Phase 8 section
Pokemon Yellow Power Plant, Route 21, and Viridian Gym Walkthrough
Power Plant, Route 21, and Viridian Gym section for the Pokemon Yellow walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.
Optional Zapdos and Power Plant loot, Surf north/south Route 21, then defeat Giovanni in the reopened Viridian Gym. This page is a standalone section for Phase 8: Earth Badge, with source-backed Yellow encounter, trainer, item, hidden item, and boss data.
Source maps
Power Plant, Route 21, and Viridian Gym.
Wild rows26 Trainers18 Items9
Route plan
Power Plant is optional but important for completion and Electric catches. Viridian Gym is Ground-type heavy and rewards Water/Grass coverage.
Wild Pokemon
| Area / subarea | Game | Method | Pokemon | Level | Odds | Condition / requirement |
|---|---|---|---|---|---|---|
| Power Plant | Yellow | Tall grass / cave floor | | 30-35 | 40% | Encounter rate 10; no time-of-day split in Yellow. |
| Power Plant | Yellow | Tall grass / cave floor | | 33-38 | 20% | Encounter rate 10; no time-of-day split in Yellow. |
| Power Plant | Yellow | Tall grass / cave floor | | 33-37 | 20% | Encounter rate 10; no time-of-day split in Yellow. |
| Power Plant | Yellow | Tall grass / cave floor | | 33-37 | 15% | Encounter rate 10; no time-of-day split in Yellow. |
| Power Plant | Yellow | Tall grass / cave floor | | 33-37 | 5.5% | Encounter rate 10; no time-of-day split in Yellow. |
| Route 21 | Yellow | Tall grass / cave floor | | 11-17 | 55% | Encounter rate 25; no time-of-day split in Yellow. |
| Route 21 | Yellow | Tall grass / cave floor | | 13-15 | 30% | Encounter rate 25; no time-of-day split in Yellow. |
| Route 21 | Yellow | Tall grass / cave floor | | 15 | 5.1% | Encounter rate 25; no time-of-day split in Yellow. |
| Route 21 | Yellow | Tall grass / cave floor | | 15-19 | 11% | Encounter rate 25; no time-of-day split in Yellow. |
| Route 21 | Yellow | Surf | | 5-40 | 100% | Encounter rate 5; no time-of-day split in Yellow. |
| Route 21 | Yellow | Old Rod | | 5 | 100% | Any fishable water tile. |
| Route 21 | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Route 21 | Yellow | Good Rod | | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Route 21 | Yellow | Super Rod | | 15 | 25% | Yellow Super Rod slot table. |
| Route 21 | Yellow | Super Rod | | 20 | 25% | Yellow Super Rod slot table. |
| Route 21 | Yellow | Super Rod | | 30 | 25% | Yellow Super Rod slot table. |
| Route 21 | Yellow | Super Rod | | 30 | 25% | Yellow Super Rod slot table. |
| Power Plant | Yellow | Static item-ball Pokemon | | 40 | Static | Looks like an item ball before battle. |
| Power Plant | Yellow | Static item-ball Pokemon | | 40 | Static | Looks like an item ball before battle. |
| Power Plant | Yellow | Static item-ball Pokemon | | 40 | Static | Looks like an item ball before battle. |
| Power Plant | Yellow | Static item-ball Pokemon | | 43 | Static | Looks like an item ball before battle. |
| Power Plant | Yellow | Static item-ball Pokemon | | 40 | Static | Looks like an item ball before battle. |
| Power Plant | Yellow | Static item-ball Pokemon | | 40 | Static | Looks like an item ball before battle. |
| Power Plant | Yellow | Static item-ball Pokemon | | 43 | Static | Looks like an item ball before battle. |
| Power Plant | Yellow | Static item-ball Pokemon | | 40 | Static | Looks like an item ball before battle. |
| Power Plant | Yellow | Static Pokemon | | 50 | Static | Interact with the overworld Pokemon. |
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Route 21 (4, 24) | FishermanParty #7 | $980 | One-time trainer; no rematch in Yellow. | |
| 2. Route 21 (6, 25) | FishermanParty #9 | $945 | One-time trainer; no rematch in Yellow. | |
| 3. Route 21 (10, 31) | SwimmerParty #12 | $165 | One-time trainer; no rematch in Yellow. | |
| 4. Route 21 (12, 30) | Cue BallParty #9 | $775 | One-time trainer; no rematch in Yellow. | |
| 5. Route 21 (16, 63) | SwimmerParty #13 | $185 | One-time trainer; no rematch in Yellow. | |
| 6. Route 21 (5, 71) | SwimmerParty #14 | $165 | One-time trainer; no rematch in Yellow. | |
| 7. Route 21 (15, 71) | SwimmerParty #15 | $160 | One-time trainer; no rematch in Yellow. | |
| 8. Route 21 (14, 56) | FishermanParty #8 | $1,085 | One-time trainer; no rematch in Yellow. | |
| 9. Route 21 (17, 57) | FishermanParty #10 | $1,155 | One-time trainer; no rematch in Yellow. | |
| 10. Viridian Gym (2, 1) | GiovanniParty #3 | $5,445 | One-time trainer; no rematch in Yellow. | |
| 11. Viridian Gym (12, 7) | Cooltrainer MParty #9 | $1,365 | One-time trainer; no rematch in Yellow. | |
| 12. Viridian Gym (11, 11) | BlackbeltParty #6 | $1,000 | One-time trainer; no rematch in Yellow. | |
| 13. Viridian Gym (10, 7) | TamerParty #3 | $1,720 | One-time trainer; no rematch in Yellow. | |
| 14. Viridian Gym (3, 7) | BlackbeltParty #7 | $1,075 | One-time trainer; no rematch in Yellow. | |
| 15. Viridian Gym (13, 5) | Cooltrainer MParty #10 | $1,505 | One-time trainer; no rematch in Yellow. | |
| 16. Viridian Gym (10, 1) | BlackbeltParty #8 | $950 | One-time trainer; no rematch in Yellow. | |
| 17. Viridian Gym (2, 16) | TamerParty #4 | $1,560 | One-time trainer; no rematch in Yellow. | |
| 18. Viridian Gym (6, 5) | Cooltrainer MParty #1 | $1,365 | One-time trainer; no rematch in Yellow. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| Carbos | Visible item ball | Visible item ball at (7, 25) in Power Plant. | (7, 25) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| HP Up | Visible item ball | Visible item ball at (28, 3) in Power Plant. | (28, 3) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Rare Candy | Visible item ball | Visible item ball at (34, 3) in Power Plant. | (34, 3) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM25 Thunder | Visible item ball | Visible item ball at (26, 32) in Power Plant. | (26, 32) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM33 Reflect | Visible item ball | Visible item ball at (20, 32) in Power Plant. | (20, 32) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Revive | Visible item ball | Visible item ball at (16, 9) in Viridian Gym. | (16, 9) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Elixer | Hidden item | Hidden on the searchable tile at (17, 16) in Power Plant. | (17, 16) | Press A on the hidden tile or use the Itemfinder nearby. |
| PP Up | Hidden item | Hidden on the searchable tile at (12, 1) in Power Plant. | (12, 1) | Press A on the hidden tile or use the Itemfinder nearby. |
| TM27 Fissure | Gym reward | Defeat Giovanni for the Earth Badge. | - | Defeat Giovanni for the Earth Badge. |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
GiovanniGiovanni - Viridian Gym | $5,445 | Rhydon is level 50 and the badge gate before Victory Road. | Surf, Razor Leaf, Ice Beam, and strong Water/Grass coverage sweep. Watch Dugtrio's Speed if you bring frail Electric or Fire Pokemon. |
Completion Checklist
- Catch Zapdos if desired.
- Clear Route 21 trainers/wilds.
- Defeat Giovanni for Earth Badge.
- Verify the Yellow encounter rows before leaving if you are filling the Pokedex.
- Use the item rows as a visible-item and hidden-item sweep before moving to the next section.
Sources
pret/pokeyellow: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.- Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
- Yellow has no day/night encounter column; tables use Game, Method, and Condition instead.






