Phase 4 section

Pokemon Red logoPokemon Blue logo

Pokemon Red and Blue Lavender Town and Routes 8/7 Walkthrough

Rainbow Badge

Lavender Town and Routes 8/7 section for the Pokemon Red and Blue walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.

By Damodar Sharma Updated June 19, 2026 Walkthrough

Reach Celadon via Route 8 and the east-west Underground Path. This page is a standalone section for Phase 4: Rainbow Badge, with source-backed Red/Blue encounter, trainer, item, hidden item, and boss data.

Source maps

Lavender Town, Route 8, Route 7, and Underground Path West East.

Wild rows14 Trainers9 Items2

Route plan

Pokemon Tower cannot be completed without the Silph Scope, so use Lavender as a routing stop for now.

Wild Pokemon

Version

Each area below has its own table, split by encounter method. Red/Blue has no time-of-day mechanic, so every method uses a single rate column, and the R/B chips show which version each row applies to. Tall grass, cave, and Surf rates merge every base slot for a species out of the Gen I ten-slot table: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256. Fishing, gift, trade, prize, and static rows keep their own labeled rates.

Route 8

Route 8 wild Pokémon by method, games, levels, encounter rate, and requirements
PokémonGamesLevelsRateNotes
Tall grass / cave floor
Pidgey Red and Blue sprite Pidgey RB18-2030%
Mankey Red and Blue sprite Mankey RB18-2030%
Meowth Red and Blue sprite Meowth RB18-2030%
Ekans Red and Blue sprite Ekans RB17-1920%
Growlithe Red and Blue sprite Growlithe RB15-1820%
Sandshrew Red and Blue sprite Sandshrew RB17-1920%
Vulpix Red and Blue sprite Vulpix RB15-1820%

Route 7

Route 7 wild Pokémon by method, games, levels, encounter rate, and requirements
PokémonGamesLevelsRateNotes
Tall grass / cave floor
Mankey Red and Blue sprite Mankey RB17-2030%
Meowth Red and Blue sprite Meowth RB17-2030%
Pidgey Red and Blue sprite Pidgey RB19-2230%
Oddish Red and Blue sprite Oddish RB19-2230%
Bellsprout Red and Blue sprite Bellsprout RB19-2230%
Growlithe Red and Blue sprite Growlithe RB18-2010%
Vulpix Red and Blue sprite Vulpix RB18-2010%

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Route 8 (8, 5)Super Nerd trainer spriteSuper NerdParty #3$500One-time trainer; no rematch in Red/Blue.
2. Route 8 (13, 9)Gambler trainer spriteGamblerParty #5$1,540One-time trainer; no rematch in Red/Blue.
3. Route 8 (42, 6)Super Nerd trainer spriteSuper NerdParty #4$550One-time trainer; no rematch in Red/Blue.
4. Route 8 (26, 3)Lass trainer spriteLassParty #13$345One-time trainer; no rematch in Red/Blue.
5. Route 8 (26, 4)Super Nerd trainer spriteSuper NerdParty #5$650One-time trainer; no rematch in Red/Blue.
6. Route 8 (26, 5)Lass trainer spriteLassParty #14$360One-time trainer; no rematch in Red/Blue.
7. Route 8 (26, 6)Lass trainer spriteLassParty #15$285One-time trainer; no rematch in Red/Blue.
8. Route 8 (46, 13)Gambler trainer spriteGamblerParty #7$1,680One-time trainer; no rematch in Red/Blue.
9. Route 8 (51, 12)Lass trainer spriteLassParty #16$330One-time trainer; no rematch in Red/Blue.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
NuggetHidden itemHidden on the searchable tile at (12, 2) in Underground Path West East.(12, 2)Press A on the hidden tile or use the Itemfinder nearby.
ElixerHidden itemHidden on the searchable tile at (21, 5) in Underground Path West East.(21, 5)Press A on the hidden tile or use the Itemfinder nearby.

Boss Strategy

No boss or Rival branch is attached to this section.

Completion Checklist

  • Clear or dodge Route 8 trainers.
  • Search Underground Path hidden items.
  • Enter Celadon from Route 7.
  • Verify the wild table's version splits before leaving if you are filling the Pokedex.
  • Use the item rows as a visible-item and hidden-item sweep before moving to the next section.

Sources

  • pret/pokered: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.
  • Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
  • Red/Blue has no day/night encounter column; tables group each area by encounter method with R/B game chips and a single merged Rate column.