Phase 8 of 11

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Pokemon Diamond and Pearl Phase 8: Beacon Badge Walkthrough

Beacon Badge

Raid Galactic HQ, climb Mt. Coronet, stop Cyrus at Spear Pillar, catch the version mascot, and restore Sunyshore's Gym. 8 detailed sections with Diamond/Pearl encounters, trainers, items, puzzles, boss teams, and checklists.

Nintendo DS Pokemon Diamond / Pearl Phase 8 Beacon Badge Galactic HQ, Mt. Coronet, Spear Pillar, Dialga or Palkia, Sunyshore City, and Volkner. 08 / 11 Palkia artwork Dialga artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Phase Snapshot

Phase 8: Beacon Badge

Raid Galactic HQ, climb Mt. Coronet, stop Cyrus at Spear Pillar, catch the version mascot, and restore Sunyshore's Gym.

Target level40-49Main rewardBeacon Badge, TM57 Charge Beam, Waterfall usable outside battleSections / maps8 / 42

Data rows

Wild / special128Trainers48Items61

Phase Sections

Major Battles And Partners

Galactic Boss trainer sprite from Pokémon Diamond and Pearl.Galactic Boss CyrusGalactic Boss • source ID 403
Reward: ₽7,740Single battle

Full team

  • Murkrow artworkMurkrowLv. 40Drill Peck / Night Shade / Astonish / Embargo
  • Golbat artworkGolbatLv. 40Poison Fang / Air Cutter / Bite / Supersonic
  • Sneasel artworkSneaselLv. 43holds Sitrus Berry • Slash / Ice Punch / Quick Attack / Screech

Danger notes

Cyrus's Sneasel is the strongest immediate threat, backed by fast Murkrow and Golbat.

Practical counters

Rock and Electric cover both fliers; Fighting or Fire handles Sneasel. Avoid slow setup because his team is built around speed.

Commander Saturn trainer sprite from Pokémon Diamond and Pearl.Commander SaturnCommander Saturn • source ID 409
Reward: ₽3,200Single battle

Full team

Danger notes

The rematch uses the same Kadabra/Bronzor/Toxicroak structure at higher levels.

Practical counters

Prioritize fast pressure on Kadabra, identify Bronzor's ability, and reserve Psychic or Ground damage for Toxicroak.

Commander Mars trainer sprite from Pokémon Diamond and Pearl.Commander MarsCommander Mars • source ID 528
Reward: ₽3,600Single battle

Full team

  • Bronzor artworkBronzorLv. 41Gyro Ball / Extrasensory / Light Screen / Confuse Ray
  • Golbat artworkGolbatLv. 42Air Cutter / Bite / Poison Fang / Confuse Ray
  • Purugly artworkPuruglyLv. 45holds Sitrus Berry • Slash / Shadow Claw / Aerial Ace / Hypnosis

Danger notes

Mars uses a fast Golbat line and a physically powerful Purugly.

Practical counters

Electric/Rock coverage and a Fighting answer give the cleanest split.

Commander Jupiter trainer sprite from Pokémon Diamond and Pearl.Commander JupiterCommander Jupiter • source ID 407
Reward: ₽3,680Single battle

Full team

  • Bronzor artworkBronzorLv. 41Gyro Ball / Extrasensory / Rock Slide / Reflect
  • Golbat artworkGolbatLv. 41Sludge Bomb / Air Cutter / Giga Drain / Mean Look
  • Skuntank artworkSkuntankLv. 46holds Sitrus Berry • Night Slash / Poison Jab / Flamethrower / Smokescreen

Danger notes

Skuntank remains Jupiter's closer while Bronzor and Golbat drain resources first.

Practical counters

Save Ground for Skuntank, Electric or Rock for Golbat, and attack Bronzor through the weakness its ability leaves active.

Galactic Boss trainer sprite from Pokémon Diamond and Pearl.Galactic Boss CyrusGalactic Boss • source ID 404
Reward: ₽8,640Single battle

Full team

Danger notes

Weavile and Gyarados create opposite defensive demands, while Crobat is extremely fast and Honchkrow hits hard.

Practical counters

Bring Fighting for Weavile, Electric for Gyarados/Crobat, and Rock or Ice coverage for the fliers. Preserve answers across the full four-Pokémon fight.

Leader Volkner trainer sprite from Pokémon Diamond and Pearl.Leader VolknerLeader Volkner • source ID 320
Reward: ₽5,880Single battle

Full team

  • Raichu artworkRaichuLv. 46Charge Beam / Brick Break / Thunder Wave / Light Screen
  • Ambipom artworkAmbipomLv. 47Shock Wave / Agility / Nasty Plot / Baton Pass
  • Octillery artworkOctilleryLv. 47Charge Beam / Octazooka / Aurora Beam / Bullet Seed
  • Luxray artworkLuxrayLv. 49holds Sitrus Berry • Charge Beam / Thunder Fang / Crunch / Thunder Wave

Danger notes

Volkner's Ambipom and Octillery punish a one-note Ground plan, while Luxray closes with high power.

Practical counters

Ground is central but not sufficient alone. Grass or Electric handles Octillery; Fighting checks Ambipom; preserve the Ground user for Raichu and Luxray.

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 607
Story partner — not an opponentPartner team

Partner team

Partner role

Barry joins the Spear Pillar Commander battle; his team branch depends on the starter chosen by the player.

How to use the partner

Concentrate both sides on one Commander at a time. Barry heals the player's party after Mars and Jupiter, before the Cyrus battle.

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 619
Story partner — not an opponentPartner team

Partner team

Partner role

Barry joins the Spear Pillar Commander battle; his team branch depends on the starter chosen by the player.

How to use the partner

Concentrate both sides on one Commander at a time. Barry heals the player's party after Mars and Jupiter, before the Cyrus battle.

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 620
Story partner — not an opponentPartner team

Partner team

Partner role

Barry joins the Spear Pillar Commander battle; his team branch depends on the starter chosen by the player.

How to use the partner

Concentrate both sides on one Commander at a time. Barry heals the player's party after Mars and Jupiter, before the Cyrus battle.

Data Coverage

This phase owns 42 Diamond/Pearl source maps and publishes 128 encounter rows, 48 trainer rows, 25 visible/scripted items, and 36 hidden-item rows. Counts include explicit starter/rival branches and curated systems but never substitute Platinum encounters or story maps.

Version
Time

Veilstone Galactic HQ

Acquire the Storage Key, enter through the warehouse basement, solve warp-panel floors, defeat Cyrus and Saturn, and free the lake guardians.

Source maps

Veilstone Galactic Headquarters 1F, Veilstone Galactic Headquarters 2F, Veilstone Galactic Headquarters 3F, Veilstone Galactic Headquarters 4F 1, Veilstone Galactic Headquarters B1F, Veilstone Galactic Headquarters B2F, Veilstone Galactic Headquarters 4F Back, and Veilstone Galactic Headquarters 4F 2.

Wild / special rows0Trainer rows14Visible / hidden items8 / 7

Route Plan

Speak to the Grunt outside HQ and collect the Storage Key; enter through the warehouse; clear B1F and B2F for the Galactic Key; move to the front HQ entrance; explore every warp branch; defeat Cyrus; receive the Master Ball; defeat Saturn; press the release switch; free Uxie, Mesprit, and Azelf.

  • Cyrus awards the Master Ball after his first battle. Preserve it for any target desired; Dialga and Palkia can also be caught normally with save-reset preparation.
  • Diamond and Pearl HQ has Cyrus and Saturn only in this climax; do not add Charon, Looker, or Platinum's laboratory route.

Routes and encounters on this page are compiled from 8 pret map headers.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 428Veilstone Galactic Headquarters 1F • field order 1 at (41, 7)₽1,480Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (41, 7); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Scientist trainer sprite from Pokémon Diamond and Pearl.Scientist FredrickScientist • source ID 830Veilstone Galactic Headquarters 1F • field order 2 at (17, 6)₽1,680Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (17, 6); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 510Veilstone Galactic Headquarters 2F • field order 1 at (10, 6)₽1,440Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (10, 6); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 513Veilstone Galactic Headquarters 2F • field order 2 at (21, 16)₽1,440Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (21, 16); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 430Veilstone Galactic Headquarters 2F • field order 3 at (26, 16)₽1,360Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (26, 16); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Scientist trainer sprite from Pokémon Diamond and Pearl.Scientist DarriusScientist • source ID 829Veilstone Galactic Headquarters 2F • field order 4 at (32, 6)₽1,776Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (32, 6); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 512Veilstone Galactic Headquarters 3F • field order 1 at (9, 20)₽1,440Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (9, 20); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 514Veilstone Galactic Headquarters 3F • field order 2 at (42, 7)₽1,440Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (42, 7); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 522Veilstone Galactic Headquarters 3F • field order 3 at (42, 3)₽1,400Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (42, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 509Veilstone Galactic Headquarters 3F • field order 4 at (4, 6)₽1,480Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (4, 6); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 507Veilstone Galactic Headquarters B2F • field order 1 at (40, 15)₽1,480Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (40, 15); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 508Veilstone Galactic Headquarters B2F • field order 2 at (71, 10)₽1,400Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (71, 10); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Boss trainer sprite from Pokémon Diamond and Pearl.Galactic Boss CyrusGalactic Boss • source ID 403Veilstone Galactic Headquarters 4F 1 • scripted
  • Murkrow artworkMurkrowLv. 40Drill Peck / Night Shade / Astonish / Embargo
  • Golbat artworkGolbatLv. 40Poison Fang / Air Cutter / Bite / Supersonic
  • Sneasel artworkSneaselLv. 43holds Sitrus Berry • Slash / Ice Punch / Quick Attack / Screech
₽7,740Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.
Commander Saturn trainer sprite from Pokémon Diamond and Pearl.Commander SaturnCommander Saturn • source ID 409Veilstone Galactic Headquarters 4F Back • scripted₽3,200Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM49Diamond / PearlVisible item ballVeilstone Galactic Headquarters 1F: Pick up the item ball in the eastern part of Veilstone Galactic Headquarters 1F, 7 tiles north of the Veilstone Galactic Headquarters 1F doorway or transition.(52, 14)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 292, script 7182
Max ReviveDiamond / PearlVisible item ballVeilstone Galactic Headquarters 2F: Pick up the item ball in the southeastern part of Veilstone Galactic Headquarters 2F, 3 tiles east and 1 tile north of the Veilstone Galactic Headquarters 2F doorway or transition.(48, 21)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 293, script 7184
TM21Diamond / PearlVisible item ballVeilstone Galactic Headquarters 3F: Pick up the item ball in the eastern part of Veilstone Galactic Headquarters 3F, 4 tiles east and 10 tiles north of the Veilstone Galactic Headquarters 3F doorway or transition.(36, 12)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 294, script 7183
ElixirDiamond / PearlVisible item ballVeilstone Galactic Headquarters 3F: Pick up the item ball in the southeastern part of Veilstone Galactic Headquarters 3F, 2 tiles west and 9 tiles south of the Veilstone Galactic Headquarters 3F doorway or transition.(50, 21)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 294, script 7185
TM36Diamond / PearlVisible item ballVeilstone Galactic Headquarters B2F: Pick up the item ball in the western part of Veilstone Galactic Headquarters B2F, 21 tiles west and 8 tiles south of the Veilstone Galactic Headquarters 1F doorway or transition.(29, 11)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 297, script 7180
Galactic KeyDiamond / PearlVisible item ballVeilstone Galactic Headquarters B2F: Pick up the item ball in the northwestern part of Veilstone Galactic Headquarters B2F, 17 tiles east and 11 tiles north of the Veilstone Galactic Warehouse Entrance doorway or transition.(20, 5)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 297, script 7186
ZincDiamond / PearlVisible item ballVeilstone Galactic Headquarters B2F: Pick up the item ball in the northeastern part of Veilstone Galactic Headquarters B2F, 12 tiles east of the Veilstone Galactic Headquarters 1F doorway or transition.(62, 3)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 297, script 7181
Master BallDiamond / PearlBoss rewardVeilstone Galactic HQ: Given by Cyrus after the Galactic HQ battle.NPC / systemSee the route plan.editorial script/system note

