Phase 7 of 11

Pokemon Diamond and Pearl Phase 7: Icicle Badge Walkthrough
Icicle Badge Answer Team Galactic at Valor and Verity, cross snowy Mt. Coronet routes, and reach Candice in Snowpoint. 7 detailed sections with Diamond/Pearl encounters, trainers, items, puzzles, boss teams, and checklists.
Phase 7 Icicle Badge The three lakes, Mt. Coronet, Routes 216 and 217, Snowpoint City, Candice, and Lake Acuity. 07 / 11
Phase Snapshot
Phase 7: Icicle Badge
Answer Team Galactic at Valor and Verity, cross snowy Mt. Coronet routes, and reach Candice in Snowpoint.
Data rows
Phase Sections
Major Battles And Partners
Commander SaturnCommander Saturn • source ID 408Full team
KadabraPsychic / Shock Wave / Recover / Embargo
BronzorGyro Ball / Shadow Ball / Rock Tomb / Iron Defense
Toxicroakholds Sitrus Berry • Poison Jab / Revenge / Mud Bomb / Feint Attack
Danger notes
Toxicroak is Saturn's finisher and can exploit Water attacks through Dry Skin.
Practical counters
Psychic is four-times effective and Ground is also strong; do not feed it Water recovery.
Commander MarsCommander Mars • source ID 405Full team
GolbatAir Cutter / Bite / Toxic / Supersonic
BronzorGyro Ball / Extrasensory / Iron Defense / Confuse Ray
Puruglyholds Sitrus Berry • Slash / Feint Attack / Hypnosis / Fake Out
Danger notes
Mars uses a fast Golbat line and a physically powerful Purugly.
Practical counters
Electric/Rock coverage and a Fighting answer give the cleanest split.
Leader CandiceLeader Candice • source ID 319Full team
SnoverAvalanche / Razor Leaf / Ingrain / Leer
SneaselAvalanche / Slash / Feint Attack / Taunt
MedichamIce Punch / Force Palm / Detect / Bulk Up
Abomasnowholds Sitrus Berry • Avalanche / Wood Hammer / Grass Whistle / Swagger
Danger notes
Abomasnow starts hail and Medicham breaks teams that prepared only for Ice types.
Practical counters
Fire is four-times effective into Abomasnow. Keep a Flying, Ghost, or strong neutral answer for Medicham and a fast check for Sneasel.
Data Coverage
This phase owns 19 Diamond/Pearl source maps and publishes 69 encounter rows, 34 trainer rows, 18 visible/scripted items, and 19 hidden-item rows. Counts include explicit starter/rival branches and curated systems but never substitute Platinum encounters or story maps.
Lake Valor and Commander Saturn
Enter the drained lake, defeat Galactic forces among stranded Magikarp, and confront Saturn inside Valor Cavern.
Source maps
Lake Valor Galactic.
Route Plan
Fly to Pastoria or Valor Lakefront; enter the now-open lake; clear every Grunt around the basin; collect reachable items; enter Valor Cavern; heal and save; defeat Saturn; leave for Twinleaf and Lake Verity.
- The drained-lake map is separate from the restored post-Spear-Pillar lake, so its Grunts and items must not be merged with the later Azelf visit.
- Saturn's Toxicroak has strong offensive coverage; Ground, Flying, and Psychic attacks are the cleanest direct answers.
Routes and encounters on this page are compiled from 1 pret map header.
Trainers
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Galactic GruntGalactic • source ID 417 | Lake Valor Galactic • field order 1 at (17, 32) | ₽1,440 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 1, tile (17, 32); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic Female GruntGalactic Female • source ID 425 | Lake Valor Galactic • field order 2 at (29, 18) | ₽1,320 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 2, tile (29, 18); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic GruntGalactic • source ID 418 | Lake Valor Galactic • field order 3 at (25, 35) | ₽1,240 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 3, tile (25, 35); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Commander SaturnCommander Saturn • source ID 408 | Lake Valor and Commander Saturn • boss | ₽2,960 | Story battle assigned to this section; save and prepare before the trigger described in the route plan. | Major or story battle; not a VS Seeker rematch row. |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| HP Up | Lake Valor Galactic: Use the Dowsing Machine in the northwestern part of Lake Valor Galactic, 20 tiles west and 17 tiles north of the Valor Cavern doorway or transition and inspect that exact ground tile. | (12, 15) | Dowsing Machine Pokétch app. Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | event bank 301, script 8057 |
Puzzles, Warps, And Switches
- Walk the dry channels in a full perimeter before entering the cavern. Several Grunts stand on isolated banks that are easy to skip when following the center path.
Completion Checklist
- Complete the currently reachable part of this route plan: Fly to Pastoria or Valor Lakefront; enter the now-open lake; clear every Grunt around the basin; collect reachable items; enter Valor Cavern; heal and save; defeat Saturn; leave for Twinleaf and Lake Verity.
Lake Verity and Commander Mars
Return home, fight through the Galactic ambush with Rowan's assistant, and defeat Mars to free the Verity operation.
Source maps
Lake Verity Galactic.
Route Plan
Fly to Twinleaf; heal at home; enter Verity Lakefront and the Galactic lake map; clear both Grunt pairs; save before Mars; defeat her upgraded team; speak to Rowan; prepare for the northern Mt. Coronet crossing.
- Mars's Purugly returns at a much higher level alongside Bronzor and Golbat; bring Ground or Fighting pressure plus a safe Bronzor answer.
- The ordinary Lake Verity map was covered during the starter section; only the invasion state belongs here.
Routes and encounters on this page are compiled from 1 pret map header.
Wild Pokémon
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Bidoof | DP | 2-4 | 50% | 50% | 60% | — |
Starly | DP | 2-4 | 50% | 50% | 40% | — |
| Surfing | ||||||
Psyduck | DP | 20-40 | 90% | — | ||
Golduck | DP | 20-40 | 10% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 55% | — | ||
Goldeen | DP | 10-25 | 45% | — | ||
| Fishing — Super Rod | ||||||
Gyarados | DP | 30-55 | 55% | — | ||
Seaking | DP | 20-50 | 45% | — | ||
Trainers
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Galactic GruntGalactic • source ID 419 | Lake Verity Galactic • field order 1 at (43, 49) | ₽1,320 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 1, tile (43, 49); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic GruntGalactic • source ID 420 | Lake Verity Galactic • field order 2 at (48, 43) | ₽1,280 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 2, tile (48, 43); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic Female GruntGalactic Female • source ID 426 | Lake Verity Galactic • field order 3 at (50, 49) | ₽1,280 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 3, tile (50, 49); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic Female GruntGalactic Female • source ID 427 | Lake Verity Galactic • field order 4 at (53, 43) | ₽1,320 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 4, tile (53, 43); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Commander MarsCommander Mars • source ID 405 | Lake Verity Galactic • scripted | ₽3,120 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Major or story battle; not a VS Seeker rematch row. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM38 | Diamond / Pearl | Visible item ball | Lake Verity Galactic: On Lake Verity's southwest shore during the Galactic raid state, reached by Surfing south and west from the entrance-side bank. | (25, 54) | Relic Badge and Surf; collect it during the post-Valor-explosion Lake Verity return. | event bank 299, script 7000 |
Puzzles, Warps, And Switches
- The Grunts are arranged as paired battles around the shore. Clear both sides before approaching Rowan and Mars at the lake's north end.
Completion Checklist
- Complete the currently reachable part of this route plan: Fly to Twinleaf; heal at home; enter Verity Lakefront and the Galactic lake map; clear both Grunt pairs; save before Mars; defeat her upgraded team; speak to Rowan; prepare for the northern Mt. Coronet crossing.
- Review all 9 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
Mt. Coronet North Passage
Use Strength through the mountain's northern rooms and emerge on the frozen road to Snowpoint.
Source maps
Mount Coronet North 1F Room 2 and Mount Coronet North 1F Room 1.
Route Plan
Enter Mt. Coronet from Route 211 East; push Strength boulders only after collecting nearby items; clear cave trainers; use Rock Smash side pockets; follow the northern exit; verify no boulder blocks the return path; step onto Route 216.
