai flow while recording that the key item was never officially distributed for original Diamond/Pearl. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Newmoon Island Exterior and Newmoon Island Interior.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
For archival or legitimately event-restored data only, verify the Member Card event flag; complete the Cresselia/Lunar Wing prerequisites; save in Canalave; enter Harbor Inn; follow the forced sleep scene; wake on Newmoon Island; enter the forest hollow; save; catch Darkrai; use the sailor return path.
- Unreleased key-item event in original Diamond/Pearl: the Member Card and full route exist in the data, but the Member Card was not officially distributed for these two DS versions. Its official key-item distributions were for other releases.
- A directly distributed official Darkrai can be legitimately traded into Diamond/Pearl, but receiving that Pokemon does not unlock Harbor Inn or Newmoon Island.
- This guide documents the intended event flow only and does not include tweaking, out-of-bounds movement, arbitrary code execution, or void-glitch access.
Exact pret map constants (2)
MAP_NEWMOON_ISLAND_EXTERIOR MAP_NEWMOON_ISLAND_INTERIOR
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Unreleased key-item event static encounter | ||||||
Darkrai | DP | 40 | One in implemented event data | Unreleased in original D/P: Member Card flag and Harbor Inn sequence The Newmoon Island encounter exists in the games but was not legitimately unlocked by an official Member Card distribution for original Diamond/Pearl. | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
No trainer object, scripted battle, or assigned boss team is sourced for this section.
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Member Card | Diamond / Pearl | Unreleased original D/P Mystery Gift key item | Member Card Darkrai: Implemented but never officially distributed for original Diamond/Pearl; included for archival event-flow completeness. | NPC / system | See the route plan. | editorial script/system note |
Hidden Items
No type-2 hidden-item event is present in the source maps assigned to this section.
Puzzles, Warps, And Switches
- Once the inn scene begins, the route is intentionally forced. Save before entering Harbor Inn and again before interacting with Darkrai in the island hollow.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: For archival or legitimately event-restored data only, verify the Member Card event flag; complete the Cresselia/Lunar Wing prerequisites; save in Canalave; enter Harbor Inn; follow the forced sleep scene; wake on Newmoon Island; enter the forest hollow; save; catch Darkrai; use the sailor return path.
- Review all 1 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links
