Phase 9 section

Pokemon Diamond logoPokemon Pearl logo

Pokemon Diamond and Pearl Route 223 and the Pokemon League Waterfall Walkthrough

Surf north through swimmers, collect offshore items, climb the final Waterfall, and heal beneath Victory Road. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 9 Victory Road + Pokemon League Route 223, Victory Road, the Elite Four, Champion Cynthia, and the Hall of Fame. 09 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Surf north through swimmers, collect offshore items, climb the final Waterfall, and heal beneath Victory Road. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Pokémon League, Pokémon League Pokémon Center, Pokémon League Pokémon Center 2F, Pokémon League Entrance, Route 223, and Pokémon League Pokémon Center B1F.

Wild / special rows18Trainer rows13Visible / hidden items2 / 2

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Receive Waterfall from Jasmine; leave Sunyshore north; clear every swimmer and sailor; inspect side channels for items; climb the waterfall; enter the League Pokemon Center; heal, shop, and verify all required HMs before Victory Road.

  • Victory Road's main traversal needs Surf, Strength, Rock Smash, Rock Climb, and Waterfall; Defog is useful in the fog room.
  • The League exterior connects to a second Pokemon Center at the summit after Victory Road, so this first stop is the last easy preparation point below the cave.
Exact pret map constants (6)

MAP_POKEMON_LEAGUE MAP_POKEMON_LEAGUE_POKECENTER MAP_POKEMON_LEAGUE_POKECENTER_2F MAP_POKEMON_LEAGUE_ENTRANCE MAP_ROUTE_223 MAP_POKEMON_LEAGUE_POKECENTER_B1F

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Pokémon League

Pokémon League wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Surfing
Pelipper artworkPelipperDP35-4565%
Tentacruel artworkTentacruelDP35-4535%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Remoraid artworkRemoraidDP10-2545%
Fishing — Super Rod
Octillery artworkOctilleryDP20-5045%
Gyarados artworkGyaradosDP30-4040%
Luvdisc artworkLuvdiscDP20-3015%

Route 223

Route 223 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Surfing
Tentacruel artworkTentacruelDP35-4560%
Pelipper artworkPelipperDP35-4530%
Mantyke artworkMantykeDP30-4510%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Remoraid artworkRemoraidDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-4040%
Wailmer artworkWailmerDP30-4040%
Octillery artworkOctilleryDP40-5515%
Wailord artworkWailordDP35-555%

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male WesleySwimmer Male • source ID 183Route 223 • field order 1 at (837, 664)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 1, tile (837, 664); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 759: Lv. 58/Lv. 58.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male RicardoSwimmer Male • source ID 184Route 223 • field order 2 at (844, 682)₽688The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 2, tile (844, 682); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male FranciscoSwimmer Male • source ID 185Route 223 • field order 3 at (861, 655)₽672The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 3, tile (861, 655); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 760: Lv. 58/Lv. 58.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male ColtonSwimmer Male • source ID 186Route 223 • field order 4 at (854, 689)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 4, tile (854, 689); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male TroySwimmer Male • source ID 187Route 223 • field order 5 at (850, 622)₽688The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 5, tile (850, 622); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male OscarSwimmer Male • source ID 188Route 223 • field order 6 at (844, 698)₽672The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 6, tile (844, 698); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female MirandaSwimmer Female • source ID 189Route 223 • field order 7 at (847, 723)₽688The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 7, tile (847, 723); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 762: Lv. 60.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female AubreeSwimmer Female • source ID 190Route 223 • field order 8 at (851, 715)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 8, tile (851, 715); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female PaigeSwimmer Female • source ID 191Route 223 • field order 9 at (847, 689)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 9, tile (847, 689); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female CrystalSwimmer Female • source ID 192Route 223 • field order 10 at (848, 668)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 10, tile (848, 668); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 763: Lv. 58/Lv. 58.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female CassandraSwimmer Female • source ID 193Route 223 • field order 11 at (855, 636)₽656The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 11, tile (855, 636); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female GabrielleSwimmer Female • source ID 194Route 223 • field order 12 at (843, 642)₽688The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 12, tile (843, 642); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Sailor trainer sprite from Pokémon Diamond and Pearl.Sailor ZachariahSailor • source ID 482Route 223 • field order 13 at (847, 655)₽1,408The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.Field order 13, tile (847, 655); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 742: Lv. 55/Lv. 58/Lv. 58.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM18Diamond / PearlVisible item ballRoute 223: Pick up the item ball in the western part of Route 223, 4 tiles west and 2 tiles south of the Swimmer Male Ricardo's field position.(840, 684)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 446, script 7197
PearlDiamond / PearlVisible item ballRoute 223: Pick up the item ball in the northern part of Route 223, 3 tiles east and 6 tiles north of the Sailor Zachariah's field position.(850, 649)The Pokemon League approach requires Waterfall; Victory Road branches also use Surf, Strength, and Rock Smash. The eastern postgame wing waits for the National Dex.event bank 446, script 7195

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Sky PlatePokémon League: Use the Dowsing Machine in the western part of Pokémon League, 11 tiles west and 2 tiles north of the Victory Road 1F doorway or transition and inspect that exact ground tile.(842, 580)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 171, script 8120
Big PearlRoute 223: Use the Dowsing Machine in the southeast water lane beside the eastern rock wall, before the final northbound approach.(859, 707)Dowsing Machine Pokétch app. Beacon Badge and Surf; Waterfall is needed to finish the route but not to search the water lane.event bank 446, script 8112

Puzzles, Warps, And Switches

  1. Route 223 has branching water lanes around rocks. Clear each east-west pocket before committing north to the waterfall.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Receive Waterfall from Jasmine; leave Sunyshore north; clear every swimmer and sailor; inspect side channels for items; climb the waterfall; enter the League Pokemon Center; heal, shop, and verify all required HMs before Victory Road.
  • Review all 18 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase