Phase 9 section
Pokemon Yellow Route 23 and Victory Road Walkthrough
Route 23 and Victory Road section for the Pokemon Yellow walkthrough with wild Pokemon, trainers, items, hidden items, coordinates, and boss strategy.
Beat the final Route 22 Rival, pass every badge gate, solve Victory Road, and reach Indigo Plateau. This page is a standalone section for Phase 9: Indigo Plateau, with source-backed Yellow encounter, trainer, item, hidden item, and boss data.
Source maps
Route 22, Route 23, Victory Road 1F, Victory Road 2F, Victory Road 3F, and Indigo Plateau Lobby.
Route plan
Victory Road is the final item/trainer dungeon and includes Moltres on 2F.
Wild Pokemon
Each area below has its own table, split into encounter method bands: tall grass / cave floor, Surfing, the three rods, then gift, trade, prize, and static rows. Grass and Surf rows merge every Gen I wild slot for a species and show the combined odds out of 256 (slot rates 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256). Generation I has no time-of-day split, so no rate varies with the clock; a — note means the row needs nothing beyond reaching the area.
Route 22
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 2-4 | 30% | — |
| | 2-4 | 30% | — |
| | 3-5 | 20% | — |
| | 2-6 | 11% | — |
| | 3 | 9.8% | — |
| Fishing — Old Rod | |||
| | 5 | 100% | Any fishable water tile. |
| Fishing — Good Rod | |||
| | 10 | 50% | Any fishable water tile after getting Good Rod. |
| | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fishing — Super Rod | |||
| | 5 | 25% | Yellow Super Rod slot table. |
| | 10 | 25% | Yellow Super Rod slot table. |
| | 15 | 25% | Yellow Super Rod slot table. |
| | 15 | 25% | Yellow Super Rod slot table. |
Route 23
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 41-44 | 30% | — |
| | 41-44 | 30% | — |
| | 36-41 | 20% | — |
| | 40-45 | 15% | — |
| | 41-46 | 5.5% | — |
| Fishing — Old Rod | |||
| | 5 | 100% | Any fishable water tile. |
| Fishing — Good Rod | |||
| | 10 | 50% | Any fishable water tile after getting Good Rod. |
| | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fishing — Super Rod | |||
| | 25 | 25% | Yellow Super Rod slot table. |
| | 30 | 25% | Yellow Super Rod slot table. |
| | 30 | 25% | Yellow Super Rod slot table. |
| | 40 | 25% | Yellow Super Rod slot table. |
Victory Road 1F
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 26-41 | 65% | — |
| | 39-44 | 20% | — |
| | 43-45 | 10% | — |
| | 41-47 | 5.5% | — |
Victory Road 2F
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 31-41 | 55% | — |
| | 45-47 | 10% | — |
| | 44 | 9.8% | — |
| | 39 | 9.8% | — |
| | 44 | 9.8% | — |
| | 39-42 | 5.5% | — |
| Static Pokemon | |||
| | 50 | Static | Interact with the overworld Pokemon. |
Victory Road 3F
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 36-46 | 45% | — |
| | 44 | 20% | — |
| | 41-47 | 15% | — |
| | 42-45 | 10% | — |
| | 49 | 9.8% | — |
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Victory Road 1F (7, 5) | Cooltrainer FParty #5 | $1,540 | One-time trainer; no rematch in Yellow. | |
| 2. Victory Road 1F (3, 2) | Cooltrainer MParty #5 | $1,470 | One-time trainer; no rematch in Yellow. | |
| 3. Victory Road 2F (12, 9) | BlackbeltParty #9 | $1,075 | One-time trainer; no rematch in Yellow. | |
| 4. Victory Road 2F (21, 13) | JugglerParty #2 | $1,435 | One-time trainer; no rematch in Yellow. | |
| 5. Victory Road 2F (19, 8) | TamerParty #5 | $1,760 | One-time trainer; no rematch in Yellow. | |
| 6. Victory Road 2F (4, 2) | PokemaniacParty #6 | $2,000 | One-time trainer; no rematch in Yellow. | |
| 7. Victory Road 2F (26, 3) | JugglerParty #5 | $1,680 | One-time trainer; no rematch in Yellow. | |
| 8. Victory Road 3F (28, 5) | Cooltrainer MParty #2 | $1,505 | One-time trainer; no rematch in Yellow. | |
