Phase 9 section

Pokemon Diamond and Pearl Victory Road Walkthrough
Solve Strength boulders, Bicycle ramps, fog, Surf, Waterfall, and Rock Climb floors while defeating the region's strongest route trainers. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Solve Strength boulders, Bicycle ramps, fog, Surf, Waterfall, and Rock Climb floors while defeating the region's strongest route trainers. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Victory Road Unused, Victory Road 1F, Victory Road 2F, and Victory Road B1F.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Enter 1F and clear side ledges; use Rock Climb to reach 2F; switch Bicycle gears for ramps; push Strength boulders without sealing items; use Defog on B1F; Surf and Waterfall through the lower chamber; climb back to 1F; exit north; reserve the eastern back area for the National Dex visit with Marley.
- The rear Victory Road rooms are blocked until after the National Dex and lead to Route 224; they are intentionally assigned to the postgame section.
- Wild levels are high enough for last-minute training, but cave attrition can drain League resources; use the summit Pokemon Center before challenging Barry.
Exact pret map constants (4)
MAP_VICTORY_ROAD_UNUSED MAP_VICTORY_ROAD_1F MAP_VICTORY_ROAD_2F MAP_VICTORY_ROAD_B1F
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
Victory Road 1F
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Machoke | DP | 44-46 | 25% | — | ||
Golbat | DP | 44-46 | 20% | — | ||
Graveler | DP | 45 | 20% | — | ||
Medicham | DP | 44-46 | 15% | — | ||
Onix | DP | 44 | 10% | — | ||
Steelix | DP | 46 | 10% | — | ||
Victory Road 2F
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Kadabra | DP | 45-47 | 25% | — | ||
Golbat | DP | 45-47 | 20% | — | ||
Graveler | DP | 46 | 20% | — | ||
Medicham | DP | 45-47 | 15% | — | ||
Onix | DP | 45 | 10% | — | ||
Steelix | DP | 47 | 10% | — | ||
Victory Road B1F
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Floatzel | DP | 44-45 | 30% | — | ||
Machoke | DP | 44-46 | 25% | — | ||
Golbat | DP | 44-46 | 20% | — | ||
Medicham | DP | 44-46 | 15% | — | ||
Steelix | DP | 46 | 10% | — | ||
| Surfing | ||||||
Golbat | DP | 35-50 | 100% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 100% | — | ||
| Fishing — Super Rod | ||||||
Gyarados | DP | 20-55 | 100% | — | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Psychic Male BrycePsychic Male • source ID 234 | Victory Road 1F • field order 1 at (7, 69) | ₽1,472 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 1, tile (7, 69); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Black Belt MilesBlack Belt • source ID 444 | Victory Road 1F • field order 2 at (30, 41) | ₽1,176 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 2, tile (30, 41); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Bird Keeper HanaBird Keeper • source ID 233 | Victory Road 1F • field order 3 at (31, 58) | ₽1,536 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 3, tile (31, 58); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Female MariahAce Trainer Female • source ID 226 | Victory Road 1F • field order 4 at (10, 42) | ₽2,880 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 4, tile (10, 42); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Veteran EdgarVeteran • source ID 228 | Victory Road 1F • field order 5 at (27, 25) |
| ₽3,840 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 5, tile (27, 25); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Dragon Tamer ClintonDragon Tamer • source ID 231 | Victory Road 1F • field order 6 at (40, 31) | ₽1,472 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 6, tile (40, 31); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Male OmarAce Trainer Male • source ID 224 | Victory Road 2F • field order 1 at (5, 27) | ₽2,880 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 1, tile (5, 27); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Female SydneyAce Trainer Female • source ID 227 | Victory Road 2F • field order 2 at (15, 37) | ₽2,880 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 2, tile (15, 37); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Veteran ClaytonVeteran • source ID 229 | Victory Road 2F • field order 3 at (23, 29) | ₽3,760 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 3, tile (23, 29); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Double Team Al & KayDouble Team • source ID 237 | Victory Road 2F • field order 4 at (57, 20) + field order 5 at (57, 19) | ₽11,280 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 4, tile (57, 20); Field order 5, tile (57, 19); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Double Team Jo & PatDouble Team • source ID 236 | Victory Road B1F • field order 1 at (33, 43) + field order 2 at (33, 44) | ₽11,280 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 1, tile (33, 43); Field order 2, tile (33, 44); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Dragon Tamer OndrejDragon Tamer • source ID 230 | Victory Road B1F • field order 3 at (10, 6) | ₽1,568 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 3, tile (10, 6); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Psychic Female ValenciaPsychic Female • source ID 235 | Victory Road B1F • field order 4 at (22, 29) | ₽1,536 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 4, tile (22, 29); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Male HenryAce Trainer Male • source ID 225 | Victory Road B1F • field order 5 at (32, 14) |
| ₽2,940 | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | Field order 5, tile (32, 14); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Rare Candy | Diamond / Pearl | Visible item ball | Victory Road 1F: Pick up the item ball in the eastern part of Victory Road 1F, 2 tiles west of the Victory Road B1F doorway or transition. | (42, 48) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 237, script 7200 |
| Full Heal | Diamond / Pearl | Visible item ball | Victory Road 1F: Pick up the item ball in the central part of Victory Road 1F, 16 tiles west and 2 tiles north of the Victory Road B1F doorway or transition. | (28, 46) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 237, script 7199 |
| TM41 | Diamond / Pearl | Visible item ball | Victory Road 1F: Pick up the item ball in the southwestern part of Victory Road 1F, 14 tiles south of the Victory Road 2F doorway or transition. | (7, 61) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 237, script 7198 |
| Razor Claw | Diamond / Pearl | Visible item ball | Victory Road 1F: Pick up the item ball in the western part of Victory Road 1F, 9 tiles east and 1 tile south of the Victory Road 2F doorway or transition. | (13, 38) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 237, script 7202 |
| Zinc | Diamond / Pearl | Visible item ball | Victory Road 1F: Pick up the item ball in the eastern part of Victory Road 1F, 1 tile west and 3 tiles south of the Victory Road 1F Back 1 doorway or transition. | (44, 36) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 237, script 7201 |
| TM79 | Diamond / Pearl | Visible item ball | Victory Road 2F: Pick up the item ball in the northwestern part of Victory Road 2F, 4 tiles west of the Victory Road 1F doorway or transition. | (16, 4) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 238, script 7205 |
| Max Ether | Diamond / Pearl | Visible item ball | Victory Road 2F: Pick up the item ball in the northwestern part of Victory Road 2F, 16 tiles west and 1 tile south of the Victory Road 1F doorway or transition. | (4, 5) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 238, script 7203 |
| Full Restore | Diamond / Pearl | Visible item ball | Victory Road 2F: Pick up the item ball in the central part of Victory Road 2F, 11 tiles east and 4 tiles north of the Victory Road 1F doorway or transition. | (34, 22) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 238, script 7204 |
| TM71 | Diamond / Pearl | Visible item ball | Victory Road 2F: Pick up the item ball in the northeastern part of Victory Road 2F, 23 tiles east and 4 tiles north of the Victory Road 1F doorway or transition. | (43, 12) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 238, script 7206 |
| TM59 | Diamond / Pearl | Visible item ball | Victory Road B1F: Pick up the item ball in the northwestern part of Victory Road B1F, 10 tiles east and 4 tiles north of the Victory Road 1F doorway or transition. | (13, 18) | The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 239, script 7207 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Ultra Ball | Victory Road 1F: Use the Dowsing Machine in the southeastern part of Victory Road 1F, 21 tiles east and 8 tiles north of the Pokémon League doorway or transition and inspect that exact ground tile. | (36, 70) | Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 237, script 8114 |
| Max Revive | Victory Road 1F: Use the Dowsing Machine in the eastern part of Victory Road 1F, 3 tiles west and 2 tiles south of the Victory Road B1F doorway or transition and inspect that exact ground tile. | (41, 50) | Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 237, script 8115 |
| Max Elixir | Victory Road 1F: Use the Dowsing Machine in the northwestern part of Victory Road 1F, 6 tiles east and 1 tile south of the Victory Road 2F doorway or transition and inspect that exact ground tile. | (10, 26) | Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 237, script 8113 |
| Full Restore | Victory Road 2F: Use the Dowsing Machine in the northwestern part of Victory Road 2F, 14 tiles west and 1 tile north of the Victory Road 1F doorway or transition and inspect that exact ground tile. | (6, 15) | Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 238, script 8116 |
| Rare Candy | Victory Road 2F: Use the Dowsing Machine in the southwestern part of Victory Road 2F, 1 tile west and 13 tiles south of the Victory Road 1F doorway or transition and inspect that exact ground tile. | (22, 39) | Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 238, script 8117 |
| Pearl | Victory Road B1F: Use the Dowsing Machine in the southeastern part of Victory Road B1F, 20 tiles east and 4 tiles north of the Victory Road 1F doorway or transition and inspect that exact ground tile. | (24, 35) | Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 239, script 8118 |
| Big Mushroom | Victory Road B1F: Use the Dowsing Machine in the western part of Victory Road B1F, 4 tiles east and 1 tile south of the Victory Road 1F doorway or transition and inspect that exact ground tile. | (7, 23) | Dowsing Machine Pokétch app. The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex. | event bank 239, script 8119 |
Puzzles, Warps, And Switches
- On 2F, use the fast Bicycle gear for long ramps and the slow gear for exact turns. Reset misplaced Strength boulders by changing floors.
- On B1F, Defog first, then clear dry-land trainers before Surfing; Waterfall loops lead to both progress and optional item islands.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: Enter 1F and clear side ledges; use Rock Climb to reach 2F; switch Bicycle gears for ramps; push Strength boulders without sealing items; use Defog on B1F; Surf and Waterfall through the lower chamber; climb back to 1F; exit north; reserve the eastern back area for the National Dex visit with Marley.
- Review all 21 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links









