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
PP UpVeilstone Galactic Headquarters 1F: Use the Dowsing Machine in the eastern part of Veilstone Galactic Headquarters 1F, 5 tiles west of the Veilstone Galactic Headquarters 4F 1 doorway or transition and inspect that exact ground tile.(36, 14)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 292, script 8074
Ultra BallVeilstone Galactic Headquarters 2F: Use the Dowsing Machine in the northeastern part of Veilstone Galactic Headquarters 2F, 12 tiles east of the Veilstone Galactic Headquarters 1F doorway or transition and inspect that exact ground tile.(36, 3)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 293, script 8075
Full HealVeilstone Galactic Headquarters 2F: Use the Dowsing Machine in the western part of Veilstone Galactic Headquarters 2F, 3 tiles west of the Veilstone Galactic Headquarters 1F doorway or transition and inspect that exact ground tile.(7, 11)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 293, script 8076
Rare CandyVeilstone Galactic Headquarters 3F: Use the Dowsing Machine in the southeastern part of Veilstone Galactic Headquarters 3F, 7 tiles east of the Veilstone Galactic Headquarters 3F doorway or transition and inspect that exact ground tile.(39, 22)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 294, script 8078
ElixirVeilstone Galactic Headquarters 3F: Use the Dowsing Machine in the northwestern part of Veilstone Galactic Headquarters 3F, 14 tiles west of the Veilstone Galactic Headquarters 2F doorway or transition and inspect that exact ground tile.(1, 3)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 294, script 8077
Full RestoreVeilstone Galactic Headquarters 3F: Use the Dowsing Machine in the northeastern part of Veilstone Galactic Headquarters 3F, 5 tiles east of the Veilstone Galactic Headquarters 2F doorway or transition and inspect that exact ground tile.(52, 3)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 294, script 8079
NuggetVeilstone Galactic Headquarters 4F 1: Use the Dowsing Machine in the northwestern part of Veilstone Galactic Headquarters 4F 1, 2 tiles west and 11 tiles north of the Veilstone Galactic Headquarters 3F doorway or transition and inspect that exact ground tile.(1, 4)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 295, script 8080

Puzzles, Warps, And Switches

  1. Warp pads are color-coded but lead to both progress and loot. Take one pad, clear its destination, return to the last known hub, then mark it before testing the next.
  2. The Galactic Key opens yellow security doors across both warehouse and headquarters maps; backtrack through previously locked side rooms before leaving for Mt. Coronet.

Completion Checklist

  • Complete the currently reachable part of this route plan: Speak to the Grunt outside HQ and collect the Storage Key; enter through the warehouse; clear B1F and B2F for the Galactic Key; move to the front HQ entrance; explore every warp branch; defeat Cyrus; receive the Master Ball; defeat Saturn; press the release switch; free Uxie, Mesprit, and Azelf.

Mt. Coronet Ascent

Enter from Oreburgh, combine Surf, Strength, Rock Climb, and Rock Smash, and climb the mountain's lower summit route.

Source maps

Mount Coronet North Mountainside and Mount Coronet South Mountainside.

Wild / special rows24Trainer rows0Visible / hidden items0 / 7

Route Plan

Enter Mt. Coronet from Route 207; Surf across the northern pool; use Rock Climb; push Strength boulders; collect cave items before each staircase; exit to the mountainside; clear Galactic Grunts; re-enter the upper cave.

  • Carry healing, status recovery, Repels, and many Poke Balls before beginning; the route is long and culminates in several boss battles plus a legendary encounter.
  • Rock Climb creates optional treasure branches on both exterior walls. Finish each branch before using the cave entrance that advances to the summit.

Routes and encounters on this page are compiled from 2 pret map headers.

Mount Coronet North Mountainside

Mount Coronet North Mountainside wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Abomasnow artworkAbomasnowDP4020%
Machoke artworkMachokeDP39-4020%20%10%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Medicham artworkMedichamDP39-4020%20%10%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Snover artworkSnoverDP3820%
Chingling artworkChinglingDP39-4010%
Golbat artworkGolbatDP3910%
Noctowl artworkNoctowlDP3910%
Bronzong artworkBronzongDP39-405%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Clefairy artworkClefairyDP38-395%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Poké Radar (post-National Dex)
Loudred artworkLoudredDP39-4022%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP38-398%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP38-398%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Mount Coronet South Mountainside

Mount Coronet South Mountainside wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Abomasnow artworkAbomasnowDP4020%
Machoke artworkMachokeDP39-4020%20%10%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Medicham artworkMedichamDP39-4020%20%10%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Snover artworkSnoverDP3820%
Chingling artworkChinglingDP39-4010%
Golbat artworkGolbatDP3910%
Noctowl artworkNoctowlDP3910%
Bronzong artworkBronzongDP39-405%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Clefairy artworkClefairyDP38-395%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Poké Radar (post-National Dex)
Loudred artworkLoudredDP39-4022%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP38-398%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP38-398%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Big MushroomMount Coronet North Mountainside: Use the Dowsing Machine in the northern part of Mount Coronet North Mountainside, 20 tiles east and 10 tiles north of the Mount Coronet 4F Room 3 doorway or transition and inspect that exact ground tile.(33, 9)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 207, script 8085
TinymushroomMount Coronet North Mountainside: Use the Dowsing Machine in the northwestern part of Mount Coronet North Mountainside, 8 tiles east of the Mount Coronet 4F Room 3 doorway or transition and inspect that exact ground tile.(21, 19)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 207, script 8086
Rare CandyMount Coronet North Mountainside: Use the Dowsing Machine in the northeastern part of Mount Coronet North Mountainside, 2 tiles west and 11 tiles north of the Mount Coronet Tunnel Room doorway or transition and inspect that exact ground tile.(43, 17)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 207, script 8088
StardustMount Coronet South Mountainside: Use the Dowsing Machine in the northeastern part of Mount Coronet South Mountainside, 2 tiles east and 11 tiles north of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(41, 7)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 208, script 8084
NuggetMount Coronet South Mountainside: Use the Dowsing Machine in the northeastern part of Mount Coronet South Mountainside, 5 tiles east and 8 tiles north of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(44, 10)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 208, script 8092
Max PotionMount Coronet South Mountainside: Use the Dowsing Machine in the southwestern part of Mount Coronet South Mountainside, 1 tile east and 6 tiles north of the Mount Coronet South 3F doorway or transition and inspect that exact ground tile.(13, 29)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 208, script 8089
Full HealMount Coronet South Mountainside: Use the Dowsing Machine in the southern part of Mount Coronet South Mountainside, 19 tiles east and 2 tiles north of the Mount Coronet South 3F doorway or transition and inspect that exact ground tile.(31, 33)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 208, script 8090

Puzzles, Warps, And Switches

  1. From the Route 207 entrance, Surf north, climb the wall, then use Strength to reach the exterior. On each mountainside, trace the lower perimeter before climbing toward the next doorway.

Completion Checklist

  • Complete the currently reachable part of this route plan: Enter Mt. Coronet from Route 207; Surf across the northern pool; use Rock Climb; push Strength boulders; collect cave items before each staircase; exit to the mountainside; clear Galactic Grunts; re-enter the upper cave.
  • Review all 24 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Mt. Coronet Upper Caves

Clear the final indoor floors and Galactic gauntlet, navigate exterior-to-interior loops, and reach Spear Pillar fully supplied.

