Kalos walkthrough section

Pokemon X and Y Phase 2: Glittering Cave + Fossil Choice
Cliff Badge A multi-chamber cave with shimmering wall-crystals. Team Flare debuts here in force — you'll battle two or three Grunts alongside your rivals (Tierno and Trevor act as helpers in one cutscene).
Phase 2 Cliff Badge Grant Cyllage Gym Leader Route 4, Lumiose, Parfum Palace, Glittering Cave, and Grant. 02 / 10
Phase 2 section 17 of 20
A multi-chamber cave with shimmering wall-crystals. Team Flare debuts here in force — you'll battle two or three Grunts alongside your rivals (Tierno and Trevor act as helpers in one cutscene).
Glittering Cave + Fossil Choice
A multi-chamber cave with shimmering wall-crystals. Team Flare debuts here in force — you'll battle two or three Grunts alongside your rivals (Tierno and Trevor act as helpers in one cutscene). The cave also contains both fossils, but you only get to keep one.
Wild Pokémon — Glittering Cave
| Pokémon | Versions | Method | Notes |
|---|---|---|---|
![]() Zubat |
X & Y | Cave | Higher level than Connecting Cave Zubats — better catch level if you want a Crobat line. |
![]() Machop |
X & Y | Cave | Trade-evolves twice for full Machamp. Solid alternate Fighting if you skipped Pancham. Guts ability. |
![]() Kecleon |
X & Y | Cave Rare | Color Change is fun but Kecleon is mediocre as an in-game pick. Skip for balanced optimal. |
![]() Lunatone |
X only | Cave Rare | ★ Version exclusive (X). Levitate immunity to Ground. Decent special. |
![]() Solrock |
Y only | Cave Rare | ★ Version exclusive (Y). Mirror of Lunatone — physical instead of special. Both are mid-tier picks. |
Team Flare's debut
- Team Flare Grunt #1 — Houndour Lv 18, Zubat Lv 18.
- Team Flare Grunt #2 — Gulpin Lv 18, Electrike Lv 18.
- Multi-battle (you + Calem/Serena) vs two Grunts — Croagunk Lv 20 and Scraggy Lv 20.
The Fossil pick
The fossil chamber has two visible sparkles. You can pick up both, but you only get to revive one back in Ambrette — the lab scientist will only revive one per playthrough.
Sail Fossil → Amaura
Final form: Aurorus (Rock/Ice). Special attacker with Freeze-Dry (Ice that hits Water super-effectively).
Pros: Special bulk, Freeze-Dry is a rare anti-Water tool, sets up Hail with Snow Warning. Refrigerate turns Hyper Voice into 90-power Ice STAB.
Cons: 4× weak to Fighting and Steel. Slow.
Jaw Fossil → Tyrunt
Final form: Tyrantrum (Rock/Dragon). Physical attacker with Strong Jaw boosting all biting moves +50%.
Pros: Strong Jaw + Crunch + Dragon Claw is brutal. Decent physical bulk. Head Smash is a 150-power nuke.
Cons: 2× weak to Fighting, Ground, Steel, Ice, Dragon, and Fairy. Mediocre Speed.
Items in Glittering Cave
| Item | Where |
|---|---|
| Sail Fossil or Jaw Fossil | Picked up after Team Flare flee — both are obtainable, only one revives |
| Luminous Moss | Visible — held item, raises Sp. Def when hit by Water |
| Stardust ×2 | Hidden in crystal clusters — sell to Item Maniac in Ambrette |
| Revive | Visible |
| Heart Scale (hidden) | Dowsing Machine |
Trainers in Glittering Cave
| Trainer | Roster | Notes |
|---|---|---|
| Team Flare Grunt #1 Flare | Houndour Lv 18, Zubat Lv 18 | Houndour's Ember threatens Aegislash/Pancham. Lead Frogadier (Water > Fire). |
| Team Flare Grunt #2 Flare | Gulpin Lv 18, Electrike Lv 18 | Poison status + Electric coverage. Gulpin's Poison Gas can ruin a long fight. |
| Calem/Serena Ally | — | Joins as ally for the multi-battle. AI uses your rival's full party. |
| Team Flare Grunts ×2 Multi-Battle | Croagunk Lv 20 + Scraggy Lv 20 | ★ ★ Multi-battle (you + rival vs 2 Grunts). Croagunk's Mud Bomb hits Charizard-types; Scraggy's Headbutt flinches. Pancham + Frogadier wreck this. |
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