Phase 9 of 11

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Pokemon Diamond and Pearl Phase 9: Victory Road and Pokemon League Walkthrough

Climb Route 223, master Victory Road's HM maze, defeat Barry, and overcome the Elite Four and Cynthia. 8 detailed sections with Diamond/Pearl encounters, trainers, items, puzzles, boss teams, and checklists.

Nintendo DS Pokemon Diamond / Pearl Phase 9 Victory Road + Pokemon League Route 223, Victory Road, the Elite Four, Champion Cynthia, and the Hall of Fame. 09 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Climb Route 223, master Victory Road's HM maze, defeat Barry, and overcome the Elite Four and Cynthia. Open every section below for its exact map-level data and route checklist.

Phase Snapshot

Phase 9: Victory Road and Pokemon League

Climb Route 223, master Victory Road's HM maze, defeat Barry, and overcome the Elite Four and Cynthia.

Target level48-66Main rewardHall of Fame entry, main story completion, Battle Zone and National Dex progression unlockedSections / maps8 / 24

Data rows

Wild / special39Trainers35Items21

Section Pages

Major Battles And Partners

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 479
Reward: ₽5,300Single battle

Full team

Danger notes

Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.

Practical counters

Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 480
Reward: ₽5,300Single battle

Full team

Danger notes

Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.

Practical counters

Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 481
Reward: ₽5,300Single battle

Full team

Danger notes

Barry's starter branch changes with the player's choice; later teams also swap the complementary Roserade/Floatzel/Rapidash slot.

Practical counters

Read the full branch team rather than countering only the starter. Rock or Electric covers the bird, while the remaining slots need broad Water, Grass, Fire, Flying, or Fighting coverage.

Elite Four Aaron trainer sprite from Pokémon Diamond and Pearl.Elite Four AaronElite Four Aaron • source ID 261
Reward: ₽6,840Single battle

Full team

Danger notes

Drapion is not weak to Fire, Flying, or Rock like Aaron's Bug members and is his strongest closer.

Practical counters

Use Fire, Flying, or Rock early, then save Ground coverage for Drapion. Heracross also demands a fast Flying answer.

Elite Four Bertha trainer sprite from Pokémon Diamond and Pearl.Elite Four BerthaElite Four Bertha • source ID 262
Reward: ₽7,080Single battle

Full team

Danger notes

Quagsire and Whiscash negate Electric and are four-times weak to Grass; Hippowdon brings sand and bulk.

Practical counters

A reliable Grass move is the cleanest route. Water and Ice help elsewhere, but avoid relying on Water alone into the Water/Ground members.

Elite Four Flint trainer sprite from Pokémon Diamond and Pearl.Elite Four FlintElite Four Flint • source ID 263
Reward: ₽7,320Single battle

Full team

Danger notes

Flint has only two Fire types in Diamond/Pearl; Steelix, Drifblim, and Lopunny punish a pure Water sweep.

Practical counters

Use Water or Ground for Rapidash and Infernape, Fighting or Ground for Steelix/Lopunny, and Electric/Dark/Ghost for Drifblim.

Elite Four Lucian trainer sprite from Pokémon Diamond and Pearl.Elite Four LucianElite Four Lucian • source ID 264
Reward: ₽7,560Single battle

Full team

Danger notes

Mr. Mime can establish screens and Bronzong may erase the Ground or Fire weakness you expected.

Practical counters

Dark, Ghost, and Bug pressure the Psychic core. Remove screens quickly and use battle feedback to identify Bronzong's safer weakness.

Champion trainer sprite from Pokémon Diamond and Pearl.Champion CynthiaChampion • source ID 267
Reward: ₽13,200Single battle

Full team

Danger notes

Spiritomb has no weakness in Generation IV, Milotic is difficult to wear down, and Lv. 66 Garchomp can sweep weakened teams.

Practical counters

Win Spiritomb through strong neutral damage, save Grass for Gastrodon, Fighting/Ground/Fire for Lucario, Electric/Grass for Milotic, and a healthy Ice user for Garchomp.

Phase Checklist

  1. Route 223 and the Pokemon League Waterfall — Receive Waterfall from Jasmine; leave Sunyshore north; clear every swimmer and sailor; inspect side channels for items; climb the waterfall; enter the League Pokemon Center; heal, shop, and verify all required HMs before Victory Road.
  2. Victory Road — Enter 1F and clear side ledges; use Rock Climb to reach 2F; switch Bicycle gears for ramps; push Strength boulders without sealing items; use Defog on B1F; Surf and Waterfall through the lower chamber; climb back to 1F; exit north; reserve the eastern back area for the National Dex visit with Marley.
  3. League Lobby and Final Barry Battle — Heal at the summit; buy Full Restores, Revives, status cures, and PP restoration; equip held items; save; approach the League attendant; defeat Barry; heal again; save in a separate slot state if possible; enter only when ready for five consecutive bosses.
  4. Elite Four Aaron — Lead with strong Flying, Fire, or Rock damage; remove setup and status users quickly; preserve a Ground attacker for Drapion; heal and restore PP before taking the north lift.
  5. Elite Four Bertha — Lead with Grass coverage for Quagsire; use special Water or Grass attacks on Golem and Hippowdon; avoid careless physical contact into bulky targets; cure status and sand damage after the win.
  6. Elite Four Flint — Use Water or Rock for Rapidash; Ground or Water for Steelix; carry Ghost, Dark, or Electric coverage for Drifblim; avoid assuming every target is Fire-weak; save the best Infernape answer for last.
  7. Elite Four Lucian — Use Dark, Ghost, or Bug attacks; prevent Mr. Mime from establishing screens; answer Medicham with Flying or Ghost pressure; break Bronzong with the weakness its ability leaves open; heal every member and restore critical PP after victory.
  8. Champion Cynthia and Hall of Fame — Plan around Spiritomb's lack of weaknesses in Generation IV; preserve Ice or Dragon coverage for Garchomp; carry Grass for Gastrodon, Fighting/Ground/Fire for Lucario, and Electric/Grass pressure for Milotic; manage healing without giving setup turns; finish the Hall of Fame sequence.

Data Coverage

This phase owns 24 Diamond/Pearl source maps and publishes 39 encounter rows, 35 trainer rows, 12 visible/scripted items, and 9 hidden-item rows. Counts include explicit starter/rival branches and curated systems but never substitute Platinum encounters or story maps.

Dex quick links

Pokemon in this phase