Source maps

Mount Coronet 4F Room 1, Mount Coronet 4F Room 3, Mount Coronet 5F, Mount Coronet 6F, and Mount Coronet Tunnel Room.

Wild / special rows54Trainer rows8Visible / hidden items0 / 16

Route Plan

Sweep 4F side rooms; collect hidden cave items; clear 5F and 6F Grunts; use the tunnel room as a navigation checkpoint; verify the team and Ball supply; save before the last doorway; step onto Spear Pillar.

  • The upper caves have no convenient Pokemon Center. Escape Rope exits are possible before Spear Pillar, but returning means repeating the ascent.
  • Check held items and move PP before the last Grunts; the next section contains a double battle and Cyrus without an automatic full heal.

Routes and encounters on this page are compiled from 5 pret map headers.

Mount Coronet 4F Room 1

Mount Coronet 4F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzong artworkBronzongDP38-4025%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Graveler artworkGravelerDP3820%
Clefairy artworkClefairyDP38-4015%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Chingling artworkChinglingDP39-4010%
Golbat artworkGolbatDP3910%
Machoke artworkMachokeDP3910%
Medicham artworkMedichamDP3910%
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP38-398%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP38-398%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Surfing
Zubat artworkZubatDP20-4090%
Golbat artworkGolbatDP20-4010%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Barboach artworkBarboachDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Dratini artworkDratiniDP15-2040%
Dragonair artworkDragonairDP15-405%

Mount Coronet 4F Room 3

Mount Coronet 4F Room 3 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzong artworkBronzongDP38-4025%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Graveler artworkGravelerDP3820%
Clefairy artworkClefairyDP38-4015%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Golbat artworkGolbatDP3910%
Machoke artworkMachokeDP3910%
Medicham artworkMedichamDP3910%
Chimecho artworkChimechoDP405%
Chingling artworkChinglingDP405%
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP38-398%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP38-398%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Mount Coronet 5F

Mount Coronet 5F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzong artworkBronzongDP40-4225%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Graveler artworkGravelerDP4020%
Clefairy artworkClefairyDP40-4215%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Chimecho artworkChimechoDP41-4210%
Golbat artworkGolbatDP4110%
Machoke artworkMachokeDP4110%
Medicham artworkMedichamDP4110%
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP40-418%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP40-418%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Mount Coronet 6F

Mount Coronet 6F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzong artworkBronzongDP40-4225%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Graveler artworkGravelerDP4020%
Clefairy artworkClefairyDP40-4215%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Chimecho artworkChimechoDP41-4210%
Golbat artworkGolbatDP4110%
Machoke artworkMachokeDP4110%
Medicham artworkMedichamDP4110%
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP40-418%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP40-418%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Mount Coronet Tunnel Room

Mount Coronet Tunnel Room wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Graveler artworkGravelerDP39-4040%
Clefairy artworkClefairyDP38-4015%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Chingling artworkChinglingDP38 or 4010%
Golbat artworkGolbatDP3910%
Machoke artworkMachokeDP4010%
Medicham artworkMedichamDP4010%
Bronzong artworkBronzongDP39-405%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP39-408%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP39-408%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 517Mount Coronet 4F Room 1 • field order 1 at (23, 5)₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 1, tile (23, 5); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 516Mount Coronet 4F Room 1 • field order 2 at (10, 7)₽1,400The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 2, tile (10, 7); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 525Mount Coronet 5F • field order 1 at (26, 16)₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 1, tile (26, 16); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 520Mount Coronet 5F • field order 2 at (20, 22)₽1,480The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 2, tile (20, 22); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 526Mount Coronet 6F • field order 1 at (10, 15)₽1,480The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 1, tile (10, 15); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 518Mount Coronet Tunnel Room • field order 1 at (20, 7)₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 1, tile (20, 7); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 519Mount Coronet Tunnel Room • field order 2 at (3, 48)₽1,600The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 2, tile (3, 48); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 524Mount Coronet Tunnel Room • field order 3 at (25, 31)₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 3, tile (25, 31); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
ReviveMount Coronet 4F Room 1: Use the Dowsing Machine in the northwestern part of Mount Coronet 4F Room 1, 12 tiles west of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(5, 6)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8093
EtherMount Coronet 4F Room 1: Use the Dowsing Machine in the northwestern part of Mount Coronet 4F Room 1, 2 tiles west and 4 tiles north of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(15, 2)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8094
Escape RopeMount Coronet 4F Room 1: Use the Dowsing Machine in the western part of Mount Coronet 4F Room 1, 6 tiles east and 6 tiles south of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(23, 12)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8095
TinymushroomMount Coronet 4F Room 1: Use the Dowsing Machine in the southern part of Mount Coronet 4F Room 1, 9 tiles west and 6 tiles north of the Mount Coronet South Mountainside doorway or transition and inspect that exact ground tile.(26, 18)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8098
PP UpMount Coronet 4F Room 1: Use the Dowsing Machine in the southern part of Mount Coronet 4F Room 1, 6 tiles west of the Mount Coronet South Mountainside doorway or transition and inspect that exact ground tile.(29, 24)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8097
Ultra BallMount Coronet 4F Room 1: Use the Dowsing Machine in the central part of Mount Coronet 4F Room 1, 2 tiles west and 4 tiles south of the Mount Coronet North Mountainside doorway or transition and inspect that exact ground tile.(38, 14)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8096
Stone PlateMount Coronet 4F Room 1: Use the Dowsing Machine in the northeastern part of Mount Coronet 4F Room 1, 3 tiles north of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(59, 3)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8099
TinymushroomMount Coronet 4F Room 3: Use the Dowsing Machine in the southwestern part of Mount Coronet 4F Room 3, 3 tiles east and 6 tiles south of the Mount Coronet North Mountainside doorway or transition and inspect that exact ground tile.(5, 9)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 210, script 8100
Max PotionMount Coronet 5F: Use the Dowsing Machine in the eastern part of Mount Coronet 5F, 6 tiles east and 10 tiles south of the Mount Coronet 4F Room 3 doorway or transition and inspect that exact ground tile.(27, 17)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 211, script 8102
StardustMount Coronet 5F: Use the Dowsing Machine in the southeastern part of Mount Coronet 5F, 12 tiles east and 1 tile south of the Mount Coronet 6F doorway or transition and inspect that exact ground tile.(25, 25)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 211, script 8101
Full RestoreMount Coronet Tunnel Room: Use the Dowsing Machine in the northwestern part of Mount Coronet Tunnel Room, 11 tiles west and 6 tiles north of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(5, 7)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8105
NuggetMount Coronet Tunnel Room: Use the Dowsing Machine in the northern part of Mount Coronet Tunnel Room, 5 tiles west and 3 tiles north of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(11, 10)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8103
Rare CandyMount Coronet Tunnel Room: Use the Dowsing Machine in the central part of Mount Coronet Tunnel Room, 22 tiles south of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(16, 35)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8104
ReviveMount Coronet Tunnel Room: Use the Dowsing Machine in the eastern part of Mount Coronet Tunnel Room, 3 tiles east and 26 tiles south of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(19, 39)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8107
Max EtherMount Coronet Tunnel Room: Use the Dowsing Machine in the southeastern part of Mount Coronet Tunnel Room, 23 tiles east and 2 tiles north of the Mount Coronet North Mountainside doorway or transition and inspect that exact ground tile.(25, 56)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8106
Big MushroomMount Coronet Tunnel Room: Use the Dowsing Machine in the southeastern part of Mount Coronet Tunnel Room, 18 tiles east of the Mount Coronet North Mountainside doorway or transition and inspect that exact ground tile.(20, 58)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8108

