Phase 6 of 11

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Pokemon Diamond and Pearl Phase 6: Mine Badge Walkthrough

Mine Badge

Surf west to Canalave, defeat Barry, partner with Riley on Iron Island, and challenge Byron's Steel team. 5 detailed sections with Diamond/Pearl encounters, trainers, items, puzzles, boss teams, and checklists.

Nintendo DS Pokemon Diamond / Pearl Phase 6 Mine Badge Canalave City, Iron Island, the Canalave Gym puzzle, and Byron. 06 / 11 Palkia artwork Dialga artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Phase Snapshot

Phase 6: Mine Badge

Surf west to Canalave, defeat Barry, partner with Riley on Iron Island, and challenge Byron's Steel team.

Target level33-39Main rewardMine Badge, TM91 Flash Cannon, Strength usable outside battleSections / maps5 / 25

Data rows

Wild / special75Trainers29Items27

Phase Sections

Major Battles And Partners

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 476
Reward: ₽3,500Single battle

Full team

Practical counters

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 477
Reward: ₽3,500Single battle

Full team

Practical counters

Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 478
Reward: ₽3,500Single battle

Full team

Practical counters

Leader Byron trainer sprite from Pokémon Diamond and Pearl.Leader ByronLeader Byron • source ID 250
Reward: ₽4,680Single battle

Full team

  • Bronzor artworkBronzorLv. 36Flash Cannon / Extrasensory / Confuse Ray / Hypnosis
  • Steelix artworkSteelixLv. 36Gyro Ball / Ice Fang / Dragon Breath / Sandstorm
  • Bastiodon artworkBastiodonLv. 39holds Chesto Berry • Flash Cannon / Ancient Power / Iron Defense / Rest

Danger notes

Bastiodon's defenses invite a long fight, while Steelix and Bronzor punish careless physical plans.

Practical counters

Fighting and Ground attacks exploit Bastiodon fourfold; Water also handles Steelix. Check Bronzor's ability before committing to Ground or Fire.

Pokémon Trainer Riley trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer RileyPokémon Trainer Riley • source ID 609
Story partner — not an opponentPartner team

Partner team

Partner role

This stat trainer travels beside the player, turns eligible fights into doubles, and heals the party after each battle during the escort.

How to use the partner

Focus one opposing Pokémon to reduce incoming actions. In wild doubles, leave only the intended catch on the field before throwing a Ball.

Data Coverage

This phase owns 25 Diamond/Pearl source maps and publishes 75 encounter rows, 29 trainer rows, 20 visible/scripted items, and 7 hidden-item rows. Counts include explicit starter/rival branches and curated systems but never substitute Platinum encounters or story maps.

Version
Time

Route 218

Use Surf across Jubilife's western channel, clear fisherman and sailor battles, and pass the Canalave checkpoint.

Source maps

Route 218, Route 218 Jubilife Gatehouse, and Route 218 Canalave Gatehouse.

Wild / special rows17Trainer rows4Visible / hidden items6 / 0

Route Plan

Collect the Old Rod from the gate if missed; Surf west; clear the water and land trainers; scan both shores for hidden items; pass the assistant's Pokedex check at the Canalave gate; heal on arrival.

  • Ditto is a Poke Radar encounter here after the National Dex, not part of the ordinary first-visit grass table.
  • The west gate includes a Rowan-assistant upgrade scene based on seen Pokemon, so keep the regional Pokedex reasonably current.

Routes and encounters on this page are compiled from 3 pret map headers.

Wild Pokémon

Route 218 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Floatzel artworkFloatzelDP28-3035%Rate counts base slots temporarily replaced by the daily swarm.
Gastrodon artworkGastrodonDP28-3020%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Shellos artworkShellosDP2820%Rate counts base slots temporarily replaced by the daily swarm.
Glameow artworkGlameowDP29-3015%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Mr Mime artworkMr MimeDP29-3015%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Wingull artworkWingullDP2910%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Swarm (post-National Dex daily announcement)
Voltorb artworkVoltorbDP2840%Post-National Dex daily swarm; replaces grass slots 0-1.
Poké Radar (post-National Dex)
Ditto artworkDittoDP29-3022%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Surfing
Tentacool artworkTentacoolDP20-3060%
Wingull artworkWingullDP20-3030%
Pelipper artworkPelipperDP20-405%
Tentacruel artworkTentacruelDP20-405%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Finneon artworkFinneonDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Lumineon artworkLumineonDP20-5045%

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Guitarist trainer sprite from Pokémon Diamond and Pearl.Guitarist TonyGuitarist • source ID 300Route 218 • field order 1 at (80, 753)₽744Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (80, 753); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 694: Lv. 55.
Sailor trainer sprite from Pokémon Diamond and Pearl.Sailor SkylerSailor • source ID 338Route 218 • field order 2 at (76, 746)₽992Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (76, 746); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman MiguelFisherman • source ID 153Route 218 • field order 3 at (93, 757)₽928Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (93, 757); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 685: Lv. 53/Lv. 53.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman LucFisherman • source ID 154Route 218 • field order 4 at (93, 751)₽832Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (93, 751); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Rare CandyDiamond / PearlVisible item ballRoute 218: Pick up the item ball in the northeastern part of Route 218, 4 tiles west and 14 tiles north of the Route 218 Jubilife Gatehouse doorway or transition.(117, 744)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 373, script 7143
HoneyDiamond / PearlVisible item ballRoute 218: Pick up the item ball in the southern part of Route 218, 23 tiles east and 4 tiles south of the Route 218 Canalave Gatehouse doorway or transition.(93, 759)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 373, script 7144
Rawst BerryDiamond / PearlBerry treeRoute 218: Harvest berry patch 74 in the western part of Route 218, 17 tiles east and 2 tiles north of the Route 218 Canalave Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(87, 752)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 74
Persim BerryDiamond / PearlBerry treeRoute 218: Harvest berry patch 75 in the central part of Route 218, 18 tiles east and 2 tiles north of the Route 218 Canalave Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(88, 752)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 75
Figy BerryDiamond / PearlBerry treeRoute 218: Harvest berry patch 76 in the central part of Route 218, 19 tiles east and 2 tiles north of the Route 218 Canalave Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(89, 752)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 76
2× Pinap BerryDiamond / PearlBerry treeRoute 218: Harvest berry patch 77 in the central part of Route 218, 20 tiles east and 2 tiles north of the Route 218 Canalave Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(90, 752)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 77

Puzzles, Warps, And Switches

  1. Surf around both sides of the central land strip before entering the western gate; each shore has its own item and trainer sightlines.

Completion Checklist

  • Complete the currently reachable part of this route plan: Collect the Old Rod from the gate if missed; Surf west; clear the water and land trainers; scan both shores for hidden items; pass the assistant's Pokedex check at the Canalave gate; heal on arrival.
  • Review all 17 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Canalave City and Barry

Explore the port, unlock Move Deleter and ferry services, then defeat Barry on the central bridge.

Source maps

Canalave, Canalave Poké Mart, Canalave Pokémon Center, Canalave Pokémon Center 2F, Canalave Southeast House, Canalave Move Deleter House, Canalave Harbor Inn, Canalave Sailor Eldritch House, Canalave Pokémon Center B1F, and Canalave West House.

Wild / special rows10Trainer rows3Visible / hidden items2 / 1

Route Plan

Heal and shop; visit the Move Deleter; inspect the library and Harbor Inn; save before crossing the bridge; defeat Barry; speak to the Iron Island sailor; prepare an empty party slot if taking Riley's Egg.

  • Harbor Inn remains locked during ordinary play and belongs to the Member Card Darkrai event, not the main Canalave route.
  • Barry now carries five Pokemon and has a Heracross; team coverage matters more than simply countering his starter.

Routes and encounters on this page are compiled from 10 pret map headers.

Wild Pokémon

Canalave wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Surfing
Tentacool artworkTentacoolDP20-3060%
Wingull artworkWingullDP20-3030%
Pelipper artworkPelipperDP20-405%
Tentacruel artworkTentacruelDP20-405%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Finneon artworkFinneonDP10-2545%
Fishing — Super Rod
Lumineon artworkLumineonDP20-5045%
Gyarados artworkGyaradosDP30-4040%
Staryu artworkStaryuDP20-4015%

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 476Canalave • scripted₽3,500Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.
Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 477Canalave • scripted₽3,500Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.
Pokémon Trainer Barry trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BarryPokémon Trainer Barry • source ID 478Canalave • scripted₽3,500Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM89Diamond / PearlVisible item ballCanalave: Pick up the item ball in the southwestern part of Canalave, 5 tiles west and 14 tiles south of the Canalave Sailor Eldritch House doorway or transition.(34, 762)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 32, script 7145
TM48Diamond / PearlNPC / scripted giftCanalave Southeast House: Speak to the item-giving NPC in the southeastern part of Canalave Southeast House, 4 tiles east and 1 tile north of the Canalave doorway or transition.NPC (8, 7); script 1Reach Canalave Southeast House and complete the item-giving NPC's one-time dialogue.script bank 43

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
PearlCanalave: Use the Dowsing Machine in the southwestern part of Canalave, 2 tiles east and 8 tiles south of the Canalave Sailor Eldritch House doorway or transition and inspect that exact ground tile.(41, 756)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 32, script 8218

Puzzles, Warps, And Switches

  1. The bridge battle triggers when crossing between east and west Canalave. Save and heal before stepping onto the bridge because the rival approaches automatically.

Completion Checklist

  • Complete the currently reachable part of this route plan: Heal and shop; visit the Move Deleter; inspect the library and Harbor Inn; save before crossing the bridge; defeat Barry; speak to the Iron Island sailor; prepare an empty party slot if taking Riley's Egg.
  • Review all 10 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Iron Island with Riley

Sail to Iron Island, clear both branch floors, partner with Riley, defeat Galactic Grunts, and receive the Riolu Egg.

Source maps

Iron Island Exterior, Iron Island 1F, Iron Island B1F Room 1, Iron Island B1F Room 2, Iron Island B2F Room 1, Iron Island B2F Room 2, Iron Island B3F, and Iron Island House.

Wild / special rows48Trainer rows14Visible / hidden items11 / 6

Route Plan

Sail from Canalave; collect HM04 if not already owned only via Lost Tower, not here; take both B1F branches; meet Riley on B2F; use his healing to clear every trainer and item; defeat the Grunt pair; accept the Egg with an open party slot; use the lift for the exit items.

  • Riley heals the party after every battle and turns wild fights into doubles. As with Cheryl, reduce the encounter to one wild Pokemon before throwing a Ball.
  • The Riolu Egg is refused if the party is full; return with an open slot rather than assuming it goes directly to the PC.

Routes and encounters on this page are compiled from 8 pret map headers.

Iron Island 1F

Iron Island 1F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Geodude artworkGeodudeDP29-3135%
Graveler artworkGravelerDP31-3335%
Golbat artworkGolbatDP3110%
Onix artworkOnixDP32-3310%
Zubat artworkZubatDP3010%

Iron Island B1F Room 1

Iron Island B1F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Graveler artworkGravelerDP29-3369%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Golbat artworkGolbatDP30-3120%
Onix artworkOnixDP32-3310%
Geodude artworkGeodudeDP311%
Dual-slot GBA insertion (post-National Dex)
Mawile artworkMawileDP31 or 338%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Sableye artworkSableyeDP31 or 338%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Iron Island B1F Room 2

Iron Island B1F Room 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Graveler artworkGravelerDP29-3369%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Golbat artworkGolbatDP30-3120%
Onix artworkOnixDP32-3310%
Geodude artworkGeodudeDP311%
Dual-slot GBA insertion (post-National Dex)
Mawile artworkMawileDP31 or 338%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Sableye artworkSableyeDP31 or 338%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Iron Island B2F Room 1

Iron Island B2F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Graveler artworkGravelerDP29-3349%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Onix artworkOnixDP31-3330%
Golbat artworkGolbatDP30-3120%
Geodude artworkGeodudeDP311%
Dual-slot GBA insertion (post-National Dex)
Mawile artworkMawileDP31 or 338%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Sableye artworkSableyeDP31 or 338%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Iron Island B2F Room 2

Iron Island B2F Room 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Graveler artworkGravelerDP30-32 or 3439%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Onix artworkOnixDP32-3330%
Golbat artworkGolbatDP31-3220%
Steelix artworkSteelixDP33-3410%
Geodude artworkGeodudeDP321%
Dual-slot GBA insertion (post-National Dex)
Mawile artworkMawileDP32 or 348%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Sableye artworkSableyeDP32 or 348%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Iron Island B3F

Iron Island B3F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Graveler artworkGravelerDP30-32 or 3439%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Onix artworkOnixDP32-3330%
Golbat artworkGolbatDP31-3220%
Steelix artworkSteelixDP33-3410%
Geodude artworkGeodudeDP321%
Dual-slot GBA insertion (post-National Dex)
Mawile artworkMawileDP32 or 348%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Sableye artworkSableyeDP32 or 348%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Iron Island Exterior

