Phase 10 of 11

Pokemon Diamond and Pearl Phase 10: Post-Game Battle Zone and National Dex Walkthrough
Complete Sinnoh's seen Pokedex, unlock the National Dex and Battle Zone, master special encounter systems, and catch the non-event postgame legendaries. 13 detailed sections with Diamond/Pearl encounters, trainers, items, puzzles, boss teams, and checklists.
Complete Sinnoh's seen Pokedex, unlock the National Dex and Battle Zone, master special encounter systems, and catch the non-event postgame legendaries. Open every section below for its exact map-level data and route checklist.
Phase Snapshot
Phase 10: Post-Game Battle Zone and National Dex
Complete Sinnoh's seen Pokedex, unlock the National Dex and Battle Zone, master special encounter systems, and catch the non-event postgame legendaries.
Data rows
Section Pages
See all 150 required Sinnoh species, receive Oak's National Dex upgrade and Poke Radar, then unlock daily and cartridge-slot encounter systems.
Phase 10 • 02Routes 219-221 and Pal ParkSurf south from Sandgem through three sea routes, clear the Pal Park approach, and learn permanent Generation III migration and catching-show rules.
Phase 10 • 03Fight Area and Postgame Barry RematchesSail from Snowpoint to the Battle Zone, meet Buck, unlock the island hub, and challenge Barry's escalating weekend teams.
Phase 10 • 04Battle Park, Battle Tower, and PalmerLearn Battle Point streak rules, choose Singles or Doubles, recruit stat trainers for Multi Battles, and challenge Tower Tycoon Palmer.
Phase 10 • 05Routes 225-226 and Survival AreaClear the western Battle Zone trail, reach Survival Area, then use Surf and Rock Climb across Route 226's broken coastline.
Phase 10 • 06Route 227 and Stark Mountain ApproachCross ash fields and Bicycle beams, meet Buck again, and reach Stark Mountain's exterior entrance.
Phase 10 • 07Stark Mountain, Buck, and HeatranNavigate the volcanic maze, partner with Buck, reach the Magma Stone chamber, trigger his return, then revisit for Heatran.
Phase 10 • 08Routes 228-230 and Resort AreaCross the sandstorm, clear the resort coast and island routes, unlock the Ribbon Syndicate, and finish the Battle Zone circuit.
Phase 10 • 09Route 224 and MarleyEnter Victory Road's newly opened rear section, escort Marley through high-level double battles, and fully clear Route 224 up to the polished stone.
Phase 10 • 10Fullmoon Island and CresseliaHelp Sailor Eldritch's son, sail to Fullmoon Island, release Cresselia, retrieve the Lunar Wing, and track the roaming legendary.
Phase 10 • 11Spring Path, Sendoff Spring, and Turnback CaveEnter the postgame path from Route 214, navigate Turnback Cave's randomized rooms, pass three pillars within thirty rooms, and catch Giratina.
Phase 10 • 12Old Chateau and RotomCut into Eterna Forest's haunted mansion, search every room and hidden item, then activate the television at night for Rotom.
Phase 10 • 13Snowpoint Temple and RegigigasGain postgame entry, solve ice and Strength floors, descend to B5F, and awaken Regigigas with all three Hoenn Regis in the party.
Major Battles And Partners
Pokémon Trainer BarryPokémon Trainer Barry • source ID 837Full team
StaraptorClose Combat / Aerial Ace / Steel Wing / U Turn
FloatzelAqua Jet / Crunch / Ice Fang / Brick Break
HeracrossMegahorn / Close Combat / Night Slash / Rock Slide
RapidashFire Blast / Sunny Day / Bounce / Will O Wisp
SnorlaxBody Slam / Crunch / Earthquake / Rest
TorterraLeaf Storm / Earthquake / Crunch / Leech Seed
Danger notes
Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.
Practical counters
Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.
Pokémon Trainer BarryPokémon Trainer Barry • source ID 838Full team
StaraptorClose Combat / Aerial Ace / Steel Wing / U Turn
FloatzelAqua Jet / Crunch / Ice Fang / Brick Break
HeracrossMegahorn / Close Combat / Night Slash / Rock Slide
RoseradePoison Jab / Giga Drain / Shadow Ball / Grass Whistle
SnorlaxBody Slam / Crunch / Earthquake / Rest
InfernapeFlamethrower / Focus Blast / Shadow Claw / Aerial Ace
Danger notes
Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.
Practical counters
Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.
Pokémon Trainer BarryPokémon Trainer Barry • source ID 839Full team
StaraptorClose Combat / Aerial Ace / Steel Wing / U Turn
RoseradePoison Jab / Giga Drain / Shadow Ball / Grass Whistle
HeracrossMegahorn / Close Combat / Night Slash / Rock Slide
RapidashFire Blast / Sunny Day / Bounce / Will O Wisp
SnorlaxBody Slam / Crunch / Earthquake / Rest
EmpoleonHydro Pump / Metal Claw / Drill Peck / Shadow Claw
Danger notes
Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.