- This is the Snowpoint transit passage, not the Spear Pillar ascent. Rock Climb remains unavailable until Candice is defeated.
- Strength boulders remain in their moved positions until the map reloads, so a mistaken push can be reset by leaving and re-entering.
Routes and encounters on this page are compiled from 2 pret map headers.
Mount Coronet North 1F Room 1
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Geodude | DP | 12-13 | 20% | 30% | 30% | — |
Cleffa | DP | 12 | 25% | 5% | 5% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. |
Meditite | DP | 13-14 | 25% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
Zubat | DP | 12-13 | 10% | 20% | 20% | — |
Chingling | DP | 13 | 10% | — | ||
Machop | DP | 13 | 10% | — | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Cleffa | DP | 14 | 4% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Mount Coronet North 1F Room 2
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Meditite | DP | 31-32 | 25% | — | ||
Golbat | DP | 31-32 | 20% | — | ||
Graveler | DP | 31 | 20% | — | ||
Clefairy | DP | 30-32 | 15% | — | ||
Chingling | DP | 30 | 10% | — | ||
Machoke | DP | 31 | 10% | — | ||
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Rare Candy | Diamond / Pearl | Visible item ball | Mount Coronet North 1F Room 1: Pick up the item ball in the northern part of Mount Coronet North 1F Room 1, 3 tiles east and 16 tiles south of the Mount Coronet B1F doorway or transition. | (14, 26) | The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 7162 |
| TM69 | Diamond / Pearl | Visible item ball | Mount Coronet North 1F Room 1: Pick up the item ball in the western part of Mount Coronet North 1F Room 1, 10 tiles north of the Route 211 West doorway or transition. | (2, 31) | The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 7160 |
| Escape Rope | Diamond / Pearl | Visible item ball | Mount Coronet North 1F Room 1: Pick up the item ball in the eastern part of Mount Coronet North 1F Room 1, 1 tile west and 8 tiles south of the Route 211 East doorway or transition. | (28, 43) | The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 7161 |
| TM02 | Diamond / Pearl | Visible item ball | Mount Coronet North 1F Room 1: Pick up the item ball in the southern part of Mount Coronet North 1F Room 1, 9 tiles west and 1 tile north of the Mount Coronet Tunnel Room doorway or transition. | (12, 60) | The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 7191 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| HP Up | Mount Coronet North 1F Room 2: Use the Dowsing Machine in the northeastern part of Mount Coronet North 1F Room 2, 13 tiles east and 2 tiles north of the Route 216 doorway or transition and inspect that exact ground tile. | (15, 16) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 214, script 8061 |
| Tinymushroom | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the northern part of Mount Coronet North 1F Room 1, 3 tiles east and 1 tile north of the Mount Coronet B1F doorway or transition and inspect that exact ground tile. | (14, 9) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8065 |
| Tinymushroom | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the eastern part of Mount Coronet North 1F Room 1, 6 tiles west of the Route 211 East doorway or transition and inspect that exact ground tile. | (23, 35) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8066 |
| Elixir | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the central part of Mount Coronet North 1F Room 1, 13 tiles east and 3 tiles north of the Route 211 West doorway or transition and inspect that exact ground tile. | (15, 38) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8064 |
| Revive | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the western part of Mount Coronet North 1F Room 1, 2 tiles east of the Route 211 West doorway or transition and inspect that exact ground tile. | (4, 41) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8062 |
| Hyper Potion | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the southern part of Mount Coronet North 1F Room 1, 9 tiles west and 2 tiles north of the Mount Coronet Tunnel Room doorway or transition and inspect that exact ground tile. | (12, 59) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8063 |
Puzzles, Warps, And Switches
- Push boulders from the side that preserves access to item alcoves. If a boulder is pinned against a wall before its branch is cleared, reload the room and redo the push sequence.
Completion Checklist
- Complete the currently reachable part of this route plan: Enter Mt. Coronet from Route 211 East; push Strength boulders only after collecting nearby items; clear cave trainers; use Rock Smash side pockets; follow the northern exit; verify no boulder blocks the return path; step onto Route 216.
