Phase 5 of 11

Pokemon Diamond and Pearl Phase 5: Relic Badge Walkthrough
Relic Badge Clear Route 210's fog, protect Celestic's ruins, revisit Mt. Coronet with Surf, and return to Fantina's Hearthome Gym. 5 detailed sections with Diamond/Pearl encounters, trainers, items, puzzles, boss teams, and checklists.
Phase 5 Relic Badge Galactic grunt chase, Celestic Town, Route 210, Hearthome City, and Fantina. 05 / 11
Clear Route 210's fog, protect Celestic's ruins, revisit Mt. Coronet with Surf, and return to Fantina's Hearthome Gym. Open every section below for its exact map-level data and route checklist.
Phase Snapshot
Phase 5: Relic Badge
Clear Route 210's fog, protect Celestic's ruins, revisit Mt. Coronet with Surf, and return to Fantina's Hearthome Gym.
Data rows
Section Pages
Cure the Psyduck, receive the Old Charm, remove fog, cross narrow ledges, and battle through the mountain road to Celestic.
Phase 5 • 02Celestic Town and Celestic RuinsDefeat the Galactic Grunt, return the Old Charm, inspect the lake mural, and receive HM03 Surf.
Phase 5 • 03Route 211 and Mt. Coronet Side ChambersClear both halves of Route 211 and inspect Mt. Coronet passages opened by Rock Smash while reserving Strength-gated progress.
Phase 5 • 04Hearthome Gym and FantinaAnswer arithmetic doors, optionally fight every wrong-answer trainer, and defeat Fantina's Ghost team for Surf access.
Phase 5 • 05Surf Cleanup, Fuego Ironworks, and FeebasUse newly enabled Surf for regional pickups, cross the river to Fuego Ironworks, solve floor spinners, and begin the daily Feebas tile hunt.
Major Battles And Partners
Leader FantinaLeader Fantina • source ID 318Full team
DrifblimOminous Wind / Gust / Astonish / Minimize
GengarShadow Claw / Poison Jab / Spite / Confuse Ray
Mismagiusholds Sitrus Berry • Shadow Ball / Psybeam / Magical Leaf / Confuse Ray
Danger notes
Mismagius is fast, hits hard, and has no Ground weakness because of Levitate; Drifblim can absorb several hits.
Practical counters
Dark and Ghost moves are best. Normal Pokémon with Dark coverage can wall Ghost STAB, but avoid Fighting moves.
Phase Checklist
- Route 210 North and the Fog Route — Use the SecretPotion on the Psyduck; accept Cynthia's Old Charm; teach Defog if desired; clear the lower grass; use Defog in the northern section; cross Bicycle rails; defeat every Ninja Boy and Ace Trainer; enter Celestic.
- Celestic Town and Celestic Ruins — Tour the town and shop; collect hidden items around the central crater; defeat the Grunt blocking the ruins; enter and examine the mural; give the Old Charm to Cynthia's grandmother; receive HM03; speak to residents before leaving.
- Route 211 and Mt. Coronet Side Chambers — Sweep Route 211 West from Eterna; revisit from Celestic for Route 211 East; collect all reachable items; enter both cave mouths; use Rock Smash for side pockets; mark Strength boulders for the Mine Badge journey.
- Hearthome Gym and Fantina — Bring Dark or Ghost coverage and status healing; deliberately take wrong doors first to battle every trainer; return to each question room; choose the correct door to advance; save before Fantina; keep a healthy answer for Mismagius.
- Surf Cleanup, Fuego Ironworks, and Feebas — Teach Surf; revisit Routes 204 and 205 plus Ravaged Path; Surf west from Route 205 to Fuego Ironworks; clear exterior and interior; ride each arrow tile to collect all items; enter Mt. Coronet B1F; fish candidate tiles for Feebas; leave Strength and Rock Climb branches marked.
Data Coverage
This phase owns 31 Diamond/Pearl source maps and publishes 100 encounter rows, 32 trainer rows, 40 visible/scripted items, and 16 hidden-item rows. Counts include explicit starter/rival branches and curated systems but never substitute Platinum encounters or story maps.
Dex quick links