Iron Island Exterior wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Surfing
Tentacool artworkTentacoolDP20-3060%
Wingull artworkWingullDP20-3030%
Pelipper artworkPelipperDP20-405%
Tentacruel artworkTentacruelDP20-405%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Finneon artworkFinneonDP10-2545%
Fishing — Super Rod
Lumineon artworkLumineonDP20-5045%
Gyarados artworkGyaradosDP30-4040%
Qwilfish artworkQwilfishDP20-4015%

Iron Island with Riley

Iron Island with Riley wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Egg gift
Riolu artworkRioluDP1 when hatchedOne EggDefeat the Galactic Grunts with Riley and keep one party slot open Hatch the Egg, then evolve Riolu with high friendship during daytime.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Camper trainer sprite from Pokémon Diamond and Pearl.Camper LawrenceCamper • source ID 378Iron Island B1F Room 1 • field order 1 at (11, 13)₽496Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 1, tile (11, 13); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Picnicker trainer sprite from Pokémon Diamond and Pearl.Picnicker SummerPicnicker • source ID 457Iron Island B1F Room 2 • field order 1 at (17, 16)₽496Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 1, tile (17, 16); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Worker trainer sprite from Pokémon Diamond and Pearl.Worker WillyWorker • source ID 503Iron Island B2F Room 1 • field order 1 at (4, 5)₽1,240Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 1, tile (4, 5); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Worker trainer sprite from Pokémon Diamond and Pearl.Worker BradenWorker • source ID 504Iron Island B2F Room 1 • field order 2 at (1, 19)₽1,320Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 2, tile (1, 19); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Hiker trainer sprite from Pokémon Diamond and Pearl.Hiker DamonHiker • source ID 452Iron Island B2F Room 2 • field order 1 at (26, 2)₽992Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 1, tile (26, 2); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Hiker trainer sprite from Pokémon Diamond and Pearl.Hiker MauriceHiker • source ID 453Iron Island B2F Room 2 • field order 2 at (21, 4)₽1,024Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 2, tile (21, 4); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Black Belt trainer sprite from Pokémon Diamond and Pearl.Black Belt KendalBlack Belt • source ID 445Iron Island B2F Room 2 • field order 3 at (36, 18)₽840Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 3, tile (36, 18); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Battle Girl trainer sprite from Pokémon Diamond and Pearl.Battle Girl TylerBattle Girl • source ID 372Iron Island B2F Room 2 • field order 4 at (36, 21)₽544Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 4, tile (36, 21); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Worker trainer sprite from Pokémon Diamond and Pearl.Worker BrendonWorker • source ID 505Iron Island B2F Room 2 • field order 5 at (15, 25)₽1,320Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 5, tile (15, 25); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Worker trainer sprite from Pokémon Diamond and Pearl.Worker QuentinWorker • source ID 506Iron Island B2F Room 2 • field order 6 at (14, 28)₽1,240Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 6, tile (14, 28); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male JonahAce Trainer Male • source ID 388Iron Island B2F Room 2 • field order 7 at (23, 31)₽2,040Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 7, tile (23, 31); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female BrendaAce Trainer Female • source ID 392Iron Island B2F Room 2 • field order 8 at (27, 31)₽1,980Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Field order 8, tile (27, 31); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 835Iron Island B2F Room 2 • scripted₽1,360Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Script-triggered battle; not treated as an ordinary field rematch.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 836Iron Island B2F Room 2 • scripted₽1,280Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.Script-triggered battle; not treated as an ordinary field rematch.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Iron BallDiamond / PearlVisible item ballIron Island B1F Room 1: Pick up the item ball in the northwestern part of Iron Island B1F Room 1, 10 tiles west and 3 tiles south of the Iron Island 1F doorway or transition.(5, 6)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 278, script 7146
Super RepelDiamond / PearlVisible item ballIron Island B1F Room 2: Pick up the item ball in the eastern part of Iron Island B1F Room 2, 5 tiles east and 11 tiles north of the Iron Island B2F Room 1 doorway or transition.(21, 15)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 279, script 7148
Escape RopeDiamond / PearlVisible item ballIron Island B1F Room 2: Pick up the item ball in the western part of Iron Island B1F Room 2, 4 tiles west and 9 tiles north of the Iron Island B2F Room 2 doorway or transition.(2, 17)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 279, script 7147
Max EtherDiamond / PearlVisible item ballIron Island B2F Room 1: Pick up the item ball in the northeastern part of Iron Island B2F Room 1, 14 tiles east and 1 tile north of the Iron Island B1F Room 2 doorway or transition.(16, 2)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 280, script 7149
TM23Diamond / PearlVisible item ballIron Island B2F Room 1: Pick up the item ball in the southern part of Iron Island B2F Room 1, 5 tiles east and 14 tiles south of the Iron Island B1F Room 2 doorway or transition.(7, 17)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 280, script 7150
MagnetDiamond / PearlVisible item ballIron Island B2F Room 2: Pick up the item ball in the northeastern part of Iron Island B2F Room 2, 12 tiles south of the Iron Island B1F Room 2 doorway or transition.(38, 15)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 281, script 7153
Ultra BallDiamond / PearlVisible item ballIron Island B2F Room 2: Pick up the item ball in the northwestern part of Iron Island B2F Room 2, 29 tiles west of the Iron Island B1F Room 2 doorway or transition.(9, 3)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 281, script 7151
Max PotionDiamond / PearlVisible item ballIron Island B2F Room 2: Pick up the item ball in the northwestern part of Iron Island B2F Room 2, 9 tiles west and 32 tiles north of the Iron Island B3F doorway or transition.(5, 16)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 281, script 7152
HP UpDiamond / PearlVisible item ballIron Island B2F Room 2: Pick up the item ball in the southern part of Iron Island B2F Room 2, 7 tiles east and 10 tiles north of the Iron Island B3F doorway or transition.(21, 38)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 281, script 7154
Shiny StoneDiamond / PearlVisible item ballIron Island B3F: Pick up the item ball in the northeastern part of Iron Island B3F, 8 tiles north of the Iron Island B2F Room 2 doorway or transition.(14, 7)Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 282, script 7155
Metal CoatDiamond / PearlNPC / scripted giftIron Island House: Speak to Byron inside the small Iron Island house on a postgame return.NPC (5, 5); script 2National Dex required; this gift is unavailable during the phase-6 Riley visit.script bank 323

