Kalos walkthrough section

Pokemon X and Y Phase 3: Shalour Gym — Korrina, the Fighting Leader
Rumble Badge Korrina — Shalour City Gym Fighting-type · Mega Evolution Successor · Specialty: physical pressure + priority Gym puzzle: A roller-skating rink shaped like a half-pipe.
Phase 3 Rumble Badge Korrina Shalour Gym Leader Route 10, Reflection Cave, Shalour City, Korrina, and Lucario. 03 / 10
Phase 3 section 7 of 10
Korrina — Shalour City Gym Fighting-type · Mega Evolution Successor · Specialty: physical pressure + priority Gym puzzle: A roller-skating rink shaped like a half-pipe.
GuidePokemon X and Y
PhasePhase 3
Section7/10
Shalour Gym — Korrina, the Fighting Leader
Korrina — Shalour City Gym
Fighting-type · Mega Evolution Successor · Specialty: physical pressure + priority
Gym puzzle: A roller-skating rink shaped like a half-pipe. You skate down ramps, choose paths, and engage four Roller Skater trainers along the way. You must defeat all four to reach Korrina at the top.
Korrina's team
| Pokémon | Lv | Type | Notes |
|---|---|---|---|
![]() Mienfoo |
29 | Fighting | Inner Focus. Pound + Force Palm + Fake Out. Lead — finish fast before Fake Out flinches you. |
![]() Machoke |
28 | Fighting | No Guard / Guts. Karate Chop + Vital Throw. Bulky midgame; bring Flying/Psychic. |
![]() Hawlucha |
32 | Fighting/Flying | ★ Her ace. Limber. Flying Press + Karate Chop + Hone Claws. Outspeeds most of your team. Bring Psychic/Fairy/Electric. |
Gym trainers (mandatory order)
| Trainer | Roster | Notes |
|---|---|---|
| Roller Skater Rolanda | Sawk Lv 27, Hariyama Lv 29 | Hariyama's Arm Thrust hits 2–5 times. Psychic/Flying counters. |
| Roller Skater Shun | Pancham Lv 27, Throh Lv 27, Machoke Lv 27 | Triple Fighting roster. Take advantage of Psychic STAB or your starter's evolution. |
| Roller Skater Dash | Heracross Lv 30 | ★ Hardest single mon. Heracross's Megahorn is brutal — has a Mega Stone (post-game). Use Flying or Fire. |
| Roller Skater Kate | Meditite Lv 28, Mienfoo Lv 28 | Pure Fighting again. Espurr/Meowstic with Psyshock = clean clear. |
Threat assessment
| Pokémon | Threat | Why |
|---|---|---|
| Mienfoo | Low | Lead. Fake Out flinches; otherwise it's frail. |
| Machoke | Medium | Bulky physically; Karate Chop is high-crit. If it has No Guard, every move hits. |
| Hawlucha | High | ★ Outspeeds most of your team. Flying Press is Fighting+Flying combined — neutral or worse against most. Limber means no paralysis. Bring a faster Electric/Psychic/Fairy. |
Recommended counters (in order)
| Counter | Why | Recommended moves |
|---|---|---|
| Meowstic (Espurr evo) | ★ ★ ★ Psychic STAB 2× on all three. Outspeeds Hawlucha if Lv 30+. | Psyshock, Psybeam, Light Screen |
| Pidgeotto / Talonflame (Fletchinder evo) | ★ ★ Flying STAB 2× on Mienfoo + Machoke. Watch out for Hawlucha's Flying mirror — bench against the ace. | Aerial Ace, Flame Charge (Talonflame) |
| Floette / Aromatisse / Slurpuff (Spritzee/Swirlix evo) | ★ Fairy STAB 2× on all three. Floette specifically counters Korrina's whole roster. | Fairy Wind, Magical Leaf |
| Aegislash (Honedge evo) | Ghost immunity to Fighting + Steel STAB. Stance Change tanks everything. | Shadow Sneak, Iron Head, King's Shield |
| Greninja / Frogadier with Water Pulse | Outspeeds Hawlucha post-evo. Water is neutral on Fighting but Protean (if Greninja) makes Water Pulse a Water-type that doesn't fear Fighting weakness. | Water Pulse, Lick |
| Sylveon / Spritzee line | Fairy is 2× on Fighting and resists Fighting back. Slow but sturdy. | Fairy Wind, Disarming Voice |
Avoid leading with
- Snorlax — Normal weak to Fighting 2×, slow. Hawlucha OHKOs.
- Pancham / Pangoro / Hawlucha / Lucario (yours) — Fighting mirror, you lose tempo.
- Tyrunt / Tyrantrum / Amaura / Aurorus — Rock 4× weak to Fighting.
- Litleo / Pyroar — Pyroar specifically is weak to Fighting; Hawlucha's Flying Press kills it.
- Spewpa / Vivillon — Vivillon is OK (Bug + Flying neutral on Fighting), but its low HP means Hawlucha 1-shots.
Reward
- Rumble Badge — traded Pokémon up to Lv 70 will obey. Major upgrade.
- TM98 Power-Up Punch — 40-power Fighting move that ALSO boosts your Attack +1 every hit. ★ ★ ★ Excellent on any physical attacker (Hawlucha, Lucario, Pangoro, Talonflame). Stack 4–5 times for OHKO power.
- Prize money — ~3,840 P.
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