- Review all 13 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
Route 216
Cross the first snowfield, battle skiers and Ace Trainers, use Snowbound Lodge, and climb toward Route 217.
Source maps
Route 216 and Route 216 Snowbound Lodge.
Route Plan
Clear the lower snow path; visit Snowbound Lodge for a free rest; battle trainers on both ridges; collect hidden snow items with Dowsing; climb every reachable staircase; exit north to the blizzard route.
- Snow does not yet create Route 217's deepest movement penalty, making Route 216 the better place to level newly added Ice counters.
- Several Rock Climb walls are visible but inaccessible and should be reserved for the post-Candice return.
Routes and encounters on this page are compiled from 2 pret map headers.
Wild Pokémon
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Sneasel | DP | 32-33 | 25% | Rate counts base slots temporarily replaced by the daily swarm. | ||
Snover | DP | 32-33 | 25% | Rate counts base slots temporarily replaced by the daily swarm. | ||
Machoke | DP | 33-34 | 20% | 20% | 10% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. |
Meditite | DP | 33-34 | 20% | 20% | 10% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. |
Graveler | DP | 33-34 | 10% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. | ||
Noctowl | DP | 33 | — | — | 10% | — |
Zubat | DP | 33 | — | — | 10% | — |
| Swarm (post-National Dex daily announcement) | ||||||
Delibird | DP | 32 | 40% | Post-National Dex daily swarm; replaces grass slots 0-1. | ||
| Poké Radar (post-National Dex) | ||||||
Snorunt | DP | 33-34 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Ursaring | DP | 33-34 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Trainers
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Ace Trainer Snow Male BlakeAce Trainer Snow Male • source ID 132 | Route 216 • field order 1 at (355, 402) | ₽2,100 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (355, 402); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Snow Female LauraAce Trainer Snow Female • source ID 134 | Route 216 • field order 2 at (344, 411) |
| ₽2,220 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (344, 411); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Black Belt PhilipBlack Belt • source ID 258 | Route 216 • field order 3 at (337, 392) | ₽960 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 3, tile (337, 392); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 699: Lv. 57. | |
Skier Male BradleySkier Male • source ID 136 | Route 216 • field order 4 at (350, 392) | ₽1,120 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 4, tile (350, 392); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Snow Male GarrettAce Trainer Snow Male • source ID 133 | Route 216 • field order 5 at (299, 394) | ₽2,100 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 5, tile (299, 394); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Snow Female MariaAce Trainer Snow Female • source ID 135 | Route 216 • field order 6 at (328, 403) | ₽1,980 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 6, tile (328, 403); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Skier Female KaitlynSkier Female • source ID 138 | Route 216 • field order 7 at (342, 385) | ₽1,152 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 7, tile (342, 385); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Skier Male EdwardSkier Male • source ID 137 | Route 216 • field order 8 at (311, 402) | ₽1,120 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 8, tile (311, 402); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 751: Lv. 40; ID 752: Lv. 55. | |
Skier Female AndreaSkier Female • source ID 139 | Route 216 • field order 9 at (366, 391) | ₽1,216 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 9, tile (366, 391); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 755: Lv. 40; ID 756: Lv. 55. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM13 | Diamond / Pearl | Visible item ball | Route 216: Pick up the item ball in the northeastern part of Route 216, 2 tiles east and 11 tiles north of the Mount Coronet North 1F Room 2 doorway or transition. | (377, 392) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 368, script 7169 |
| Ice Heal | Diamond / Pearl | Visible item ball | Route 216: Pick up the item ball in the central part of Route 216, 33 tiles west and 7 tiles north of the Mount Coronet North 1F Room 2 doorway or transition. | (342, 396) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 368, script 7171 |
| Mental Herb | Diamond / Pearl | Visible item ball | Route 216: Pick up the item ball in the northeastern part of Route 216, 17 tiles west and 14 tiles north of the Mount Coronet North 1F Room 2 doorway or transition. | (358, 389) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 368, script 7170 |
| HP Up | Diamond / Pearl | Visible item ball | Route 216: Pick up the item ball in the northeastern part of Route 216, 8 tiles west and 17 tiles north of the Mount Coronet North 1F Room 2 doorway or transition. | (367, 386) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 368, script 7172 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Full Heal | Route 216: Use the Dowsing Machine in the southeastern part of Route 216, 18 tiles west and 6 tiles south of the Mount Coronet North 1F Room 2 doorway or transition and inspect that exact ground tile. | (357, 409) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 368, script 8071 |
Puzzles, Warps, And Switches
- Upper and lower trails interleave. Clear the lower trainers before taking stairs to the ridge, then check every dead-end overlook before moving north.
