Phase 9 section

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Pokemon Diamond and Pearl Elite Four Flint Walkthrough

Handle Diamond/Pearl's mixed Fire specialist roster, including Steelix, Drifblim, and Lopunny alongside Rapidash and Infernape. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 9 Victory Road + Pokemon League Route 223, Victory Road, the Elite Four, Champion Cynthia, and the Hall of Fame. 09 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Handle Diamond/Pearl's mixed Fire specialist roster, including Steelix, Drifblim, and Lopunny alongside Rapidash and Infernape. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Pokémon League Flint Room and Pokémon League Flint Lucian Link.

Wild / special rows0Trainer rows1Visible / hidden items0 / 0

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Use Water or Rock for Rapidash; Ground or Water for Steelix; carry Ghost, Dark, or Electric coverage for Drifblim; avoid assuming every target is Fire-weak; save the best Infernape answer for last.

  • Flint's original Diamond/Pearl roster is deliberately mixed because the Sinnoh regional Pokedex contains very few Fire types. Platinum's all-Fire rematch composition does not belong here.
  • Drifblim can use evasive or passing tactics, so remove it quickly rather than letting it amplify a later teammate.
Exact pret map constants (2)

MAP_POKEMON_LEAGUE_FLINT_ROOM MAP_POKEMON_LEAGUE_FLINT_LUCIAN_LINK

Wild Pokémon

No random wild encounter archive or curated static/gift row applies to this section. This is expected for some buildings, story rooms, and Gym interiors.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Elite Four Flint trainer sprite from Pokémon Diamond and Pearl.Elite Four FlintElite Four Flint • source ID 263Pokémon League Flint Room • scripted₽7,320Scripted story trigger; complete the local objective described in the route plan.Major or story battle; not a VS Seeker rematch row.

Items

No visible item ball, decoded scripted gift, or curated system reward is assigned to this section.

Hidden Items

No type-2 hidden-item event is present in the source maps assigned to this section.

Puzzles, Warps, And Switches

  1. Reorder the lead before entering: a single Water lead is excellent into Rapidash but should not be the only answer to Flint's non-Fire members.

Boss Strategy And Partners

Elite Four Flint trainer sprite from Pokémon Diamond and Pearl.Elite Four FlintElite Four Flint • source ID 263
Reward: ₽7,320Single battle

Full team

Danger notes

Flint has only two Fire types in Diamond/Pearl; Steelix, Drifblim, and Lopunny punish a pure Water sweep.

Practical counters

Use Water or Ground for Rapidash and Infernape, Fighting or Ground for Steelix/Lopunny, and Electric/Dark/Ghost for Drifblim.

Completion Checklist

  • Complete the currently reachable part of this route plan: Use Water or Rock for Rapidash; Ground or Water for Steelix; carry Ghost, Dark, or Electric coverage for Drifblim; avoid assuming every target is Fire-weak; save the best Infernape answer for last.
  • Review all 0 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase