Phase 4 section

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Pokemon Red and Blue Rock Tunnel Walkthrough

Rainbow Badge

Rock Tunnel section for the Pokemon Red and Blue walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.

By Damodar Sharma Updated June 19, 2026 Walkthrough

Navigate both floors and exit to Lavender Town. This page is a standalone section for Phase 4: Rainbow Badge, with source-backed Red/Blue encounter, trainer, item, hidden item, and boss data.

Source maps

Rock Tunnel 1F and Rock Tunnel B1F.

Wild rows8 Trainers15 Items0

Route plan

Bring Repels if Zubat/Geodude density wears you down. Water, Grass, and Fighting coverage handle most hikers.

Wild Pokemon

Area / subarea Version Method Pokemon Level Odds Condition / requirement
Rock Tunnel 1FBothTall grass / cave floor Zubat Red and Blue sprite Zubat 15-1855%Encounter rate 15; no time-of-day split in Red/Blue.
Rock Tunnel 1FBothTall grass / cave floor Geodude Red and Blue sprite Geodude 16-1725%Encounter rate 15; no time-of-day split in Red/Blue.
Rock Tunnel 1FBothTall grass / cave floor Machop Red and Blue sprite Machop 15-1715%Encounter rate 15; no time-of-day split in Red/Blue.
Rock Tunnel 1FBothTall grass / cave floor Onix Red and Blue sprite Onix 13-155.5%Encounter rate 15; no time-of-day split in Red/Blue.
Rock Tunnel B1FBothTall grass / cave floor Zubat Red and Blue sprite Zubat 16-1850%Encounter rate 15; no time-of-day split in Red/Blue.
Rock Tunnel B1FBothTall grass / cave floor Geodude Red and Blue sprite Geodude 16-1826%Encounter rate 15; no time-of-day split in Red/Blue.
Rock Tunnel B1FBothTall grass / cave floor Machop Red and Blue sprite Machop 15-1715%Encounter rate 15; no time-of-day split in Red/Blue.
Rock Tunnel B1FBothTall grass / cave floor Onix Red and Blue sprite Onix 13-179.4%Encounter rate 15; no time-of-day split in Red/Blue.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Rock Tunnel 1F (7, 5)Hiker trainer spriteHikerParty #12$665One-time trainer; no rematch in Red/Blue.
2. Rock Tunnel 1F (5, 16)Hiker trainer spriteHikerParty #13$700One-time trainer; no rematch in Red/Blue.
3. Rock Tunnel 1F (17, 15)Hiker trainer spriteHikerParty #14$735One-time trainer; no rematch in Red/Blue.
4. Rock Tunnel 1F (23, 8)Pokemaniac trainer spritePokemaniacParty #7$1,150One-time trainer; no rematch in Red/Blue.
5. Rock Tunnel 1F (37, 21)Jr. Trainer F trainer spriteJr. Trainer FParty #17$440One-time trainer; no rematch in Red/Blue.
6. Rock Tunnel 1F (22, 24)Jr. Trainer F trainer spriteJr. Trainer FParty #18$400One-time trainer; no rematch in Red/Blue.
7. Rock Tunnel 1F (32, 24)Jr. Trainer F trainer spriteJr. Trainer FParty #19$380One-time trainer; no rematch in Red/Blue.
8. Rock Tunnel B1F (11, 13)Jr. Trainer F trainer spriteJr. Trainer FParty #9$420One-time trainer; no rematch in Red/Blue.
9. Rock Tunnel B1F (6, 10)Hiker trainer spriteHikerParty #9$735One-time trainer; no rematch in Red/Blue.
10. Rock Tunnel B1F (3, 5)Pokemaniac trainer spritePokemaniacParty #3$1,000One-time trainer; no rematch in Red/Blue.
11. Rock Tunnel B1F (20, 21)Pokemaniac trainer spritePokemaniacParty #4$1,100One-time trainer; no rematch in Red/Blue.
12. Rock Tunnel B1F (30, 10)Hiker trainer spriteHikerParty #10$875One-time trainer; no rematch in Red/Blue.
13. Rock Tunnel B1F (14, 28)Jr. Trainer F trainer spriteJr. Trainer FParty #10$440One-time trainer; no rematch in Red/Blue.
14. Rock Tunnel B1F (33, 5)Hiker trainer spriteHikerParty #11$700One-time trainer; no rematch in Red/Blue.
15. Rock Tunnel B1F (26, 30)Pokemaniac trainer spritePokemaniacParty #5$1,250One-time trainer; no rematch in Red/Blue.

Items And Hidden Items

No visible, hidden, or scripted item rewards are listed for this section.

Boss Strategy

No boss or Rival branch is attached to this section.

Completion Checklist

  • Clear every trainer on 1F and B1F.
  • Catch Machop/Onix/Geodude lines if needed.
  • Exit south to Lavender.
  • Verify the wild table's version splits before leaving if you are filling the Pokedex.
  • Use the item rows as a visible-item and hidden-item sweep before moving to the next section.

Sources

  • pret/pokered: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.
  • Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
  • Red/Blue has no day/night encounter column; tables use Version, Method, and Condition instead.