Phase 9 of 11

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Pokemon Diamond and Pearl Phase 9: Victory Road and Pokemon League Walkthrough

Climb Route 223, master Victory Road's HM maze, defeat Barry, and overcome the Elite Four and Cynthia. 8 detailed sections with Diamond/Pearl encounters, trainers, items, puzzles, boss teams, and checklists.

Nintendo DS Pokemon Diamond / Pearl Phase 9 Victory Road + Pokemon League Route 223, Victory Road, the Elite Four, Champion Cynthia, and the Hall of Fame. 09 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Phase Snapshot

Phase 9: Victory Road and Pokemon League

Climb Route 223, master Victory Road's HM maze, defeat Barry, and overcome the Elite Four and Cynthia.

Target level48-66Main rewardHall of Fame entry, main story completion, Battle Zone and National Dex progression unlockedSections / maps8 / 24

Data rows

Wild / special39Trainers35Items21

Phase Sections

Major Battles And Partners

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 479
Reward: ₽5,300Single battle

Full team

Practical counters

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 480
Reward: ₽5,300Single battle

Full team

Practical counters

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 481
Reward: ₽5,300Single battle

Full team

Practical counters

Elite Four Aaron trainer sprite from Pokémon Diamond and Pearl.Elite Four AaronElite Four Aaron • source ID 261
Reward: ₽6,840Single battle

Full team

Danger notes

Drapion is not weak to Fire, Flying, or Rock like Aaron's Bug members and is his strongest closer.

Practical counters

Use Fire, Flying, or Rock early, then save Ground coverage for Drapion. Heracross also demands a fast Flying answer.

Elite Four Bertha trainer sprite from Pokémon Diamond and Pearl.Elite Four BerthaElite Four Bertha • source ID 262
Reward: ₽7,080Single battle

Full team

Danger notes

Quagsire and Whiscash negate Electric and are four-times weak to Grass; Hippowdon brings sand and bulk.

Practical counters

A reliable Grass move is the cleanest route. Water and Ice help elsewhere, but avoid relying on Water alone into the Water/Ground members.

Elite Four Flint trainer sprite from Pokémon Diamond and Pearl.Elite Four FlintElite Four Flint • source ID 263
Reward: ₽7,320Single battle

Full team

Danger notes

Flint has only two Fire types in Diamond/Pearl; Steelix, Drifblim, and Lopunny punish a pure Water sweep.

Practical counters

Use Water or Ground for Rapidash and Infernape, Fighting or Ground for Steelix/Lopunny, and Electric/Dark/Ghost for Drifblim.

Elite Four Lucian trainer sprite from Pokémon Diamond and Pearl.Elite Four LucianElite Four Lucian • source ID 264
Reward: ₽7,560Single battle

Full team

Danger notes

Mr. Mime can establish screens and Bronzong may erase the Ground or Fire weakness you expected.

Practical counters

Dark, Ghost, and Bug pressure the Psychic core. Remove screens quickly and use battle feedback to identify Bronzong's safer weakness.

Champion trainer sprite from Pokémon Diamond and Pearl.Champion CynthiaChampion • source ID 267
Reward: ₽13,200Single battle

Full team

Danger notes

Spiritomb has no weakness in Generation IV, Milotic is difficult to wear down, and Lv. 66 Garchomp can sweep weakened teams.

Practical counters

Win Spiritomb through strong neutral damage, save Grass for Gastrodon, Fighting/Ground/Fire for Lucario, Electric/Grass for Milotic, and a healthy Ice user for Garchomp.

Data Coverage

This phase owns 24 Diamond/Pearl source maps and publishes 39 encounter rows, 35 trainer rows, 12 visible/scripted items, and 9 hidden-item rows. Counts include explicit starter/rival branches and curated systems but never substitute Platinum encounters or story maps.

Version
Time

Route 223 and the Pokemon League Waterfall

Surf north through swimmers, collect offshore items, climb the final Waterfall, and heal beneath Victory Road.