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Max EtherIron Island Exterior: Use the Dowsing Machine in the southeastern part of Iron Island Exterior, 3 tiles east and 5 tiles south of the Iron Island House doorway or transition and inspect that exact ground tile.(114, 504)Dowsing Machine Pokétch app. Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 276, script 8051
TinymushroomIron Island B1F Room 2: Use the Dowsing Machine in the eastern part of Iron Island B1F Room 2, 3 tiles east and 10 tiles north of the Iron Island B2F Room 1 doorway or transition and inspect that exact ground tile.(19, 16)Dowsing Machine Pokétch app. Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 279, script 8052
IronIron Island B2F Room 1: Use the Dowsing Machine in the southeastern part of Iron Island B2F Room 1, 10 tiles east and 14 tiles south of the Iron Island B1F Room 2 doorway or transition and inspect that exact ground tile.(12, 17)Dowsing Machine Pokétch app. Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 280, script 8053
Iron PlateIron Island B2F Room 2: Use the Dowsing Machine in the southeastern part of Iron Island B2F Room 2, 18 tiles east and 8 tiles north of the Iron Island B3F doorway or transition and inspect that exact ground tile.(32, 40)Dowsing Machine Pokétch app. Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 281, script 8056
Full RestoreIron Island B2F Room 2: Use the Dowsing Machine in the northern part of Iron Island B2F Room 2, 19 tiles west and 11 tiles south of the Iron Island B1F Room 2 doorway or transition and inspect that exact ground tile.(19, 14)Dowsing Machine Pokétch app. Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 281, script 8054
ReviveIron Island B2F Room 2: Use the Dowsing Machine in the central part of Iron Island B2F Room 2, 8 tiles east and 17 tiles north of the Iron Island B3F doorway or transition and inspect that exact ground tile.(22, 31)Dowsing Machine Pokétch app. Use Canalave's ferry after the rival battle. Main-story rooms are immediately reachable; isolated boulder pockets require the Mine Badge and Strength on a return visit.event bank 281, script 8055

Puzzles, Warps, And Switches

  1. B1F and B2F use paired left/right stair branches. Clear one branch to its dead end, return to the hub, then clear the other before taking the lift deeper.
  2. After the Galactic double battle, continue past the partner endpoint to claim the rear-room items and exit shortcut.

Completion Checklist

  • Complete the currently reachable part of this route plan: Sail from Canalave; collect HM04 if not already owned only via Lost Tower, not here; take both B1F branches; meet Riley on B2F; use his healing to clear every trainer and item; defeat the Grunt pair; accept the Egg with an open party slot; use the lift for the exit items.
  • Review all 48 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.

Canalave Gym and Byron

Ride platform lifts through the steel maze, defeat every worker and Ace Trainer, and beat Byron's Bastiodon.