| 9. Victory Road 3F (7, 13) | Cooltrainer FParty #2 | $1,505 | One-time trainer; no rematch in Yellow. | |
| 10. Victory Road 3F (6, 14) | Cooltrainer MParty #3 | $1,505 | One-time trainer; no rematch in Yellow. | |
| 11. Victory Road 3F (13, 3) | Cooltrainer FParty #3 | $1,505 | One-time trainer; no rematch in Yellow. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| TM43 Sky Attack | Visible item ball | Visible item ball at (11, 0) in Victory Road 1F. | (11, 0) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Rare Candy | Visible item ball | Visible item ball at (9, 2) in Victory Road 1F. | (9, 2) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM17 Submission | Visible item ball | Visible item ball at (27, 5) in Victory Road 2F. | (27, 5) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Full Heal | Visible item ball | Visible item ball at (18, 9) in Victory Road 2F. | (18, 9) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM05 Mega Kick | Visible item ball | Visible item ball at (9, 11) in Victory Road 2F. | (9, 11) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Guard Spec | Visible item ball | Visible item ball at (11, 0) in Victory Road 2F. | (11, 0) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Revive | Visible item ball | Visible item ball at (26, 5) in Victory Road 3F. | (26, 5) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM47 Explosion | Visible item ball | Visible item ball at (7, 7) in Victory Road 3F. | (7, 7) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Full Restore | Hidden item | Hidden on the searchable tile at (9, 44) in Route 23. | (9, 44) | Press A on the hidden tile or use the Itemfinder nearby. |
| Ultra Ball | Hidden item | Hidden on the searchable tile at (19, 70) in Route 23. | (19, 70) | Press A on the hidden tile or use the Itemfinder nearby. |
| Max Ether | Hidden item | Hidden on the searchable tile at (8, 90) in Route 23. | (8, 90) | Press A on the hidden tile or use the Itemfinder nearby. |
| Ultra Ball | Hidden item | Hidden on the searchable tile at (5, 2) in Victory Road 2F. | (5, 2) | Press A on the hidden tile or use the Itemfinder nearby. |
| Full Restore | Hidden item | Hidden on the searchable tile at (26, 7) in Victory Road 2F. | (26, 7) | Press A on the hidden tile or use the Itemfinder nearby. |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
RivalRoute 22 final checkpoint Rival - Jolteon branch | $3,445 | This is a six-Pokemon Rival fight before the League approach. | Win Oak's Lab and win the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. | |
RivalRoute 22 final checkpoint Rival - Flareon branch | $3,445 | This is a six-Pokemon Rival fight before the League approach. | Win Oak's Lab and skip or lose the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. | |
RivalRoute 22 final checkpoint Rival - Vaporeon branch | $3,445 | This is a six-Pokemon Rival fight before the League approach. | Lose the Oak's Lab Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. |
Completion Checklist
- Defeat final pre-League Rival.
- Pass all badge gates.
- Collect Victory Road items.
- Catch Moltres if desired.
- Verify the Yellow encounter rows before leaving if you are filling the Pokedex.
- Use the item rows as a visible-item and hidden-item sweep before moving to the next section.
Sources
pret/pokeyellow: wild encounters, trainer parties, trainer money, map object events, hidden event items, rods, trades, and prize Pokemon.- Encounter odds aggregate the Gen I ten-slot rates: 51/256, 51/256, 39/256, 25/256, 25/256, 25/256, 13/256, 13/256, 11/256, and 3/256.
- Yellow is a single-game guide with no day/night encounter split; each area table groups species under method bands with Levels, Rate, and Notes columns.