Puzzles, Warps, And Switches

  1. Several doorways loop between exterior ledges and similarly shaped cave rooms. Use floor labels and the most recent doorway as checkpoints instead of navigating only by compass direction.

Completion Checklist

  • Complete the currently reachable part of this route plan: Sweep 4F side rooms; collect hidden cave items; clear 5F and 6F Grunts; use the tunnel room as a navigation checkpoint; verify the team and Ball supply; save before the last doorway; step onto Spear Pillar.
  • Review all 54 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Spear Pillar: Mars, Jupiter, and Cyrus

Break through the final Grunts, partner with Barry against Mars and Jupiter, receive his heal, and defeat Cyrus's full team.

Source maps

Mount Coronet Spear Pillar.

Wild / special rows0Trainer rows5Visible / hidden items2 / 0

Route Plan

Save on arrival; clear the opening Grunts; watch the Red Chain scene; join Barry for the Commander double battle; focus one Commander at a time; accept Barry's post-battle heal; save again; defeat Cyrus; prepare for the immediate legendary encounter.

  • Barry has three starter-dependent partner IDs for the Spear Pillar battle. Mars and Jupiter use their late-game teams, followed by Cyrus's Honchkrow, Crobat, Gyarados, and Weavile.
  • Barry heals the player's party after the Commander fight, but save and reorganize before Cyrus because his fast coverage team can exploit a poor lead.

Routes and encounters on this page are compiled from 1 pret map header.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 521Mount Coronet Spear Pillar • scripted₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Script-triggered battle; not treated as an ordinary field rematch.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 527Mount Coronet Spear Pillar • scripted₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Script-triggered battle; not treated as an ordinary field rematch.
Commander Mars trainer sprite from Pokémon Diamond and Pearl.Commander MarsCommander Mars • source ID 528Mount Coronet Spear Pillar • scripted
  • Bronzor artworkBronzorLv. 41Gyro Ball / Extrasensory / Light Screen / Confuse Ray
  • Golbat artworkGolbatLv. 42Air Cutter / Bite / Poison Fang / Confuse Ray
  • Purugly artworkPuruglyLv. 45holds Sitrus Berry • Slash / Shadow Claw / Aerial Ace / Hypnosis
₽3,600The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Major or story battle; not a VS Seeker rematch row.
Commander Jupiter trainer sprite from Pokémon Diamond and Pearl.Commander JupiterCommander Jupiter • source ID 407Mount Coronet Spear Pillar • scripted
  • Bronzor artworkBronzorLv. 41Gyro Ball / Extrasensory / Rock Slide / Reflect
  • Golbat artworkGolbatLv. 41Sludge Bomb / Air Cutter / Giga Drain / Mean Look
  • Skuntank artworkSkuntankLv. 46holds Sitrus Berry • Night Slash / Poison Jab / Flamethrower / Smokescreen
₽3,680The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Major or story battle; not a VS Seeker rematch row.
Galactic Boss trainer sprite from Pokémon Diamond and Pearl.Galactic Boss CyrusGalactic Boss • source ID 404Mount Coronet Spear Pillar • scripted₽8,640The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Major or story battle; not a VS Seeker rematch row.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Adamant OrbDiamond / PearlVisible item ballMount Coronet Spear Pillar: Pick up the item ball in the northern part of Mount Coronet Spear Pillar, 43 tiles north of the Mount Coronet 6F doorway or transition.(31, 10)The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 217, script 7253
Lustrous OrbDiamond / PearlVisible item ballMount Coronet Spear Pillar: Pick up the item ball in the northern part of Mount Coronet Spear Pillar, 43 tiles north of the Mount Coronet 6F doorway or transition.(31, 10)The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 217, script 7254

Puzzles, Warps, And Switches

  1. In the double battle, remove one Commander's active Pokemon quickly to reduce incoming actions; spread damage is less valuable than turning the fight into two-on-one.
  2. Do not leave the summit after Cyrus unless intentionally postponing the mascot catch; the encounter follows the story scene on the same map.

Completion Checklist

  • Complete the currently reachable part of this route plan: Save on arrival; clear the opening Grunts; watch the Red Chain scene; join Barry for the Commander double battle; focus one Commander at a time; accept Barry's post-battle heal; save again; defeat Cyrus; prepare for the immediate legendary encounter.

Dialga or Palkia

Catch Diamond's Dialga or Pearl's Palkia, collect the Adamant or Lustrous Orb, and close the Spear Pillar crisis.

Source maps

.

Wild / special rows2Trainer rows0Visible / hidden items0 / 0

Route Plan

Save before interacting; lead with sleep or paralysis; weaken without relying on recoil or residual knockout damage; throw Dusk Balls at night/in cave-qualified conditions only where applicable and Timer Balls in long fights; catch the mascot; collect its version orb behind the platform; speak to Rowan downstairs.

  • Dialga and Palkia are version-exclusive in ordinary play. The other mascot requires trading or another compatible distribution/game path.
  • If the mascot is defeated instead of caught, it reappears after entering the Hall of Fame again. Saving beforehand is still the fastest way to retry immediately.

Routes and encounters on this page are compiled from 0 pret map headers.

Wild Pokémon

Dialga or Palkia wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Overworld static encounter
Dialga artworkDialgaDP47One active encounterAfter defeating Cyrus at Spear Pillar; returns after another Hall of Fame entry if defeated Save before the battle; holds no orb, so collect the Adamant Orb separately behind the platform.
Palkia artworkPalkiaDP47One active encounterAfter defeating Cyrus at Spear Pillar; returns after another Hall of Fame entry if defeated Save before the battle; collect the Lustrous Orb separately behind the platform.

