Hoenn walkthrough section

Pokemon Ruby and Sapphire Phase 9: Elite Four And Champion Teams
Ruby and Sapphire use the same Pokemon League lineup. The version split is over by this point; Sidney, Phoebe, Glacia, Drake, and Champion Steven have the same teams in both games.
Phase 9 section 4 of 5
Ruby and Sapphire use the same Pokemon League lineup. The version split is over by this point; Sidney, Phoebe, Glacia, Drake, and Champion Steven have the same teams in both games.
Elite Four And Champion Teams
Ruby and Sapphire use the same Pokemon League lineup. The version split is over by this point; Sidney, Phoebe, Glacia, Drake, and Champion Steven have the same teams in both games.
Elite Four 1 - Dark
Sidney
Fighting and Bug coverage are the clean answers. Sharpedo is frail, Absol is the crit risk, and Mightyena can soften physical attackers with Intimidate.
MightyenaLv. 46DarkAbility: IntimidateItem: NoneCrunchTake DownSand-AttackRoar
CacturneLv. 46GrassDarkAbility: Sand VeilItem: NoneFaint AttackNeedle ArmCotton SporeLeech Seed
ShiftryLv. 48GrassDarkAbility: ChlorophyllItem: NoneFake OutExtrasensoryDouble TeamSwagger
SharpedoLv. 48WaterDarkAbility: Rough SkinItem: NoneSurfCrunchSlashSwagger
AbsolLv. 49DarkAbility: PressureItem: Sitrus BerrySwords DanceSlashAerial AceSnatch
Sidney Strategy
Sidney is the easiest member if you bring Fighting coverage. Cacturne and Shiftry dislike Fighting and Bug moves, Sharpedo is frail despite hitting hard, and Absol is the crit-risk Pokemon. Do not let Absol sit in front of something fragile.
Elite Four 2 - Ghost
Phoebe
Normal and Fighting attacks do nothing here. Bring Dark or Ghost coverage, keep status healing ready, and use strong neutral special damage into Sableye.
DusclopsLv. 48GhostAbility: PressureItem: NoneCurseConfuse RayFuture SightShadow Punch
BanetteLv. 49GhostAbility: InsomniaItem: NoneSpiteWill-O-WispShadow BallFaint Attack
BanetteLv. 49GhostAbility: InsomniaItem: NoneToxicSkill SwapShadow BallPsychic
SableyeLv. 50DarkGhostAbility: Keen EyeItem: NoneFaint AttackShadow BallPsychicAttract
DusclopsLv. 51GhostAbility: PressureItem: Sitrus BerryConfuse RayShadow BallIce BeamEarthquake
Phoebe Strategy
Phoebe punishes Normal and Fighting attacks because Ghost types ignore them. Dark coverage is the easiest plan. Sableye has no weaknesses in Gen 3, so use your strongest neutral special damage if you do not have a clean answer.
Bring status healing. Ghost fights often become annoying through confusion, Curse-style chip, and defensive stalling.
Elite Four 3 - Ice
Glacia
Half the team is Water/Ice, so Electric coverage matters as much as Fighting. Save enough damage for Walrein, because it is the bulky closer.
GlalieLv. 50IceAbility: Inner FocusItem: NoneHailLight ScreenIce BeamCrunch
SealeoLv. 50IceWaterAbility: Thick FatItem: NoneSurfIce BallHailBody Slam
SealeoLv. 52IceWaterAbility: Thick FatItem: NoneHailBlizzardDiveAttract
GlalieLv. 52IceAbility: Inner FocusItem: NoneHailIce BeamShadow BallCrunch
WalreinLv. 53IceWaterAbility: Thick FatItem: Sitrus BerryBlizzardSurfBody SlamSheer Cold
Glacia Strategy
Glacia is Ice-themed but half her team is Water/Ice. Electric attacks are strong into Sealeo and Walrein, Fighting hits Ice targets well, and Rock can help if you have it.
Walrein is the bulky closer. Do not let it slowly drain your best attacker before Drake.
Elite Four 4 - Dragon
Drake
This is the Ice Beam check. A bulky Water type with Ice Beam can carry the fight; without Ice, you need Rock coverage and careful Salamence counterplay.
ShelgonLv. 52DragonAbility: Rock HeadItem: NoneDragon ClawRock TombProtectCrunch
AltariaLv. 54DragonFlyingAbility: Natural CureItem: NoneTake DownDragonBreathDragon DanceRefresh
FlygonLv. 53GroundDragonAbility: LevitateItem: NoneFlamethrowerCrunchDragonBreathSand-Attack
FlygonLv. 53GroundDragonAbility: LevitateItem: NoneFlyDigDragonBreathSandstorm
SalamenceLv. 55DragonFlyingAbility: IntimidateItem: Sitrus BerryFlamethrowerDragon ClawCrunchFly
Drake Strategy
Drake is the Ice Beam test. A Water type with Ice Beam can carry this fight. Without Ice, use Rock coverage, bulky Water, and careful switching.
Salamence is the ace and should be treated like a Champion-level threat.
Champion - Steel core
Steven Stone
Steven is not pure Steel. Use Fire for Skarmory and Metagross, Water for Claydol/Aggron/Armaldo, Fighting for Aggron and Cradily, and save a real answer for Metagross.
SkarmoryLv. 57SteelFlyingAbility: Keen EyeItem: NoneSteel WingToxicAerial AceSpikes
ClaydolLv. 55GroundPsychicAbility: LevitateItem: NoneEarthquakeAncientPowerLight ScreenReflect
AggronLv. 56SteelRockAbility: SturdyItem: NoneEarthquakeDragon ClawThunderSolarBeam
CradilyLv. 56RockGrassAbility: Suction CupsItem: NoneAncientPowerConfuse RaySludge BombGiga Drain
ArmaldoLv. 56RockBugAbility: Battle ArmorItem: NoneAncientPowerSlashAerial AceWater Pulse
MetagrossLv. 58SteelPsychicAbility: Clear BodyItem: Sitrus BerryMeteor MashEarthquakePsychicHyper Beam
Champion Steven Strategy
Steven's team is not pure Steel. It mixes Steel, Rock, Ground, Psychic, Grass, and Bug coverage through Skarmory, Cradily, Claydol, Armaldo, Aggron, and Metagross.
Fire handles Skarmory and Metagross but struggles into Rock/Ground targets. Water handles Claydol, Aggron, and Armaldo. Fighting helps into Aggron and Cradily. Ground is strong into Metagross and Aggron.
Metagross Lv. 58 is the final wall. Save a healthy Ground, Fire, or bulky Water answer for it. Do not spend your Metagross plan on Skarmory unless you have a backup.
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