Source maps

Pokémon League, Pokémon League Pokémon Center, Pokémon League Pokémon Center 2F, Pokémon League Entrance, Route 223, and Pokémon League Pokémon Center B1F.

Wild / special rows18Trainer rows13Visible / hidden items2 / 2

Route Plan

Receive Waterfall from Jasmine; leave Sunyshore north; clear every swimmer and sailor; inspect side channels for items; climb the waterfall; enter the League Pokemon Center; heal, shop, and verify all required HMs before Victory Road.

  • Victory Road's main traversal needs Surf, Strength, Rock Smash, Rock Climb, and Waterfall; Defog is useful in the fog room.
  • The League exterior connects to a second Pokemon Center at the summit after Victory Road, so this first stop is the last easy preparation point below the cave.

Routes and encounters on this page are compiled from 6 pret map headers.

Pokémon League

Pokémon League wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Surfing
Pelipper artworkPelipperDP35-4565%
Tentacruel artworkTentacruelDP35-4535%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Remoraid artworkRemoraidDP10-2545%
Fishing — Super Rod
Octillery artworkOctilleryDP20-5045%
Gyarados artworkGyaradosDP30-4040%
Luvdisc artworkLuvdiscDP20-3015%

Route 223

Route 223 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Surfing
Tentacruel artworkTentacruelDP35-4560%
Pelipper artworkPelipperDP35-4530%
Mantyke artworkMantykeDP30-4510%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Remoraid artworkRemoraidDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-4040%
Wailmer artworkWailmerDP30-4040%
Octillery artworkOctilleryDP40-5515%
Wailord artworkWailordDP35-555%

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male WesleySwimmer Male • source ID 183Route 223 • field order 1 at (837, 664)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 1, tile (837, 664); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 759: Lv. 58/Lv. 58.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male RicardoSwimmer Male • source ID 184Route 223 • field order 2 at (844, 682)₽688The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 2, tile (844, 682); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male FranciscoSwimmer Male • source ID 185Route 223 • field order 3 at (861, 655)₽672The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 3, tile (861, 655); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 760: Lv. 58/Lv. 58.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male ColtonSwimmer Male • source ID 186Route 223 • field order 4 at (854, 689)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 4, tile (854, 689); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male TroySwimmer Male • source ID 187Route 223 • field order 5 at (850, 622)₽688The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 5, tile (850, 622); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male OscarSwimmer Male • source ID 188Route 223 • field order 6 at (844, 698)₽672The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 6, tile (844, 698); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female MirandaSwimmer Female • source ID 189Route 223 • field order 7 at (847, 723)₽688The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 7, tile (847, 723); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 762: Lv. 60.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female AubreeSwimmer Female • source ID 190Route 223 • field order 8 at (851, 715)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 8, tile (851, 715); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female PaigeSwimmer Female • source ID 191Route 223 • field order 9 at (847, 689)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 9, tile (847, 689); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female CrystalSwimmer Female • source ID 192Route 223 • field order 10 at (848, 668)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 10, tile (848, 668); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 763: Lv. 58/Lv. 58.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female CassandraSwimmer Female • source ID 193Route 223 • field order 11 at (855, 636)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 11, tile (855, 636); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female GabrielleSwimmer Female • source ID 194Route 223 • field order 12 at (843, 642)₽688The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 12, tile (843, 642); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Sailor trainer sprite from Pokémon Diamond and Pearl.Sailor ZachariahSailor • source ID 482Route 223 • field order 13 at (847, 655)₽1,408The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 13, tile (847, 655); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 742: Lv. 55/Lv. 58/Lv. 58.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM18Diamond / PearlVisible item ballRoute 223: Pick up the item ball in the western part of Route 223, 4 tiles west and 2 tiles south of the Swimmer Male Ricardo's field position.(840, 684)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 446, script 7197
PearlDiamond / PearlVisible item ballRoute 223: Pick up the item ball in the northern part of Route 223, 3 tiles east and 6 tiles north of the Sailor Zachariah's field position.(850, 649)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 446, script 7195

