Phase 3 section

Pokemon Red and Blue Routes 5 and 6 with Underground Path Walkthrough
Thunder Badge Routes 5 and 6 with Underground Path section for the Pokemon Red and Blue walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.
Use the Underground Path to reach Vermilion while Saffron's guards block the direct gates. This page is a standalone section for Phase 3: Thunder Badge, with source-backed Red/Blue encounter, trainer, item, hidden item, and boss data.
Source maps
Route 5, Underground Path North South, Underground Path Route 5, Underground Path Route 6, and Route 6.
Route plan
Route 6 has several avoidable double-line trainers; clear them for Surge levels or save them for later.
Wild Pokemon
Each area below has its own table, split by encounter method. Red/Blue has no time-of-day mechanic, so every method uses a single rate column, and the R/B chips show which version each row applies to. Tall grass, cave, and Surf rates merge every base slot for a species out of the Gen I ten-slot table: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256. Fishing, gift, trade, prize, and static rows keep their own labeled rates.
Route 5
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Tall grass / cave floor | ||||
| | RB | 13-16 | 40% | — |
| | RB | 13-16 | 35% | — |
| | RB | 13-16 | 35% | — |
| | RB | 10-16 | 25% | — |
| | RB | 10-16 | 25% | — |
Route 6
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Tall grass / cave floor | ||||
| | RB | 13-16 | 40% | — |
| | RB | 13-16 | 35% | — |
| | RB | 13-16 | 35% | — |
| | RB | 10-16 | 25% | — |
| | RB | 10-16 | 25% | — |
| Fishing — Old Rod | ||||
| | RB | 5 | 100% | Any fishable water tile. |
| Fishing — Good Rod | ||||
| | RB | 10 | 50% | Any fishable water tile after getting Good Rod. |
| | RB | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fishing — Super Rod | ||||
| | RB | 15 | 50.0% | Super Rod group 4. |
| | RB | 15 | 50.0% | Super Rod group 4. |
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Route 6 (10, 21) | Jr. Trainer MParty #4 | $400 | One-time trainer; no rematch in Red/Blue. | |
| 2. Route 6 (11, 21) | Jr. Trainer FParty #2 | $320 | One-time trainer; no rematch in Red/Blue. | |
| 3. Route 6 (0, 15) | Bug CatcherParty #10 | $160 | One-time trainer; no rematch in Red/Blue. | |
| 4. Route 6 (11, 31) | Jr. Trainer MParty #5 | $320 | One-time trainer; no rematch in Red/Blue. | |
| 5. Route 6 (11, 30) | Jr. Trainer FParty #3 | $320 | One-time trainer; no rematch in Red/Blue. | |
| 6. Route 6 (19, 26) | Bug CatcherParty #11 | $200 | One-time trainer; no rematch in Red/Blue. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| Full Restore | Hidden item | Hidden on the searchable tile at (3, 4) in Underground Path North South. | (3, 4) | Press A on the hidden tile or use the Itemfinder nearby. |
| X Special | Hidden item | Hidden on the searchable tile at (4, 34) in Underground Path North South. | (4, 34) | Press A on the hidden tile or use the Itemfinder nearby. |
Boss Strategy
No boss or Rival branch is attached to this section.
Completion Checklist
- Search Underground Path hidden items.
- Clear Route 6 trainers.
- Catch version exclusives before Vermilion if desired.
- Verify the wild table's version splits before leaving if you are filling the Pokedex.
- Use the item rows as a visible-item and hidden-item sweep before moving to the next section.
Sources
pret/pokered: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.- Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
- Red/Blue has no day/night encounter column; tables group each area by encounter method with R/B game chips and a single merged Rate column.