Practical counters
Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.
Pokémon Trainer BarryPokémon Trainer Barry • source ID 840Full team
StaraptorClose Combat / Aerial Ace / Steel Wing / U Turn
FloatzelAqua Jet / Crunch / Ice Fang / Brick Break
HeracrossMegahorn / Close Combat / Night Slash / Rock Slide
RapidashFire Blast / Sunny Day / Megahorn / Will O Wisp
SnorlaxGiga Impact / Crunch / Earthquake / Brick Break
TorterraLeaf Storm / Earthquake / Crunch / Stone Edge
Danger notes
Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.
Practical counters
Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.
Pokémon Trainer BarryPokémon Trainer Barry • source ID 841Full team
StaraptorClose Combat / Aerial Ace / Steel Wing / U Turn
FloatzelAqua Jet / Crunch / Ice Fang / Brick Break
HeracrossMegahorn / Close Combat / Night Slash / Rock Slide
RoseradeSludge Bomb / Giga Drain / Shadow Ball / Grass Whistle
SnorlaxGiga Impact / Crunch / Earthquake / Brick Break
InfernapeFlare Blitz / Focus Blast / Shadow Claw / Aerial Ace
Danger notes
Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.
Practical counters
Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.
Pokémon Trainer BarryPokémon Trainer Barry • source ID 842Full team
StaraptorClose Combat / Aerial Ace / Steel Wing / U Turn
RoseradeSludge Bomb / Giga Drain / Shadow Ball / Grass Whistle
HeracrossMegahorn / Close Combat / Night Slash / Rock Slide
RapidashFire Blast / Sunny Day / Megahorn / Will O Wisp
SnorlaxGiga Impact / Crunch / Earthquake / Brick Break
EmpoleonHydro Pump / Metal Claw / Drill Peck / Ice Beam
Danger notes
Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.
Practical counters
Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.
Pokémon Trainer BuckPokémon Trainer Buck • source ID 611Partner team
ClaydolPsychic / Ancient Power / Light Screen / Reflect
Partner role
This stat trainer travels beside the player, turns eligible fights into doubles, and heals the party after each battle during the escort.
How to use the partner
Focus one opposing Pokémon to reduce incoming actions. In wild doubles, leave only the intended catch on the field before throwing a Ball.
Pokémon Trainer MarleyPokémon Trainer Marley • source ID 610Partner team
ArcanineExtreme Speed / Fire Fang / Helping Hand / Agility
Partner role
This stat trainer travels beside the player, turns eligible fights into doubles, and heals the party after each battle during the escort.
How to use the partner
Focus one opposing Pokémon to reduce incoming actions. In wild doubles, leave only the intended catch on the field before throwing a Ball.
Tower Tycoon Palmer — Singles battle 21Battle Tower trainer 305 • sets 469 / 476 / 481All three are Lv. 50 with 31 IVs. The facility samples the roster without replacement, so the lead and order are not fixed.
Full Lv. 50 roster
RhyperiorExpert Belt • Lightning Rod or Solid Rock (personality-dependent slot) • Quiet nature • EVs 255 Attack / 255 Special Attack • IVs 31 in every stat • Rock Wrecker / Ice Beam / Thunderbolt / Flamethrower
MiloticSalac Berry • Marvel Scale • Timid nature • EVs 255 Defense / 255 Speed • IVs 31 in every stat • Hydro Pump / Dragon Pulse / Recover / Hypnosis
DragoniteWide Lens • Inner Focus • Adamant nature • EVs 255 HP / 255 Attack • IVs 31 in every stat • Dragon Rush / Aqua Tail / Iron Tail / Stone Edge
Danger notes
Rhyperior mixes physical and special coverage, Milotic can recover and put a counter to sleep, and Dragonite's Wide Lens makes four powerful but imperfectly accurate attacks much steadier.
Practical counters
Carry a fast Grass or Water answer for Rhyperior, strong Electric or Grass pressure for Milotic, and Ice coverage for Dragonite. Because the lead is random, avoid a plan that loses immediately to one member.
Tower Tycoon Palmer — Singles battle 49Battle Tower trainer 306 • sets 948 / 949 / 950All three are Lv. 50 with 31 IVs. The facility samples the roster without replacement, so the lead and order are not fixed.
Full Lv. 50 roster
HeatranBrightPowder • Flash Fire • Quiet nature • EVs 170 HP / 170 Attack / 170 Special Attack • IVs 31 in every stat • Explosion / Magma Storm / Dark Pulse / Flash Cannon
CresseliaLeftovers • Levitate • Bold nature • EVs 255 HP / 255 Defense • IVs 31 in every stat • Calm Mind / Moonlight / Psychic / Shadow Ball
RegigigasChople Berry • Slow Start • Adamant nature • EVs 255 HP / 255 Attack • IVs 31 in every stat • Crush Grip / Ice Punch / Stone Edge / Brick Break
Danger notes
Heatran can trade itself with Explosion, Cresselia can become unbreakable after Calm Mind and Moonlight, and Regigigas can outlast Slow Start with its bulk and Fighting-resist Berry.