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Sky PlatePokémon League: Use the Dowsing Machine in the western part of Pokémon League, 11 tiles west and 2 tiles north of the Victory Road 1F doorway or transition and inspect that exact ground tile.(842, 580)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 171, script 8120
Big PearlRoute 223: Use the Dowsing Machine in the southeast water lane beside the eastern rock wall, before the final northbound approach.(859, 707)Dowsing Machine Pokétch app. Beacon Badge and Surf; Waterfall is needed to finish the route but not to search the water lane.event bank 446, script 8112

Puzzles, Warps, And Switches

  1. Route 223 has branching water lanes around rocks. Clear each east-west pocket before committing north to the waterfall.

Completion Checklist

  • Complete the currently reachable part of this route plan: Receive Waterfall from Jasmine; leave Sunyshore north; clear every swimmer and sailor; inspect side channels for items; climb the waterfall; enter the League Pokemon Center; heal, shop, and verify all required HMs before Victory Road.
  • Review all 18 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Victory Road

Solve Strength boulders, Bicycle ramps, fog, Surf, Waterfall, and Rock Climb floors while defeating the region's strongest route trainers.

Source maps

Victory Road Unused, Victory Road 1F, Victory Road 2F, and Victory Road B1F.

Wild / special rows21Trainer rows14Visible / hidden items10 / 7

Route Plan

Enter 1F and clear side ledges; use Rock Climb to reach 2F; switch Bicycle gears for ramps; push Strength boulders without sealing items; use Defog on B1F; Surf and Waterfall through the lower chamber; climb back to 1F; exit north; reserve the eastern back area for the National Dex visit with Marley.

  • The rear Victory Road rooms are blocked until after the National Dex and lead to Route 224; they are intentionally assigned to the postgame section.
  • Wild levels are high enough for last-minute training, but cave attrition can drain League resources; use the summit Pokemon Center before challenging Barry.

Routes and encounters on this page are compiled from 4 pret map headers.

Victory Road 1F

Victory Road 1F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Machoke artworkMachokeDP44-4625%
Golbat artworkGolbatDP44-4620%
Graveler artworkGravelerDP4520%
Medicham artworkMedichamDP44-4615%
Onix artworkOnixDP4410%
Steelix artworkSteelixDP4610%

Victory Road 2F

Victory Road 2F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Kadabra artworkKadabraDP45-4725%
Golbat artworkGolbatDP45-4720%
Graveler artworkGravelerDP4620%
Medicham artworkMedichamDP45-4715%
Onix artworkOnixDP4510%
Steelix artworkSteelixDP4710%

Victory Road B1F

Victory Road B1F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Floatzel artworkFloatzelDP44-4530%
Machoke artworkMachokeDP44-4625%
Golbat artworkGolbatDP44-4620%
Medicham artworkMedichamDP44-4615%
Steelix artworkSteelixDP4610%
Surfing
Golbat artworkGolbatDP35-50100%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-25100%
Fishing — Super Rod
Gyarados artworkGyaradosDP20-55100%

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Psychic Male trainer sprite from Pokémon Diamond and Pearl.Psychic Male BrycePsychic Male • source ID 234Victory Road 1F • field order 1 at (7, 69)₽1,472The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 1, tile (7, 69); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Black Belt trainer sprite from Pokémon Diamond and Pearl.Black Belt MilesBlack Belt • source ID 444Victory Road 1F • field order 2 at (30, 41)₽1,176The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 2, tile (30, 41); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Bird Keeper trainer sprite from Pokémon Diamond and Pearl.Bird Keeper HanaBird Keeper • source ID 233Victory Road 1F • field order 3 at (31, 58)₽1,536The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 3, tile (31, 58); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female MariahAce Trainer Female • source ID 226Victory Road 1F • field order 4 at (10, 42)₽2,880The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 4, tile (10, 42); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Veteran trainer sprite from Pokémon Diamond and Pearl.Veteran EdgarVeteran • source ID 228Victory Road 1F • field order 5 at (27, 25)₽3,840The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 5, tile (27, 25); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Dragon Tamer trainer sprite from Pokémon Diamond and Pearl.Dragon Tamer ClintonDragon Tamer • source ID 231Victory Road 1F • field order 6 at (40, 31)₽1,472The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 6, tile (40, 31); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male OmarAce Trainer Male • source ID 224Victory Road 2F • field order 1 at (5, 27)₽2,880The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 1, tile (5, 27); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female SydneyAce Trainer Female • source ID 227Victory Road 2F • field order 2 at (15, 37)₽2,880The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 2, tile (15, 37); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Veteran trainer sprite from Pokémon Diamond and Pearl.Veteran ClaytonVeteran • source ID 229Victory Road 2F • field order 3 at (23, 29)₽3,760The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 3, tile (23, 29); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Double Team trainer sprite from Pokémon Diamond and Pearl.Double Team Al & KayDouble Team • source ID 237Victory Road 2F • field order 4 at (57, 20) + field order 5 at (57, 19)₽11,280The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 4, tile (57, 20); Field order 5, tile (57, 19); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Double Team trainer sprite from Pokémon Diamond and Pearl.Double Team Jo & PatDouble Team • source ID 236Victory Road B1F • field order 1 at (33, 43) + field order 2 at (33, 44)₽11,280The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 1, tile (33, 43); Field order 2, tile (33, 44); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Dragon Tamer trainer sprite from Pokémon Diamond and Pearl.Dragon Tamer OndrejDragon Tamer • source ID 230Victory Road B1F • field order 3 at (10, 6)₽1,568The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 3, tile (10, 6); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Psychic Female trainer sprite from Pokémon Diamond and Pearl.Psychic Female ValenciaPsychic Female • source ID 235Victory Road B1F • field order 4 at (22, 29)₽1,536The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 4, tile (22, 29); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male HenryAce Trainer Male • source ID 225Victory Road B1F • field order 5 at (32, 14)₽2,940The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 5, tile (32, 14); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Rare CandyDiamond / PearlVisible item ballVictory Road 1F: Pick up the item ball in the eastern part of Victory Road 1F, 2 tiles west of the Victory Road B1F doorway or transition.(42, 48)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 237, script 7200
Full HealDiamond / PearlVisible item ballVictory Road 1F: Pick up the item ball in the central part of Victory Road 1F, 16 tiles west and 2 tiles north of the Victory Road B1F doorway or transition.(28, 46)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 237, script 7199
TM41Diamond / PearlVisible item ballVictory Road 1F: Pick up the item ball in the southwestern part of Victory Road 1F, 14 tiles south of the Victory Road 2F doorway or transition.(7, 61)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 237, script 7198
Razor ClawDiamond / PearlVisible item ballVictory Road 1F: Pick up the item ball in the western part of Victory Road 1F, 9 tiles east and 1 tile south of the Victory Road 2F doorway or transition.(13, 38)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 237, script 7202
ZincDiamond / PearlVisible item ballVictory Road 1F: Pick up the item ball in the eastern part of Victory Road 1F, 1 tile west and 3 tiles south of the Victory Road 1F Back 1 doorway or transition.(44, 36)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 237, script 7201
TM79Diamond / PearlVisible item ballVictory Road 2F: Pick up the item ball in the northwestern part of Victory Road 2F, 4 tiles west of the Victory Road 1F doorway or transition.(16, 4)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 238, script 7205
Max EtherDiamond / PearlVisible item ballVictory Road 2F: Pick up the item ball in the northwestern part of Victory Road 2F, 16 tiles west and 1 tile south of the Victory Road 1F doorway or transition.(4, 5)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 238, script 7203
Full RestoreDiamond / PearlVisible item ballVictory Road 2F: Pick up the item ball in the central part of Victory Road 2F, 11 tiles east and 4 tiles north of the Victory Road 1F doorway or transition.(34, 22)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 238, script 7204
TM71Diamond / PearlVisible item ballVictory Road 2F: Pick up the item ball in the northeastern part of Victory Road 2F, 23 tiles east and 4 tiles north of the Victory Road 1F doorway or transition.(43, 12)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 238, script 7206
TM59Diamond / PearlVisible item ballVictory Road B1F: Pick up the item ball in the northwestern part of Victory Road B1F, 10 tiles east and 4 tiles north of the Victory Road 1F doorway or transition.(13, 18)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 239, script 7207

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Ultra BallVictory Road 1F: Use the Dowsing Machine in the southeastern part of Victory Road 1F, 21 tiles east and 8 tiles north of the Pokémon League doorway or transition and inspect that exact ground tile.(36, 70)Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 237, script 8114
Max ReviveVictory Road 1F: Use the Dowsing Machine in the eastern part of Victory Road 1F, 3 tiles west and 2 tiles south of the Victory Road B1F doorway or transition and inspect that exact ground tile.(41, 50)Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 237, script 8115
Max ElixirVictory Road 1F: Use the Dowsing Machine in the northwestern part of Victory Road 1F, 6 tiles east and 1 tile south of the Victory Road 2F doorway or transition and inspect that exact ground tile.(10, 26)Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 237, script 8113
Full RestoreVictory Road 2F: Use the Dowsing Machine in the northwestern part of Victory Road 2F, 14 tiles west and 1 tile north of the Victory Road 1F doorway or transition and inspect that exact ground tile.(6, 15)Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 238, script 8116
Rare CandyVictory Road 2F: Use the Dowsing Machine in the southwestern part of Victory Road 2F, 1 tile west and 13 tiles south of the Victory Road 1F doorway or transition and inspect that exact ground tile.(22, 39)Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 238, script 8117
PearlVictory Road B1F: Use the Dowsing Machine in the southeastern part of Victory Road B1F, 20 tiles east and 4 tiles north of the Victory Road 1F doorway or transition and inspect that exact ground tile.(24, 35)Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 239, script 8118
Big MushroomVictory Road B1F: Use the Dowsing Machine in the western part of Victory Road B1F, 4 tiles east and 1 tile south of the Victory Road 1F doorway or transition and inspect that exact ground tile.(7, 23)Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 239, script 8119

Puzzles, Warps, And Switches

  1. On 2F, use the fast Bicycle gear for long ramps and the slow gear for exact turns. Reset misplaced Strength boulders by changing floors.
  2. On B1F, Defog first, then clear dry-land trainers before Surfing; Waterfall loops lead to both progress and optional item islands.

Completion Checklist

  • Complete the currently reachable part of this route plan: Enter 1F and clear side ledges; use Rock Climb to reach 2F; switch Bicycle gears for ramps; push Strength boulders without sealing items; use Defog on B1F; Surf and Waterfall through the lower chamber; climb back to 1F; exit north; reserve the eastern back area for the National Dex visit with Marley.
  • Review all 21 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

League Lobby and Final Barry Battle

Finish the badge check, make the final supply plan, and defeat Barry's six-Pokemon team before entering the Elite Four rooms.

Source maps

Pokémon League Lobby 1F, Pokémon League Lobby 2F, and Pokémon League Lobby B1F.

Wild / special rows0Trainer rows3Visible / hidden items0 / 0

Route Plan

Heal at the summit; buy Full Restores, Revives, status cures, and PP restoration; equip held items; save; approach the League attendant; defeat Barry; heal again; save in a separate slot state if possible; enter only when ready for five consecutive bosses.

  • Barry's final pre-Hall-of-Fame team has six members, including Snorlax and starter-dependent Roserade/Rapidash/Floatzel coverage.
  • Once the Elite Four door closes, ordinary exits are unavailable until the challenge is won or lost; prepare moves and held items first.

Routes and encounters on this page are compiled from 3 pret map headers.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 479Pokémon League Lobby 1F • scripted₽5,300Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.
Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 480Pokémon League Lobby 1F • scripted₽5,300Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.
Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 481Pokémon League Lobby 1F • scripted₽5,300Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Puzzles, Warps, And Switches

  1. The rival triggers near the challenge desk. Do not spend the last healing items on him without returning to the Pokemon Center before entering Aaron's room.

Completion Checklist

  • Complete the currently reachable part of this route plan: Heal at the summit; buy Full Restores, Revives, status cures, and PP restoration; equip held items; save; approach the League attendant; defeat Barry; heal again; save in a separate slot state if possible; enter only when ready for five consecutive bosses.

Elite Four Aaron

Defeat Aaron's Bug team while accounting for Beautifly, Dustox, Vespiquen, Heracross, and Drapion's varied secondary types.

Source maps

Pokémon League Aaron Room and Pokémon League Aaron Bertha Link.

Wild / special rows0Trainer rows1Visible / hidden items0 / 0

Route Plan

Lead with strong Flying, Fire, or Rock damage; remove setup and status users quickly; preserve a Ground attacker for Drapion; heal and restore PP before taking the north lift.

  • Drapion is Poison/Dark and is not weak to Fire or Flying; Ground is its only standard super-effective weakness in Generation IV.
  • Vespiquen is bulky and can prolong the fight, so avoid wasting the key Ground user's health before Drapion.

Routes and encounters on this page are compiled from 2 pret map headers.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Elite Four Aaron trainer sprite from Pokémon Diamond and Pearl.Elite Four AaronElite Four Aaron • source ID 261Pokémon League Aaron Room • scripted₽6,840Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Puzzles, Warps, And Switches

  1. The Elite Four rooms are linear. Use the connecting lift only after checking party HP, status, PP, and held-item consumption.

Completion Checklist

  • Complete the currently reachable part of this route plan: Lead with strong Flying, Fire, or Rock damage; remove setup and status users quickly; preserve a Ground attacker for Drapion; heal and restore PP before taking the north lift.

Elite Four Bertha

Break Bertha's Ground team with Grass and Water while respecting Quagsire and Whiscash's Electric immunity and Hippowdon's sand.

Source maps

Pokémon League Bertha Room and Pokémon League Bertha Flint Link.

Wild / special rows0Trainer rows1Visible / hidden items0 / 0

Route Plan

Lead with Grass coverage for Quagsire; use special Water or Grass attacks on Golem and Hippowdon; avoid careless physical contact into bulky targets; cure status and sand damage after the win.

  • Quagsire and Whiscash are four-times weak to Grass and immune to Electric. Sudowoodo is pure Rock despite its appearance.
  • Hippowdon's Sand Stream creates residual damage that persists until weather changes, increasing healing pressure for the next rooms.

Routes and encounters on this page are compiled from 2 pret map headers.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Elite Four Bertha trainer sprite from Pokémon Diamond and Pearl.Elite Four BerthaElite Four Bertha • source ID 262Pokémon League Bertha Room • scripted₽7,080Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Puzzles, Warps, And Switches

  1. If sand remains active at the end, heal non-Rock/Ground/Steel team members before advancing instead of relying on the next battle's opening turn.

Completion Checklist

  • Complete the currently reachable part of this route plan: Lead with Grass coverage for Quagsire; use special Water or Grass attacks on Golem and Hippowdon; avoid careless physical contact into bulky targets; cure status and sand damage after the win.

Elite Four Flint

Handle Diamond/Pearl's mixed Fire specialist roster, including Steelix, Drifblim, and Lopunny alongside Rapidash and Infernape.

Source maps

Pokémon League Flint Room and Pokémon League Flint Lucian Link.

Wild / special rows0Trainer rows1Visible / hidden items0 / 0

Route Plan

Use Water or Rock for Rapidash; Ground or Water for Steelix; carry Ghost, Dark, or Electric coverage for Drifblim; avoid assuming every target is Fire-weak; save the best Infernape answer for last.

  • Flint's original Diamond/Pearl roster is deliberately mixed because the Sinnoh regional Pokedex contains very few Fire types. Platinum's all-Fire rematch composition does not belong here.
  • Drifblim can use evasive or passing tactics, so remove it quickly rather than letting it amplify a later teammate.