Source maps

Canalave Gym.

Wild / special rows0Trainer rows8Visible / hidden items1 / 0

Route Plan

Bring Fire, Fighting, or Ground coverage; ride each platform branch for trainers and items; track lift colors and floor changes; return to the final red platform; save before Byron; exploit Bronzor and Steelix safely before focusing Bastiodon.

  • Bronzor's ability can remove one of its usual weaknesses, so check battle feedback instead of assuming Ground or Fire will always be ideal.
  • Bastiodon has enormous defenses but severe Fighting and Ground weaknesses; avoid letting it stall with healing.

Routes and encounters on this page are compiled from 1 pret map header.

Trainers

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Black Belt trainer sprite from Pokémon Diamond and Pearl.Black Belt DavidBlack Belt • source ID 232Canalave Gym • field order 1 at (24, 3)₽768Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (24, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Worker trainer sprite from Pokémon Diamond and Pearl.Worker JacksonWorker • source ID 256Canalave Gym • field order 2 at (14, 3)₽1,120Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (14, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Worker trainer sprite from Pokémon Diamond and Pearl.Worker GaryWorker • source ID 257Canalave Gym • field order 3 at (22, 16)₽1,240Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (22, 16); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Black Belt trainer sprite from Pokémon Diamond and Pearl.Black Belt RickyBlack Belt • source ID 314Canalave Gym • field order 4 at (9, 17)₽792Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (9, 17); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male CesarAce Trainer Male • source ID 279Canalave Gym • field order 5 at (27, 25)₽1,920Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 5, tile (27, 25); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Worker trainer sprite from Pokémon Diamond and Pearl.Worker GerardoWorker • source ID 367Canalave Gym • field order 6 at (8, 3)₽1,160Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 6, tile (8, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female BreannaAce Trainer Female • source ID 283Canalave Gym • field order 7 at (27, 5)₽1,980Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 7, tile (27, 5); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Leader Byron trainer sprite from Pokémon Diamond and Pearl.Leader ByronLeader Byron • source ID 250Canalave Gym • scripted
  • Bronzor artworkBronzorLv. 36Flash Cannon / Extrasensory / Confuse Ray / Hypnosis
  • Steelix artworkSteelixLv. 36Gyro Ball / Ice Fang / Dragon Breath / Sandstorm
  • Bastiodon artworkBastiodonLv. 39holds Chesto Berry • Flash Cannon / Ancient Power / Iron Defense / Rest
₽4,680Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM91Diamond / PearlNPC / scripted giftCanalave Gym: Receive this TM from the Gym Leader immediately after the badge victory.NPC (16, 3); script 2Defeat the Gym Leader; this is part of the one-time badge reward.script bank 36

Puzzles, Warps, And Switches

  1. Moving platforms connect fixed colored pads across several heights. Take every side pad before the red leader route and note which pad returns to the entrance level.

Completion Checklist

  • Complete the currently reachable part of this route plan: Bring Fire, Fighting, or Ground coverage; ride each platform branch for trainers and items; track lift colors and floor changes; return to the final red platform; save before Byron; exploit Bronzor and Steelix safely before focusing Bastiodon.

Canalave Library and the Lake Mission

Meet Rowan's group on the library's top floor, witness the Valor explosion, and receive the three-lake investigation assignments.

Source maps

Canalave Library 1F, Canalave Library 2F, and Canalave Library 3F.

Wild / special rows0Trainer rows0Visible / hidden items0 / 0

Route Plan

Heal after Byron; enter Canalave Library; climb to 3F; speak to Rowan, Barry, and the assistant; watch the tremor scene; leave immediately; Fly to Pastoria or Valor Lakefront; enter the newly opened Lake Valor path.

  • The story assigns Barry to Lake Acuity, the assistant to Lake Verity, and the player to Lake Valor before the routes converge again.
  • Strength field use now opens the Mt. Coronet route toward Route 216 as well as numerous earlier boulder pockets.

Routes and encounters on this page are compiled from 3 pret map headers.

Puzzles, Warps, And Switches

  1. The library event is on 3F and does not trigger from the lobby. Speak directly to Rowan's group after the Gym victory.

Completion Checklist

  • Complete the currently reachable part of this route plan: Heal after Byron; enter Canalave Library; climb to 3F; speak to Rowan, Barry, and the assistant; watch the tremor scene; leave immediately; Fly to Pastoria or Valor Lakefront; enter the newly opened Lake Valor path.

Dex quick links

Pokemon in this phase