Practical counters
Use Ground into Heatran, Taunt or strong physical Dark/Ghost pressure into Cresselia, and repeated Fighting damage into Regigigas. Preserve a win condition instead of trading recklessly with Heatran.
Phase Checklist
- National Dex, Swarms, Poke Radar, and Dual-Slot Encounters — Audit the Sinnoh seen Pokedex; fill missing trainer-seen species; visit Rowan's Sandgem lab; receive the National Dex from Oak; collect the Poke Radar; speak to the assistant's sister once to enable swarms and revisit her to identify the current route; check Trophy Garden and Great Marsh rotations; insert a compatible GBA game before boot for dual-slot encounters; use Radar only in large grass patches.
- Routes 219-221 and Pal Park — Start south of Sandgem; clear Route 219 swimmers; sweep Route 220's branching sea lanes; land on Route 221; battle every trainer; visit the level-item house with matching-level leads; enter Pal Park; migrate a planned set of six from a compatible GBA cartridge; complete the Catching Show.
- Fight Area and Postgame Barry Rematches — Sail from Snowpoint; tour Fight Area and collect gifts; meet Barry and Buck; open the Battle Park gate; return on Saturday or Sunday after Stark Mountain for Barry's rematch; clear the Elite Four repeatedly if pursuing his highest-level team.
- Battle Park, Battle Tower, and Palmer — Collect the Point Card; inspect the exchange counter; build a legal three-Pokemon Singles team; begin a seven-battle set; challenge Palmer on the 21st Singles win; continue toward the second Palmer battle at win 49; spend BP only after checking the full prize list.
- Routes 225-226 and Survival Area — Leave Fight Area west; clear Route 225's cliffs and Cut branches; visit the route house; heal in Survival Area; tour every house; continue east to Route 226; Rock Climb both cliff faces; Surf around the central rocks; complete the local trade; collect hidden shoreline items.
- Route 227 and Stark Mountain Approach — Leave Route 226 north; clear every ash-grass trainer; visit the rest house; use the Bicycle across narrow rails; climb with Rock Climb; collect items around crater ledges; meet Buck; enter Stark Mountain fully stocked.
- Stark Mountain, Buck, and Heatran — Clear the solo entrance rooms; meet Buck; use his healing through the paired interior; defeat every trainer duo; solve Strength and Rock Smash routes; reach the rear chamber; watch Buck take the Magma Stone; return to Survival Area; speak to Buck in the house; revisit the same chamber; save and catch Heatran.
- Routes 228-230 and Resort Area — Travel east from Route 226 or south from Route 227; clear Route 228's upper and lower lanes; visit both houses and the Route 226 gatehouse; use Bicycle mud ramps; enter Route 229; sweep both grass lanes; tour Resort Area; check Ribbon Syndicate eligibility; Surf through Route 230's islands; return to Fight Area.
- Route 224 and Marley — Return to Victory Road after the National Dex; enter the east rear room; meet Marley; use her Arcanine and free healing to clear every trainer and item; escort her to the Route 224 exit; sweep Route 224's land and water branches; inspect the polished white rock; reserve its event extension for Oak's Letter.
- Fullmoon Island and Cresselia — Visit the sailor's house in Canalave after the National Dex; speak to the sleeping child and mother; ask Eldritch to sail to Fullmoon Island; enter the grove; save if desired; interact with Cresselia; collect the Lunar Wing it leaves; return to the child; use Marking Map and a route-boundary loop to catch Cresselia.
- Spring Path, Sendoff Spring, and Turnback Cave — Find the newly opened Spring Path on Route 214; use Rock Climb to descend around Sendoff Spring; enter Turnback Cave; use Defog; choose doors while counting rooms; find the first, second, and third pillar before thirty rooms; enter Giratina's chamber; save and catch it; collect the post-capture item according to route efficiency.
- Old Chateau and Rotom — Enter Eterna Forest from the south; use Cut at the Old Chateau fence; clear 1F and all 2F side rooms; collect the Old Gateau and hidden items; return between 8:00 p.m. and 3:59 a.m.; save in the television room; interact with the TV; catch Rotom.
- Snowpoint Temple and Regigigas — Obtain the National Dex; return to Snowpoint and gain temple permission; bring Strength, Rock Smash, and a controlled capture team; descend every floor for items; solve B5F's ice slide; place Regirock, Regice, and Registeel in the active party; save before the statue; interact and catch Regigigas.
Data Coverage
This phase owns 141 Diamond/Pearl source maps and publishes 757 encounter rows, 95 trainer rows, 262 visible/scripted items, and 50 hidden-item rows. Counts include explicit starter/rival branches and curated systems but never substitute Platinum encounters or story maps.
Dex quick links