Puzzles, Warps, And Switches

  1. The Adamant Orb or Lustrous Orb sits beyond the legendary's starting position. Walk to the far edge and collect it before leaving Spear Pillar.

Completion Checklist

  • Complete the currently reachable part of this route plan: Save before interacting; lead with sleep or paralysis; weaken without relying on recoil or residual knockout damage; throw Dusk Balls at night/in cave-qualified conditions only where applicable and Timer Balls in long fights; catch the mascot; collect its version orb behind the platform; speak to Rowan downstairs.
  • Review all 2 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Lake Guardians: Uxie, Azelf, and Mesprit

Return to the restored lakes, catch stationary Uxie and Azelf, and release roaming Mesprit while tracking its changing route.

Source maps

Verity Cavern, Lake Valor, Valor Cavern, Lake Acuity, and Acuity Cavern.

Wild / special rows19Trainer rows0Visible / hidden items1 / 0

Route Plan

Visit Lake Valor and save before Azelf; visit Lake Acuity and save before Uxie; visit Lake Verity and interact with Mesprit; obtain the Marking Map app if missed; choose a route-boundary tracking loop; use trapping or Mean Look plus status for Mesprit.

  • Mesprit flees immediately from ordinary encounters while retaining damage and status between meetings. Its position changes when the player changes routes and can jump on Fly.
  • Uxie and Azelf are stationary one-time encounters in their caverns; save separately before each.

Routes and encounters on this page are compiled from 5 pret map headers.

Lake Valor

Lake Valor wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bibarel artworkBibarelDP34-3645%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Staravia artworkStaraviaDP34-3625%25%5%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Psyduck artworkPsyduckDP35-3620%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Noctowl artworkNoctowlDP34 or 3620%
Chingling artworkChinglingDP35-3610%
Swarm (post-National Dex daily announcement)
Lickitung artworkLickitungDP34 or 3640%Post-National Dex daily swarm; replaces grass slots 0-1.
Poké Radar (post-National Dex)
Wobbuffet artworkWobbuffetDP35-3622%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP358%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP358%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Surfing
Psyduck artworkPsyduckDP20-4090%
Golduck artworkGolduckDP20-4010%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Goldeen artworkGoldeenDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Seaking artworkSeakingDP20-5045%

Lake Guardians: Uxie, Azelf, and Mesprit

Lake Guardians: Uxie, Azelf, and Mesprit wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Overworld static encounter
Azelf artworkAzelfDP50OneAfter the Spear Pillar crisis, inside Valor Cavern Stationary; save before interaction.
Uxie artworkUxieDP50OneAfter the Spear Pillar crisis, inside Acuity Cavern Stationary; save before interaction.
Roaming encounter
Mesprit artworkMespritDP50One roaming individualInteract in Verity Cavern after the Spear Pillar crisis Flees on its first turn and retains HP/status; track with the Poketch Marking Map.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM25Diamond / PearlVisible item ballLake Valor: On the restored Lake Valor water route; the drained Galactic-state object shares the same one-time pickup flag and is not a second copy.(53, 46)Relic Badge and Surf, plus completion of the Spear Pillar crisis so Lake Valor is restored.event bank 302, script 7156

Puzzles, Warps, And Switches

  1. For Mesprit, stand at a boundary between two routes with nearby grass, cross until its Marking Map icon matches the player's route, then enter grass without Flying.
  2. A lead with Mean Look, Block, Spider Web, Arena Trap where applicable, or a fast sleep move makes the roaming capture far more controlled.

Completion Checklist

  • Complete the currently reachable part of this route plan: Visit Lake Valor and save before Azelf; visit Lake Acuity and save before Uxie; visit Lake Verity and interact with Mesprit; obtain the Marking Map app if missed; choose a route-boundary tracking loop; use trapping or Mean Look plus status for Mesprit.
  • Review all 19 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Route 222, Sunyshore City, and Vista Lighthouse

Clear the final east-coast route, enter Sunyshore, meet Flint, find Volkner at the lighthouse, and restore Gym access.

Source maps

Sunyshore, Sunyshore Pokémon Center, Sunyshore Pokémon Center 2F, Sunyshore Poké Mart, Sunyshore Market, Sunyshore Julia House, Sunyshore West House, Sunyshore North House, Sunyshore Unused House 1, Sunyshore Unused House 2, Sunyshore Pokétch Developer House, Sunyshore Vista Lighthouse Observation Deck, Route 222, Route 222 Pikachu Fan Club, Route 222 Pokémon Size Contest House, and Route 222 Sunyshore Gateouse, and 2 more submaps.

Wild / special rows29Trainer rows12Visible / hidden items12 / 6

Route Plan

Fly to Valor Lakefront; pass the newly opened east gate; clear Route 222's beach and grass paths; visit both houses; enter Sunyshore; meet Flint; collect city gifts via elevated solar walkways; take the lighthouse elevator; speak to Volkner; return to the Gym.

  • The Sunyshore Market rewards Pokemon with effort ribbons and sells seals; Julia gives one Ribbon per day based on the requested story response.
  • Volkner remains at the lighthouse until spoken to after the blackout roadblock has cleared.

Routes and encounters on this page are compiled from 18 pret map headers.

Route 222

Route 222 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Floatzel artworkFloatzelDP40-4225%25%35%Rate counts base slots temporarily replaced by the daily swarm.
Gastrodon artworkGastrodonDP4020%Rate counts base slots temporarily replaced by the daily swarm.
Gastrodon artworkGastrodonDP40-4210%10%20%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Glameow artworkGlameowDP4020%Rate counts base slots temporarily replaced by the daily swarm.
Chatot artworkChatotDP40-4120%20%
Mr Mime artworkMr MimeDP41-4215%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Purugly artworkPuruglyDP41-4215%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Wingull artworkWingullDP4110%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Swarm (post-National Dex daily announcement)
Skitty artworkSkittyDP4040%Post-National Dex daily swarm; replaces grass slots 0-1.
Poké Radar (post-National Dex)
Flaaffy artworkFlaaffyDP41-4222%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Surfing
Tentacool artworkTentacoolDP20-3060%
Wingull artworkWingullDP20-3030%
Pelipper artworkPelipperDP20-405%
Tentacruel artworkTentacruelDP20-405%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Remoraid artworkRemoraidDP10-2545%
Fishing — Super Rod
Octillery artworkOctilleryDP20-5045%
Gyarados artworkGyaradosDP30-4040%
Sharpedo artworkSharpedoDP40-5515%

Sunyshore

Sunyshore wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Surfing
Tentacruel artworkTentacruelDP35-4560%
Pelipper artworkPelipperDP35-4530%
Mantyke artworkMantykeDP30-4510%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Remoraid artworkRemoraidDP10-2545%
Fishing — Super Rod
Octillery artworkOctilleryDP20-5045%
Gyarados artworkGyaradosDP30-4040%
Staryu artworkStaryuDP20-4015%

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman BrettFisherman • source ID 172Route 222 • field order 1 at (777, 790)₽1,248Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (777, 790); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman AlecFisherman • source ID 173Route 222 • field order 2 at (761, 789)₽1,344Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (761, 789); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 686: Lv. 53/Lv. 53.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman GeorgeFisherman • source ID 174Route 222 • field order 3 at (769, 789)₽1,344Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (769, 789); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman ColeFisherman • source ID 175Route 222 • field order 4 at (782, 790)₽1,312Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (782, 790); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Beauty trainer sprite from Pokémon Diamond and Pearl.Beauty NicolaBeauty • source ID 492Route 222 • field order 5 at (771, 777)₽2,408Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 5, tile (771, 777); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Tuber Male trainer sprite from Pokémon Diamond and Pearl.Tuber Male ConnerTuber Male • source ID 359Route 222 • field order 6 at (812, 781)₽172Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 6, tile (812, 781); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Rich Boy trainer sprite from Pokémon Diamond and Pearl.Rich Boy TreyRich Boy • source ID 335Route 222 • field order 7 at (751, 782)₽6,880Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 7, tile (751, 782); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 727: Lv. 55; ID 728: Lv. 60.
Sailor trainer sprite from Pokémon Diamond and Pearl.Sailor LutherSailor • source ID 180Route 222 • field order 8 at (814, 785)₽1,376Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 8, tile (814, 785); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Policeman trainer sprite from Pokémon Diamond and Pearl.Policeman ThomasPoliceman • source ID 333Route 222 • field order 9 at (794, 778)₽1,680Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 9, tile (794, 778); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Tuber Female trainer sprite from Pokémon Diamond and Pearl.Tuber Female HollyTuber Female • source ID 361Route 222 • field order 10 at (787, 788)₽172Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 10, tile (787, 788); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Sailor trainer sprite from Pokémon Diamond and Pearl.Sailor MarcSailor • source ID 337Route 222 • field order 11 at (808, 781)₽1,376Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 11, tile (808, 781); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 740: Lv. 54/Lv. 52; ID 741: Lv. 57/Lv. 59.
Poké Kid trainer sprite from Pokémon Diamond and Pearl.Poké Kid JanetPoké Kid • source ID 832Route 222 Pikachu Fan Club • field order 1 at (4, 3)₽328Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (4, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
ThunderstoneDiamond / PearlVisible item ballSunyshore: Pick up the item ball in the southeastern part of Sunyshore, 7 tiles west and 8 tiles south of the Sunyshore Pokétch Developer House doorway or transition.(881, 779)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 149, script 7194
HoneyDiamond / PearlVisible item ballRoute 222: Pick up the item ball in the central part of Route 222, 10 tiles west and 3 tiles north of the Route 222 Pikachu Fan Club doorway or transition.(785, 781)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 380, script 7193
CarbosDiamond / PearlVisible item ballRoute 222: Pick up the item ball in the eastern part of Route 222, 9 tiles west and 7 tiles north of the Route 222 Sunyshore Gateouse doorway or transition.(816, 783)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 380, script 7192
2× Wiki BerryDiamond / PearlBerry treeRoute 222: Harvest berry patch 82 in the northwestern part of Route 222, 35 tiles west and 12 tiles north of the Route 222 Pikachu Fan Club doorway or transition. The plot can be replanted after the initial harvest.(760, 772)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 82
2× Mago BerryDiamond / PearlBerry treeRoute 222: Harvest berry patch 83 in the northwestern part of Route 222, 34 tiles west and 12 tiles north of the Route 222 Pikachu Fan Club doorway or transition. The plot can be replanted after the initial harvest.(761, 772)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 83
2× Aguav BerryDiamond / PearlBerry treeRoute 222: Harvest berry patch 84 in the northwestern part of Route 222, 33 tiles west and 12 tiles north of the Route 222 Pikachu Fan Club doorway or transition. The plot can be replanted after the initial harvest.(762, 772)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 84
Qualot BerryDiamond / PearlBerry treeRoute 222: Harvest berry patch 85 in the northern part of Route 222, 32 tiles west and 12 tiles north of the Route 222 Pikachu Fan Club doorway or transition. The plot can be replanted after the initial harvest.(763, 772)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 85
HM07Diamond / PearlNPC / scripted giftSunyshore: Jasmine gives HM07 Waterfall on Sunyshore's north beach after the Beacon Badge.NPC (857, 741); script 9Defeat Volkner, then speak to Jasmine before leaving for Route 223.script bank 150
TM56Diamond / PearlNPC / scripted giftRoute 222: Speak to the item-giving NPC in the central part of Route 222, 7 tiles west and 3 tiles north of the Route 222 Pikachu Fan Club doorway or transition.NPC (788, 781); script 2Reach Route 222 and complete the item-giving NPC's one-time dialogue.script bank 446
Net BallDiamond / PearlNPC / scripted giftRoute 222 Pokémon Size Contest House: Show the size-contest Fisherman a Remoraid larger than his current record; each new record earns another Net Ball.NPC (5, 5); script 2Bring a qualifying Remoraid in the party. The reward is repeatable whenever a larger record is set.script bank 448
Julia's weekday RibbonDiamond / PearlOnce-daily Ribbon giftRoute 222, Sunyshore City, and Vista Lighthouse: Monday Alert Ribbon; Tuesday Shock Ribbon; Wednesday Downcast Ribbon; Thursday Careless Ribbon; Friday Relax Ribbon; Saturday Snooze Ribbon; Sunday Smile Ribbon.NPC / systemOnce per day; place the intended recipient as the first non-Egg party member, visit Julia's Sunyshore house, and complete her requested story response.editorial script/system note
Effort RibbonDiamond / PearlSunyshore Market Ribbon giftRoute 222, Sunyshore City, and Vista Lighthouse: The Market ribbon giver awards it to the first non-Egg party Pokemon when that Pokemon has the complete 510 total EVs.NPC / systemPlace a Pokemon with 510 total effort values as the first non-Egg party member and speak to the ribbon giver.editorial script/system note