Completion Checklist
- Complete the currently reachable part of this route plan: Clear the lower snow path; visit Snowbound Lodge for a free rest; battle trainers on both ridges; collect hidden snow items with Dowsing; climb every reachable staircase; exit north to the blizzard route.
- Review all 10 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
Route 217 and Acuity Lakefront
Navigate the blizzard, recover HM08 Rock Climb, visit both snow houses, clear buried items, and reach the blocked Lake Acuity entrance.
Source maps
Acuity Lakefront, Route 217, Route 217 South House, and Route 217 North House.
Route Plan
Keep a straight landmark-based line through deep snow; visit the southwest and northeast houses; find HM08 behind the western house; speak to its owner for the Icicle Plate; clear every trainer; use Dowsing around trees and drifts; enter Acuity Lakefront; turn east for Snowpoint.
- HM08 is a ground pickup behind the hiker's house and is easy to miss in the blizzard. The hiker rewards honesty after it is found.
- Acuity's Galactic guards leave only after Candice is defeated, even though Rock Climb is found before the Gym.
Routes and encounters on this page are compiled from 4 pret map headers.
Acuity Lakefront
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Sneasel | DP | 34-35 | 25% | — | ||
Snover | DP | 34-35 | 25% | — | ||
Machoke | DP | 35-36 | 20% | 20% | 10% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. |
Medicham | DP | 35-36 | 20% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. | ||
Meditite | DP | 35 | 10% | 10% | — | — |
Noctowl | DP | 35 | — | — | 10% | — |
Zubat | DP | 35 | — | — | 10% | — |
| Poké Radar (post-National Dex) | ||||||
Snorunt | DP | 35-36 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Teddiursa | DP | 36 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Route 217
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Sneasel | DP | 34-35 | 25% | Rate counts base slots temporarily replaced by the daily swarm. | ||
Snover | DP | 34-35 | 25% | Rate counts base slots temporarily replaced by the daily swarm. | ||
Machoke | DP | 35-36 | 20% | 20% | 10% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. |
Medicham | DP | 35-36 | 20% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. | ||
Meditite | DP | 35 | 10% | 10% | — | — |
Noctowl | DP | 35 | — | — | 10% | — |
Zubat | DP | 35 | — | — | 10% | — |
| Swarm (post-National Dex daily announcement) | ||||||
Swinub | DP | 34 | 40% | Post-National Dex daily swarm; replaces grass slots 0-1. | ||
| Poké Radar (post-National Dex) | ||||||
Snorunt | DP | 35-36 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Ursaring | DP | 36 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Trainers
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Skier Male ShawnSkier Male • source ID 142 | Route 217 • field order 1 at (318, 344) | ₽1,120 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (318, 344); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Skier Female LexieSkier Female • source ID 144 | Route 217 • field order 2 at (294, 296) | ₽1,120 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (294, 296); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Skier Male BjornSkier Male • source ID 143 | Route 217 • field order 3 at (314, 296) | ₽1,216 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 3, tile (314, 296); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 753: Lv. 37/Lv. 39; ID 754: Lv. 58/Lv. 58. | |
Skier Female MadisonSkier Female • source ID 145 | Route 217 • field order 4 at (291, 344) | ₽1,184 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 4, tile (291, 344); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 757: Lv. 40; ID 758: Lv. 55. | |
Ninja Boy AntonioNinja Boy • source ID 146 | Route 217 • field order 5 at (310, 351) | ₽288 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 5, tile (310, 351); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ninja Boy EthanNinja Boy • source ID 147 | Route 217 • field order 6 at (290, 321) | ₽280 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 6, tile (290, 321); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Black Belt LukeBlack Belt • source ID 148 | Route 217 • field order 7 at (291, 273) | ₽888 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 7, tile (291, 273); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Snow Male DaltonAce Trainer Snow Male • source ID 140 | Route 217 • field order 8 at (307, 369) |
| ₽2,280 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 8, tile (307, 369); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 648: Lv. 54/Lv. 54/Lv. 54. |
