Phase 9 section

Pokemon Diamond and Pearl Elite Four Flint Walkthrough
Handle Diamond/Pearl's mixed Fire specialist roster, including Steelix, Drifblim, and Lopunny alongside Rapidash and Infernape. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Handle Diamond/Pearl's mixed Fire specialist roster, including Steelix, Drifblim, and Lopunny alongside Rapidash and Infernape. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Pokémon League Flint Room and Pokémon League Flint Lucian Link.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Use Water or Rock for Rapidash; Ground or Water for Steelix; carry Ghost, Dark, or Electric coverage for Drifblim; avoid assuming every target is Fire-weak; save the best Infernape answer for last.
- Flint's original Diamond/Pearl roster is deliberately mixed because the Sinnoh regional Pokedex contains very few Fire types. Platinum's all-Fire rematch composition does not belong here.
- Drifblim can use evasive or passing tactics, so remove it quickly rather than letting it amplify a later teammate.
Exact pret map constants (2)
MAP_POKEMON_LEAGUE_FLINT_ROOM MAP_POKEMON_LEAGUE_FLINT_LUCIAN_LINK
Wild Pokémon
No random wild encounter archive or curated static/gift row applies to this section. This is expected for some buildings, story rooms, and Gym interiors.
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Elite Four FlintElite Four Flint • source ID 263 | Pokémon League Flint Room • scripted | ₽7,320 | Scripted story trigger; complete the local objective described in the route plan. | Major or story battle; not a VS Seeker rematch row. |
Items
No visible item ball, decoded scripted gift, or curated system reward is assigned to this section.
Hidden Items
No type-2 hidden-item event is present in the source maps assigned to this section.
Puzzles, Warps, And Switches
- Reorder the lead before entering: a single Water lead is excellent into Rapidash but should not be the only answer to Flint's non-Fire members.
Boss Strategy And Partners
Elite Four FlintElite Four Flint • source ID 263Full team
RapidashFlare Blitz / Solar Beam / Bounce / Sunny Day
SteelixFire Fang / Rock Tomb / Screech / Sunny Day
DrifblimWill O Wisp / Ominous Wind / Double Team / Baton Pass
LopunnyFire Punch / Charm / Mirror Coat / Sunny Day
Infernapeholds Sitrus Berry • Flare Blitz / Thunder Punch / Mach Punch / Earthquake
Danger notes
Flint has only two Fire types in Diamond/Pearl; Steelix, Drifblim, and Lopunny punish a pure Water sweep.
Practical counters
Use Water or Ground for Rapidash and Infernape, Fighting or Ground for Steelix/Lopunny, and Electric/Dark/Ghost for Drifblim.
Completion Checklist
- Complete the currently reachable part of this route plan: Use Water or Rock for Rapidash; Ground or Water for Steelix; carry Ghost, Dark, or Electric coverage for Drifblim; avoid assuming every target is Fire-weak; save the best Infernape answer for last.
- Review all 0 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links