Phase 4 section

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Pokemon Red and Blue Rock Tunnel Walkthrough

Rainbow Badge

Rock Tunnel section for the Pokemon Red and Blue walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.

By Damodar Sharma Updated June 19, 2026 Walkthrough

Navigate both floors and exit to Lavender Town. This page is a standalone section for Phase 4: Rainbow Badge, with source-backed Red/Blue encounter, trainer, item, hidden item, and boss data.

Source maps

Rock Tunnel 1F and Rock Tunnel B1F.

Wild rows8 Trainers15 Items0

Route plan

Bring Repels if Zubat/Geodude density wears you down. Water, Grass, and Fighting coverage handle most hikers.

Wild Pokemon

Version

Each area below has its own table, split by encounter method. Red/Blue has no time-of-day mechanic, so every method uses a single rate column, and the R/B chips show which version each row applies to. Tall grass, cave, and Surf rates merge every base slot for a species out of the Gen I ten-slot table: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256. Fishing, gift, trade, prize, and static rows keep their own labeled rates.

Rock Tunnel 1F

Rock Tunnel 1F wild Pokémon by method, games, levels, encounter rate, and requirements
PokémonGamesLevelsRateNotes
Tall grass / cave floor
Zubat Red and Blue sprite Zubat RB15-1855%
Geodude Red and Blue sprite Geodude RB16-1725%
Machop Red and Blue sprite Machop RB15-1715%
Onix Red and Blue sprite Onix RB13-155.5%

Rock Tunnel B1F

Rock Tunnel B1F wild Pokémon by method, games, levels, encounter rate, and requirements
PokémonGamesLevelsRateNotes
Tall grass / cave floor
Zubat Red and Blue sprite Zubat RB16-1850%
Geodude Red and Blue sprite Geodude RB16-1826%
Machop Red and Blue sprite Machop RB15-1715%
Onix Red and Blue sprite Onix RB13-179.4%

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Rock Tunnel 1F (7, 5)Hiker trainer spriteHikerParty #12$665One-time trainer; no rematch in Red/Blue.
2. Rock Tunnel 1F (5, 16)Hiker trainer spriteHikerParty #13$700One-time trainer; no rematch in Red/Blue.
3. Rock Tunnel 1F (17, 15)Hiker trainer spriteHikerParty #14$735One-time trainer; no rematch in Red/Blue.
4. Rock Tunnel 1F (23, 8)Pokemaniac trainer spritePokemaniacParty #7$1,150One-time trainer; no rematch in Red/Blue.
5. Rock Tunnel 1F (37, 21)Jr. Trainer F trainer spriteJr. Trainer FParty #17$440One-time trainer; no rematch in Red/Blue.
6. Rock Tunnel 1F (22, 24)Jr. Trainer F trainer spriteJr. Trainer FParty #18$400One-time trainer; no rematch in Red/Blue.
7. Rock Tunnel 1F (32, 24)Jr. Trainer F trainer spriteJr. Trainer FParty #19$380One-time trainer; no rematch in Red/Blue.
8. Rock Tunnel B1F (11, 13)Jr. Trainer F trainer spriteJr. Trainer FParty #9$420One-time trainer; no rematch in Red/Blue.
9. Rock Tunnel B1F (6, 10)Hiker trainer spriteHikerParty #9$735One-time trainer; no rematch in Red/Blue.
10. Rock Tunnel B1F (3, 5)Pokemaniac trainer spritePokemaniacParty #3$1,000One-time trainer; no rematch in Red/Blue.
11. Rock Tunnel B1F (20, 21)Pokemaniac trainer spritePokemaniacParty #4$1,100One-time trainer; no rematch in Red/Blue.
12. Rock Tunnel B1F (30, 10)Hiker trainer spriteHikerParty #10$875One-time trainer; no rematch in Red/Blue.
13. Rock Tunnel B1F (14, 28)Jr. Trainer F trainer spriteJr. Trainer FParty #10$440One-time trainer; no rematch in Red/Blue.
14. Rock Tunnel B1F (33, 5)Hiker trainer spriteHikerParty #11$700One-time trainer; no rematch in Red/Blue.
15. Rock Tunnel B1F (26, 30)Pokemaniac trainer spritePokemaniacParty #5$1,250One-time trainer; no rematch in Red/Blue.

Items And Hidden Items

No visible, hidden, or scripted item rewards are listed for this section.

Boss Strategy

No boss or Rival branch is attached to this section.

Completion Checklist

  • Clear every trainer on 1F and B1F.
  • Catch Machop/Onix/Geodude lines if needed.
  • Exit south to Lavender.
  • Verify the wild table's version splits before leaving if you are filling the Pokedex.
  • Use the item rows as a visible-item and hidden-item sweep before moving to the next section.

Sources

  • pret/pokered: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.
  • Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
  • Red/Blue has no day/night encounter column; tables group each area by encounter method with R/B game chips and a single merged Rate column.