Ace Trainer Snow Female OliviaAce Trainer Snow Female • source ID 141 | Route 217 • field order 9 at (302, 267) | ₽2,220 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 9, tile (302, 267); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 649: Lv. 55/Lv. 55. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Ultra Ball | Diamond / Pearl | Visible item ball | Acuity Lakefront: Pick up the item ball in the northeastern part of Acuity Lakefront, 29 tiles east and 9 tiles north of the Lake Acuity doorway or transition. | (340, 230) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 325, script 7176 |
| HM08 | Diamond / Pearl | Visible item ball | Route 217: Pick up the item ball in the western part of Route 217, 3 tiles east and 6 tiles north of the Route 217 South House doorway or transition. | (296, 305) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 7174 |
| Iron | Diamond / Pearl | Visible item ball | Route 217: Pick up the item ball in the central part of Route 217, 12 tiles east and 19 tiles south of the Route 217 South House doorway or transition. | (305, 330) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 7175 |
| TM07 | Diamond / Pearl | Visible item ball | Route 217: Pick up the item ball in the central part of Route 217, 7 tiles east and 5 tiles south of the Route 217 South House doorway or transition. | (300, 316) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 7173 |
| Icicle Plate | Diamond / Pearl | NPC / scripted gift | Route 217 South House: Return the western-cabin Hiker's dropped HM08 Rock Climb by picking it up outside, then speak to him for the Icicle Plate. | NPC (4, 5); script 1 | Pick up HM08 behind the western Route 217 cabin first. | script bank 437 |
| Spell Tag | Diamond / Pearl | NPC / scripted gift | Route 217 North House: Speak to the ghostly woman inside Route 217's northern cabin. | NPC (4, 5); script 1 | Reach the northern Route 217 cabin; unconditional one-time gift. | script bank 438 |
| HM08 Rock Climb | Diamond / Pearl | Field pickup | Route 217 and Acuity Lakefront: In the snow behind Route 217's western house; field use requires the Icicle Badge. | NPC / system | See the route plan. | editorial script/system note |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Calcium | Route 217: Use the Dowsing Machine in the western part of Route 217, 1 tile west and 21 tiles south of the Route 217 South House doorway or transition and inspect that exact ground tile. | (292, 332) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8072 |
| Max Revive | Route 217: Use the Dowsing Machine in the eastern part of Route 217, 2 tiles west and 20 tiles south of the Route 217 North House doorway or transition and inspect that exact ground tile. | (314, 305) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8073 |
| Ultra Ball | Route 217: Use the Dowsing Machine in the northwestern part of Route 217, 2 tiles west and 12 tiles north of the Route 217 South House doorway or transition and inspect that exact ground tile. | (291, 299) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8193 |
| PP Up | Route 217: Use the Dowsing Machine in the southern part of Route 217, 11 tiles east and 43 tiles south of the Route 217 South House doorway or transition and inspect that exact ground tile. | (304, 354) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8194 |
| Max Repel | Route 217: Use the Dowsing Machine in the central part of Route 217, 12 tiles east and 3 tiles north of the Route 217 South House doorway or transition and inspect that exact ground tile. | (305, 308) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8195 |
| Ultra Ball | Route 217: Use the Dowsing Machine in the eastern part of Route 217, 21 tiles east and 6 tiles south of the Route 217 South House doorway or transition and inspect that exact ground tile. | (314, 317) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8196 |
| Protein | Route 217: Use the Dowsing Machine in the central part of Route 217, 6 tiles east and 8 tiles south of the Route 217 South House doorway or transition and inspect that exact ground tile. | (299, 319) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8197 |
| Max Potion | Route 217: Use the Dowsing Machine in the eastern part of Route 217, 2 tiles east and 23 tiles south of the Route 217 North House doorway or transition and inspect that exact ground tile. | (318, 308) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8198 |
| Full Heal | Route 217: Use the Dowsing Machine in the southeastern part of Route 217, 21 tiles east and 37 tiles south of the Route 217 South House doorway or transition and inspect that exact ground tile. | (314, 348) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8199 |
| Nugget | Route 217: Use the Dowsing Machine in the southwestern part of Route 217, 5 tiles west and 27 tiles south of the Route 217 South House doorway or transition and inspect that exact ground tile. | (288, 338) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 370, script 8200 |
Puzzles, Warps, And Switches
- Deep snow slows movement and hides item balls. Use houses, paired trees, and trainers as fixed landmarks, then sweep horizontal bands with the Dowsing Machine.
- At Acuity Lakefront, the climbable wall still requires the Icicle Badge; follow the east path to Snowpoint instead.
Completion Checklist
- Complete the currently reachable part of this route plan: Keep a straight landmark-based line through deep snow; visit the southwest and northeast houses; find HM08 behind the western house; speak to its owner for the Icicle Plate; clear every trainer; use Dowsing around trees and drifts; enter Acuity Lakefront; turn east for Snowpoint.
- Review all 19 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
Snowpoint City, Snowpoint Gym, and Candice
Tour the isolated port, solve the snowball momentum puzzle, and defeat Candice's mixed Ice team.
Source maps
Snowpoint, Snowpoint Poké Mart, Snowpoint Gym, Snowpoint Pokémon Center, Snowpoint Pokémon Center 2F, Snowpoint Northwest House, Snowpoint Northeast House, and Snowpoint Pokémon Center B1F.
Route Plan
Heal and restock; inspect the temple entrance for its later National Dex lock; enter the Gym; use long slides to smash central snowballs; fight every trainer; reset the room if alignment is lost; save before Candice; carry Fighting coverage but protect it from Medicham.
- Candice's Medicham is not an Ice type and punishes a plan built only around Fighting moves; Flying, Ghost, or strong neutral damage provides insurance.
- Snowpoint Temple stays closed until the National Dex and a later Cynthia permission scene, so Regigigas is postgame content.
Routes and encounters on this page are compiled from 8 pret map headers.
Wild Pokémon
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| In-game trade | ||||||
Haunter | DP | Matches traded Pokémon | Guaranteed trade | Trade Medicham to the local NPC to receive Haunter; trade ID 2. Its nickname is Gaspar and its original Trainer is Mindy. It arrives holding Everstone. Fixed IVs: hp 20, attack 25, defense 15, speed 25, special attack 15, special defense 15. OT language flag: Japanese. The Everstone prevents Haunter from evolving during this in-game trade. | ||
Trainers
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Ace Trainer Snow Male AntonAce Trainer Snow Male • source ID 827 | Snowpoint Gym • field order 1 at (15, 5) |
| ₽2,340 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (15, 5); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Ace Trainer Snow Female SavannahAce Trainer Snow Female • source ID 270 | Snowpoint Gym • field order 2 at (20, 10) | ₽2,220 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (20, 10); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Snow Female AliciaAce Trainer Snow Female • source ID 271 | Snowpoint Gym • field order 3 at (6, 6) |
| ₽2,220 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 3, tile (6, 6); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Ace Trainer Snow Male IsaiahAce Trainer Snow Male • source ID 269 | Snowpoint Gym • field order 4 at (14, 13) |
| ₽2,340 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 4, tile (14, 13); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Ace Trainer Snow Female BrennaAce Trainer Snow Female • source ID 828 | Snowpoint Gym • field order 5 at (5, 15) |
| ₽2,340 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 5, tile (5, 15); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Ace Trainer Snow Male SergioAce Trainer Snow Male • source ID 268 | Snowpoint Gym • field order 6 at (1, 20) | ₽2,220 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 6, tile (1, 20); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Leader CandiceLeader Candice • source ID 319 | Snowpoint Gym • scripted | ₽5,040 | Scripted story trigger; complete the local objective described in the route plan. | Major or story battle; not a VS Seeker rematch row. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM72 | Diamond / Pearl | NPC / scripted gift | Snowpoint Gym: Receive this TM from the Gym Leader immediately after the badge victory. | NPC (11, 3); script 2 | Defeat the Gym Leader; this is part of the one-time badge reward. | script bank 170 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Hyper Potion | Snowpoint: Use the Dowsing Machine in the eastern part of Snowpoint, 2 tiles east and 12 tiles south of the Snowpoint Northeast House doorway or transition and inspect that exact ground tile. | (381, 220) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 164, script 8178 |
Puzzles, Warps, And Switches
- Snowballs break only when hit after a sufficiently long uninterrupted slide. Start from the outer high platforms, align with a snowball, and use the full lane for momentum.