Routes and encounters on this page are compiled from 2 pret map headers.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Elite Four Flint trainer sprite from Pokémon Diamond and Pearl.Elite Four FlintElite Four Flint • source ID 263Pokémon League Flint Room • scripted₽7,320Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Puzzles, Warps, And Switches

  1. Reorder the lead before entering: a single Water lead is excellent into Rapidash but should not be the only answer to Flint's non-Fire members.

Completion Checklist

  • Complete the currently reachable part of this route plan: Use Water or Rock for Rapidash; Ground or Water for Steelix; carry Ghost, Dark, or Electric coverage for Drifblim; avoid assuming every target is Fire-weak; save the best Infernape answer for last.

Elite Four Lucian

Defeat Lucian's fast and bulky Psychic team, then fully restore the party for Cynthia.

Source maps

Pokémon League Lucian Room and Pokémon League Lucian Cynthia Link.

Wild / special rows0Trainer rows1Visible / hidden items0 / 0

Route Plan

Use Dark, Ghost, or Bug attacks; prevent Mr. Mime from establishing screens; answer Medicham with Flying or Ghost pressure; break Bronzong with the weakness its ability leaves open; heal every member and restore critical PP after victory.

  • Lucian's source class is misspelled internally, but the displayed specialist is Lucian. Preserve the official English name in guide copy.
  • Bronzong can negate Ground or Fire weakness depending on ability; use battle feedback and strong neutral damage if the expected weakness fails.

Routes and encounters on this page are compiled from 2 pret map headers.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Elite Four Lucian trainer sprite from Pokémon Diamond and Pearl.Elite Four LucianElite Four Lucian • source ID 264Pokémon League Lucian Room • scripted₽7,560Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Puzzles, Warps, And Switches

  1. There is no free heal before Cynthia. Treat the connecting corridor as the final inventory checkpoint and restore PP, status, HP, and held items now.

Completion Checklist

  • Complete the currently reachable part of this route plan: Use Dark, Ghost, or Bug attacks; prevent Mr. Mime from establishing screens; answer Medicham with Flying or Ghost pressure; break Bronzong with the weakness its ability leaves open; heal every member and restore critical PP after victory.

Champion Cynthia and Hall of Fame

Defeat Cynthia's balanced six-Pokemon team, register the Hall of Fame, and return home for the postgame.

Source maps

Pokémon League Cynthia Room, Pokémon League Hall Of Fame Corridor, and Pokémon League Hall Of Fame.

Wild / special rows0Trainer rows1Visible / hidden items0 / 0

Route Plan

Plan around Spiritomb's lack of weaknesses in Generation IV; preserve Ice or Dragon coverage for Garchomp; carry Grass for Gastrodon, Fighting/Ground/Fire for Lucario, and Electric/Grass pressure for Milotic; manage healing without giving setup turns; finish the Hall of Fame sequence.

  • Cynthia's Garchomp is Lv. 66 and exceptionally fast and powerful for the first clear. An Ice move is four-times effective, but its user must survive or outspeed.
  • Spiritomb has no type weakness under Generation IV's type chart; win through strong neutral damage, status, or setup rather than searching for Fairy coverage that does not yet exist.

Routes and encounters on this page are compiled from 3 pret map headers.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Champion trainer sprite from Pokémon Diamond and Pearl.Champion CynthiaChampion • source ID 267Pokémon League Cynthia Room • scripted₽13,200Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Puzzles, Warps, And Switches

  1. Choose the lead for Spiritomb without exposing the intended Garchomp counter. After the battle, follow Cynthia and Rowan into the Hall of Fame machine to complete the main story.

Completion Checklist

  • Complete the currently reachable part of this route plan: Plan around Spiritomb's lack of weaknesses in Generation IV; preserve Ice or Dragon coverage for Garchomp; carry Grass for Gastrodon, Fighting/Ground/Fire for Lucario, and Electric/Grass pressure for Milotic; manage healing without giving setup turns; finish the Hall of Fame sequence.

Dex quick links

Pokemon in this phase