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
PearlSunyshore: Use the Dowsing Machine in the northern part of Sunyshore, 5 tiles east and 3 tiles north of the Sunyshore Market doorway or transition and inspect that exact ground tile.(855, 759)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 149, script 8111
Zap PlateSunyshore: Use the Dowsing Machine in the southeastern part of Sunyshore, 3 tiles east and 2 tiles south of the Sunyshore Vista Lighthouse Elevator doorway or transition and inspect that exact ground tile.(889, 792)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 149, script 8110
Big MushroomRoute 222: Use the Dowsing Machine in the southeastern part of Route 222, 6 tiles west of the Route 222 Sunyshore Gateouse doorway or transition and inspect that exact ground tile.(819, 791)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 380, script 8109
Full RestoreRoute 222: Use the Dowsing Machine in the northwestern part of Route 222, 65 tiles west and 11 tiles north of the Route 222 Pikachu Fan Club doorway or transition and inspect that exact ground tile.(730, 773)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 380, script 8007
HoneyRoute 222: Use the Dowsing Machine in the southeastern part of Route 222, 8 tiles east and 6 tiles south of the Route 222 Pokémon Size Contest House doorway or transition and inspect that exact ground tile.(809, 790)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 380, script 8157
Ultra BallRoute 222: Use the Dowsing Machine in the northern part of Route 222, 12 tiles west and 10 tiles north of the Route 222 Pikachu Fan Club doorway or transition and inspect that exact ground tile.(783, 774)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 380, script 8158

Puzzles, Warps, And Switches

  1. Sunyshore's raised solar-panel paths connect buildings that look separated at street level. Traverse each elevated branch before taking the lighthouse elevator.

Completion Checklist

  • Complete the currently reachable part of this route plan: Fly to Valor Lakefront; pass the newly opened east gate; clear Route 222's beach and grass paths; visit both houses; enter Sunyshore; meet Flint; collect city gifts via elevated solar walkways; take the lighthouse elevator; speak to Volkner; return to the Gym.
  • Review all 29 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Sunyshore Gym and Volkner

Rotate gear bridges through three electrical rooms and defeat Volkner's mixed Electric-focused team.

Source maps

Sunyshore Gym Room 1, Sunyshore Gym Room 2, and Sunyshore Gym Room 3.

Wild / special rows0Trainer rows9Visible / hidden items2 / 0

Route Plan

Bring Ground attacks but account for Ambipom and Octillery; step on colored switches to rotate gears; clear all trainers before leaving each stable alignment; create the final bridge to Volkner; save; defeat Raichu, Ambipom, Octillery, and Luxray.

  • Only half of Volkner's Diamond/Pearl team is Electric type because the original regional Pokedex is small; Ground alone does not sweep Ambipom or Octillery super effectively.
  • The Beacon Badge enables Waterfall, which Jasmine gives on Sunyshore's north beach after the victory.

Routes and encounters on this page are compiled from 3 pret map headers.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
School Kid Female trainer sprite from Pokémon Diamond and Pearl.School Kid Female TieraSchool Kid Female • source ID 344Sunyshore Gym Room 1 • field order 1 at (6, 4)₽880Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (6, 4); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
School Kid Male trainer sprite from Pokémon Diamond and Pearl.School Kid Male ForrestSchool Kid Male • source ID 341Sunyshore Gym Room 2 • field order 1 at (4, 5)₽880Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (4, 5); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Guitarist trainer sprite from Pokémon Diamond and Pearl.Guitarist JerryGuitarist • source ID 301Sunyshore Gym Room 2 • field order 2 at (14, 11)₽1,056Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (14, 11); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Poké Kid trainer sprite from Pokémon Diamond and Pearl.Poké Kid MeghanPoké Kid • source ID 331Sunyshore Gym Room 2 • field order 3 at (12, 4)₽328Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (12, 4); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female DestinyAce Trainer Female • source ID 285Sunyshore Gym Room 3 • field order 1 at (4, 23)₽2,640Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (4, 23); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Guitarist trainer sprite from Pokémon Diamond and Pearl.Guitarist PrestonGuitarist • source ID 302Sunyshore Gym Room 3 • field order 2 at (3, 3)₽1,008Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (3, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Guitarist trainer sprite from Pokémon Diamond and Pearl.Guitarist LonnieGuitarist • source ID 303Sunyshore Gym Room 3 • field order 3 at (16, 23)
  • Raichu artworkRaichuLv. 44Thunderbolt / Slam / Thunder Wave / Quick Attack
₽1,056Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (16, 23); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male ZacheryAce Trainer Male • source ID 281Sunyshore Gym Room 3 • field order 4 at (21, 10)₽2,640Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (21, 10); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Leader Volkner trainer sprite from Pokémon Diamond and Pearl.Leader VolknerLeader Volkner • source ID 320Sunyshore Gym Room 3 • scripted
  • Raichu artworkRaichuLv. 46Charge Beam / Brick Break / Thunder Wave / Light Screen
  • Ambipom artworkAmbipomLv. 47Shock Wave / Agility / Nasty Plot / Baton Pass
  • Octillery artworkOctilleryLv. 47Charge Beam / Octazooka / Aurora Beam / Bullet Seed
  • Luxray artworkLuxrayLv. 49holds Sitrus Berry • Charge Beam / Thunder Fang / Crunch / Thunder Wave
₽5,880Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM57Diamond / PearlNPC / scripted giftSunyshore Gym Room 3: Receive this TM from the Gym Leader immediately after the badge victory.NPC (11, 3); script 4Defeat the Gym Leader; this is part of the one-time badge reward.script bank 154
HM07 WaterfallDiamond / PearlGift after GymSunyshore Gym and Volkner: Jasmine gives it on Sunyshore's north beach after Volkner is defeated; field use requires the Beacon Badge.NPC / systemSee the route plan.editorial script/system note

Puzzles, Warps, And Switches

  1. Green switches rotate adjacent gears a quarter turn and blue/red switches make larger changes. Step off after each rotation, inspect every bridge, then use the next switch only if it opens a new platform.
  2. In the final room, rotate the outer gears to cross both sides, then restore the center gear so its bridge points toward Volkner.

Completion Checklist

  • Complete the currently reachable part of this route plan: Bring Ground attacks but account for Ambipom and Octillery; step on colored switches to rotate gears; clear all trainers before leaving each stable alignment; create the final bridge to Volkner; save; defeat Raichu, Ambipom, Octillery, and Luxray.

Dex quick links

Pokemon in this phase