- Break the central lane's obstructing snowballs first, then slide from the rear platform directly to Candice's stairs. Leaving the Gym resets snowballs.
Completion Checklist
- Complete the currently reachable part of this route plan: Heal and restock; inspect the temple entrance for its later National Dex lock; enter the Gym; use long slides to smash central snowballs; fight every trainer; reset the room if alignment is lost; save before Candice; carry Fighting coverage but protect it from Medicham.
- Review all 1 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
Lake Acuity and Jupiter's Withdrawal
Use Rock Climb into Lake Acuity, witness the aftermath of Barry's defeat, and watch Jupiter withdraw to Veilstone without a player battle.
Source maps
Lake Acuity Galactic.
Route Plan
Leave Snowpoint west; Rock Climb at Acuity Lakefront; enter the Galactic lake state; approach Barry and Jupiter; watch Jupiter taunt Barry and leave; collect available items; Fly to Veilstone for the Galactic HQ raid.
- Original Diamond and Pearl contain no player-versus-Jupiter battle at Lake Acuity. Trainer ID 407 belongs to the later Spear Pillar tag battle and must not be attached to this scene.
- Do not substitute Platinum's expanded lake dialogue or Distortion World setup. Diamond and Pearl send the player directly toward Galactic HQ.
Routes and encounters on this page are compiled from 1 pret map header.
Lake Acuity
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Noctowl | DP | 34 or 36 | — | — | 20% | — |
| Swarm (post-National Dex daily announcement) | ||||||
Smoochum | DP | 35 | 40% | Post-National Dex daily swarm; replaces grass slots 0-1. | ||
| Poké Radar (post-National Dex) | ||||||
Wobbuffet | DP | 34-36 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Lunatone | DP | 34 or 36 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Solrock | DP | 34 or 36 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Ursaring | DP | 34 or 36 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Lake Acuity Galactic
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Bibarel | DP | 34-35 | 35% | 35% | 25% | Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions. |
Psyduck | DP | 34-36 | 30% | 30% | 20% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. |
Sneasel | DP | 35-36 | 25% | Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions. | ||
Chingling | DP | 34 or 36 | 10% | — | ||
| Surfing | ||||||
Psyduck | DP | 20-40 | 90% | — | ||
Golduck | DP | 20-40 | 10% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 55% | — | ||
Goldeen | DP | 10-25 | 45% | — | ||
| Fishing — Super Rod | ||||||
Gyarados | DP | 30-55 | 55% | — | ||
Seaking | DP | 20-50 | 45% | — | ||
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM14 | Diamond / Pearl | Visible item ball | Lake Acuity Galactic: Across Lake Acuity's northeast water during the Jupiter story visit; the normal-state object is an alias of this same one-time pickup. | (38, 8) | Relic Badge and Surf, plus access to Lake Acuity after the Icicle Badge route. | event bank 305, script 7177 |
Puzzles, Warps, And Switches
- The Rock Climb wall is immediately west of Snowpoint on Acuity Lakefront. After climbing, the lake path is linear to Barry's scene.
Completion Checklist
- Complete the currently reachable part of this route plan: Leave Snowpoint west; Rock Climb at Acuity Lakefront; enter the Galactic lake state; approach Barry and Jupiter; watch Jupiter taunt Barry and leave; collect available items; Fly to Veilstone for the Galactic HQ raid.
- Review all 17 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
Dex quick links




























































